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Old 04/04/2015   #1
X-SOLDIER
Default Bloodborne

Haven't picked up this game, but I'm slowly tempted to check it out at some point. I had a fairly good time with Demon's Souls back when (though hated dealing with Invasions - especially after it ruined the game for my brother). Either way, it seems to be getting a lot of praise, so I figured I'd make a thread.

Additionally, Strippin was playing it on Twitch and managed to uncover some of the Norse inspirations for the mythology with the help of the folks from the stream.

YouTube Video





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…Xenomorphaux Pas…



Shademp – on the subject of my seemingly boundless optimism wrote: After Ungoliant had sucked the light from the trees Telperion and Laurelin, she found that there was a third tree but whose light was too potent and immortal for her to absorb. Thusly, Ungoliant left Valinor in tears for she could not absorb the light of the tree named X-SOLDIER.

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Old 04/04/2015   #2
Dragonslayer Ornstein
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Currently playing it as you speak.

I posted this on another board about the gameplay, can't be assed to write OC for this thread in particular.

I think they designed each weapon type to be incredibly distinct wielding affairs, the name of the game in Dark Souls was detailed customization. The difference between a Longsword and Shortsword for example were very minute and even Claymore had the same swinging arcs the LS did albeit notably chunkier, it only changed your strategy. Bastard Sword is also different. One weapon and some aspects of maybe another cover all of them handily.

BS was a guilty pleasure of mine I understood wasn't so practical, Shortsword was a suckier LS and if you're going to have a chunky weap... Kirk Hammer comes off as having many of the traits we had on Zweihanders or a Dragon Tooth, but it hits the chunky notes better than 'same as x weapon but bigger and slower' like a Claymore. Might as well give it a new face and emphasize it's distinct qualities so it isn't just an LS on literal roids.

And yes. Bloodborne is a naturally more offensive game and it isn't very much like the Souls titles at all. It's a shame that it wears it's spiritual heritage on it's sleeve with the Hunter's Dream, them warping tombstones, the hud... But it's designed in such a way that a boss is meant to either be able to kill or not kill you based on your skill. Vial spamming is harder when they're breathing down your neck constantly and it's capped at 20 anyway.

Souls was more raw. You could steamroll bosses damage wise based on how you handled the RPG elements, it was a less balanced experience and sort of embraced this as a quality, I liked it. I also like this.

tl;dr it's not Dark Souls
It's a super fast offensive game and imo isn't a Souls game at all. It's really fun for what it is.

What builds are you all playing? I started as Cruel Fate since I'm sort of irl RPing myself haha, but I found all my points going into Str, End and Vit regardless. Kirk Hammerbro, here.
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Old 04/04/2015   #3
Literally Who?
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Long time Souls fan and been playing this though I haven't had the time to beat this yet.

I think you're half right about how in Souls you were able to just steamroll bosses due to prep and using stats/items properly and how you're not really able to in BB. The thing is that that wasn't the case right away at least in DkS1. The community was not too quick to pick up on the efficient strats using Red Tear Stone Right (RTSR) and as such people were not steam rolling bosses unless they were significantly over leveled. So thats not really the same thing as taking the right build and stats into play. It always came down to skill.. you weren't gonna beat S&O due to your build at all (unless it was a cheese build lol) it was gonna be through raw skill. Same for many bosses, other than RTSR strats I can't think of to many builds that were out right the clear cut best way to beat any boss pre - BB.

The same might be said for BB. We dont know if there is a RTSR equivalent in it yet and if there is it will completely change the landscape of the game especially in the speed run community.

Builds. Right now I'm just doing a 25-30 spread on skill/str/vit. Soft cap seems to be 30'ish for most stats. Using ludwigs sword and blades of mercy.
Interested in trying to make an Arcane build work but playing out the early game is gonna be rough till I can get some infusion junk. Could be OP as hell if you can bear through it though.

I think Arcane will be the Adaptability of BB. Not that they do the same thing its just that I remember sooooo many people writing it off in DkS2 and then it was the best stat you could ever get. Other then that I dont see much in the way of possible build diversity though it really sucks that the stats were streamlined this much this time around.
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Old 04/04/2015   #4
Dragonslayer Ornstein
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As someone who started with a boon in Arcane I just couldn't imagine it working effectively enough for me to grit and bear all the early game bosses. Maybe with something akin to the Soul Vessel in DkS2, why not. It's not that Arcane's a weak stat in a vacuum, Molotovs quite literally blow the game wide open, it's that they're scarce with a hard cap even below the 20 vials/shots that (at least I'm) afforded. With an infusion to let you scale off of Arc early on like you said, I'd feel more comfortable. Who knows? Maybe I'll get one and dual scale off of Str/Arc

Kirk's giving me some major Longsword vibes, this makes me fuzzy since god did I love the LS.

The atmosphere in this game, though? S'incredible. I'm probably going to abstain from lore videos and try to work the rest out by my lonesome. Leveling up your insight, I hear, lets you 'see things.' Like monsters crawling all over Yarnham and curled around all the buildings in the background. It's like, 'wow, what fridge horror. No wonder the world's fucked up'

Hidetaka said in an interview recently... He's met some interesting people because he's president of the company now, like other presidents. He said he's 'using' some of them as enemies in his games (I wonder if he implied Bloodborne?), that's great.
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Old 04/04/2015   #5
Cthulhu
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I got Souls (or something) on Steam, haven't really played it much yet - it was kinda rough around the edges, so to speak, . Might pick it up again at some point.

I've only seen a video of this one, it looked pretty neat and a bit more accessible than its predecessors.
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Old 04/04/2015   #6
Ami
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Someone finished the game without guns or levelling up.

Been thinking of getting this because I've seen some good reaction. Might wait and let it go through a few price drops first, though.
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Old 04/04/2015   #7
Interslicery
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Something from playing this morning. Truly it is a wondrous, magical game.

YouTube Video
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Old 04/04/2015   #8
Literally Who?
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Daenerys Targaryen wrote: Someone finished the game without guns or levelling up.

Been thinking of getting this because I've seen some good reaction. Might wait and let it go through a few price drops first, though.
Yeah not that uncommon in souls games
I remember there was a 2 handed shield only speed run for DkS2 and almost all runs are completely naked as well lol.
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Old 04/04/2015   #9
X-SOLDIER
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Heads up that if things start getting easy after a marathon length playthrough, it's 'cause of memory leak issues: http://gearnuke.com/bloodborne-ps4-m...-boss-battles/




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Cyclops. Is. Right.





…Xenomorphaux Pas…



Shademp – on the subject of my seemingly boundless optimism wrote: After Ungoliant had sucked the light from the trees Telperion and Laurelin, she found that there was a third tree but whose light was too potent and immortal for her to absorb. Thusly, Ungoliant left Valinor in tears for she could not absorb the light of the tree named X-SOLDIER.

#TotzCanon


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Old 04/04/2015   #10
Dragonslayer Ornstein
Default

ps4 is not impressing me with it's godawful framerate, loading times and now this.
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Old 04/04/2015   #11
Literally Who?
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From reports I read and what I can tell BB doesn't actually have that bad of frame rate issues. Yes 30fps sucks but very rarely dips below that and when it does it's only to like 25 at worst.

The problem is that BB duplicates and buffers frames out of sequence at times giving the impression that its frame loss but in reality your just seeing the wrong frame at the wrong time every now and again.

For Souls games honestly I'm pretty used to playing at 30fps. Played DkS1 at 60+ fine but playing DkS2 at anything above 30fps was asking for a bad time due to the durability bug being tied directly to the FPS. Played most recently on DkS2 so it's not a huge deal jumping from 30 to 30


Loading times are pretty naff though. Other than that though in regards to performance the game is smooth and the only things that bring it down are classic Souls issues anyway (shit frames when busting boxes , tossing urn types etc.)
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Old 04/05/2015   #12
Dragonslayer Ornstein
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Enemies sped up too. It's more that Bloodborne doesn't look as pretty as a high end PC game. I was expecting hardware level optimization with help from Sony to be enough for solid 30 fps (it really doesn't feel like that...) and super good visuals.
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Old 04/05/2015   #13
Literally Who?
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Yeah i hear that.

I was honestly really hoping for 60fps. The gap for a Souls game that runs in 60fps has been far too long. It sucks that if I want to play something in 60fps I have to load up DkS1... which isn't a huge problem since I vastly prefer DkS1 over DkS2 but none the less it would have been nice.
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Old 04/05/2015   #14
Dragonslayer Ornstein
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If it let us co op as easily as DeS did I'd totally hit you up and go kill a beast or something. I seem to really like co op in this game. PvP... Uh... It's a thing, but I think these new mechanics work so much better for monsters than people. Attrition heavy battles of vial spamming wasn't what I had in mind.
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Old 04/05/2015   #15
Literally Who?
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Playing offline mode currently due to no ps+

When I resub im toats down though. Anywho interesting notes on the progress of a currently level 80 arcane build.

http://www.reddit.com/r/bloodborne/c...s_panning_out/
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