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Neo Final Fantasy (VIII - XV) Discussion area for all Final Fantasy titles after Final Fantasy VII.

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Old 10/13/2017   #2341
Lex
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Knuxson please let me know if there's anything I can do to help the process along, I think the Shirogane Castle house skin has a jumping puzzle. Is it airship voyages to unlock the schematic, then a craft?
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Old 10/14/2017   #2342
Knuxson
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That's right. You unlock the schematic with mats from airship voyages to a couple of specific sectors. You then have to craft it in the workshop.

The schematic requires an amount of synthetic resin, black clay, and bamboo weave. These can only be acquired from airship voyages. I have all the bamboo weave needed for it and need 8 more black clay and 13 more synthetic resin. It will hopefully take only a few more voyages. Once we unlock the schematic, anyone in the FC can contribute mats for the craft in the workshop.

Last edited by Knuxson; 10/14/2017 at 03:19 AM.
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Old 10/14/2017   #2343
Lex
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Cool stuff, post here when the schematic is unlocked and we can all chip in with the materials.
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Old 10/16/2017   #2344
Flintlock
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How's the journey to 70 going, Avec? Will you be able to do Rabanastre with us this week?

Maybe we should pick a day to do it together every week? I'd say Tuesday since it's just after the reset and that's when we did it last week, but I know it's also a common day to do Savage. I'm pretty flexible but I'd rather make it a weeknight.
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Old 10/16/2017   #2345
AvecAloes
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I'm at 65 right now. I would have played yesterday but ended up spamming Rabanastre with my other character and then running the Deltascape fights with some friends to help them get loot. I've got some schoolwork to do today, but I plan to play today anyway after I look over it all. Hopefully I can do Rabanastre with you guys later this week!
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Old 10/20/2017   #2346
Lex
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I've merged all the XIV threads (there were 3 - "FFXIV", Final Fantasy XIV: Heavensward" and "Final Fantasy XIV: Stormblood". I'm also closing the FC thread since we just discuss that in here anyway
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Old 10/20/2017   #2347
Flintlock
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That's an animated JPG. I feel dirty using it.

Anyway: There was some talk of clearing out the Company Chest, wasn't there? I started the process by taking all the furniture out, since it can be stored via the Housing menu now. I also stored some stuff that had been sitting in my retainers' inventories, and the painting from the current seasonal event. I took a few things out when I was leveling some crafters but it's still crammed full with materials. What should we do with it? Moreover, what do we want to do with the Chest that we aren't doing now?
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Old 10/20/2017   #2348
Cthulhu
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I'd chuck all the cheapo materials out tbf. Maybe put more rare / hard to find stuff in there? It might be an idea to reorganize access permissions so people can see but not take the fancy materials. We could also put collectibles like minions and cards in there. I also wouldn't mind food and such.
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Old 10/20/2017   #2349
Flintlock
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I "bought" all the HQ mats from the chest for 500k, which is probably a lot more than they're worth on the marketboard, but I erred on the side of caution. I can put stuff back if anyone objects. Doing that freed up space to move things around so I put all the NQ mats in tabs one and two and other stuff in tab 3.

Update: I organised tabs 1 and 2 by sale price. I know it's not a totally reliable indicator of an item's value but it's something. Everything in tab 1 sells for either 1 or 2 gil but a few of the things in tab 2 go for a bit more. We should probably let people take whatever they want from tab 1 and sell whatever is left over.

Last edited by Flintlock; 10/20/2017 at 07:24 PM.
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Old 10/22/2017   #2350
AvecAloes
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I haven't been able to play a ton this week because grad school, but I'm up to 68 now, should be unlocking Emanation soon.

Imma need you all to run Menagerie with me when it comes time because eff that fight
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Old 10/22/2017   #2351
Obsidian Fire
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Finally! I have my DRK Lux weapon!

Got all my DPS classes up to Lvl 61! Now I can dungeon grind on all of them at least.

Go figure... I have Wind-Up Ixion (who is joining Fenrir Pup and Griffin Chick as one of my "always on my hot-bar" minions) and the Ixion housing item (his electric horn) but not the Ixion mount... yeah...
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Old 10/22/2017   #2352
AvecAloes
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Unlocked Emanation today, tried it twice, but the lag was UNREAL. I was unable to play it at all, so I still have to get through that so I can move on :/
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Old 10/24/2017   #2353
Flintlock
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I just discovered that FFLogs compiles aggregate statistics as well as individual/party rankings. I expected as much, but the site is kinda badly designed, so I hadn't noticed it before.

Here's a sample graph. It shows the one-week rolling average 50th percentile parses for each DPS job in O1S, going all the way back to its launch.



I chose this graph because O1S isn't too difficult, so a lot of players of varying abilities will have cleared it by now. The sample size is about twice as big as O4S (Neo), for example.

The first thing I noticed is that 4.1 massively helped Summoner. Move over Samurai, Summoner is now the top DPS! This isn't an anomaly, either; it's true across most raid-and-percentile combinations. A couple of random examples: 10th percentile on O2S, 90th percentile on O3S.

This leaves Black Mage in a pretty bad spot, since it puts out less damage than Summoner and offers virtually no raid utility. Red Mage has Verraise and Embolden but its personal DPS is dead last across virtually all percentiles. Red Mage also seems to have hit its ceiling a good few weeks before the other jobs, perhaps because its rotation is quite easy to optimise.

Most jobs took a dip the week after 4.1 launched and I'm not really sure why. Perhaps people were focused on other things. Machinist fell the furthest but has since recovered. Its DPS is pretty solid across the board, even topping the rankings here and there, such as the 50th percentile in Rabanastre. It does appear to be the least played job by some margin though.

Here's the equivalent graph for healers:



This disproves a misconception I'd held since Stormblood's launch, which is that White Mage has the highest personal DPS of the three healers. Again, the graph isn't an anomaly; it's reflected elsewhere too. White Mage is in a similar position to Black Mage in that there exists a job, Scholar, which provides both more damage and utility. Just like in Heavensward, it's only really useful in progression for its big heals.

Tanks:



Dark Knight is the loser this time; Paladin has better mitigation, Warrior has better utility, and both have better damage output.

My thoughts

How I think it should be, DPS: Samurai (most DPS, least utility) > Black Mage > Monk > Summoner > Dragoon > Machinist > Red Mage > Ninja > Bard (least DPS, most utility)
How it is: Summoner > Samurai > Monk > Machinist > Dragoon > Black Mage > Ninja > Bard > Red Mage

How I think it should be, healers: White Mage > Scholar > Astrologian
How it is: Scholar > White Mage > Astrologian

How I think it should be, tanks: Warrior > Dark Knight > Paladin
How it is: Warrior > Paladin > Dark Knight

Key: Green if a job is higher in the list than I think it should be, yellow if it's where I think it should be (plus or minus one position for DPS jobs since they're pretty close), red if it's lower than I think it should be.

White Mage and Red Mage at least have some value in progression, but Dark Knight and Black Mage should probably be buffed. I won't say that any job should be nerfed because nobody likes a nerf.
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Old 10/24/2017   #2354
Obsidian Fire
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Responses

Summoner As someone who mains SMN... that job's rotation is so ridiculously difficult to figure out and optimize (and to pull off) that it really needs high DPS to make it worth using. Otherwise BLM and RDM give way better returns for a lot less effort. The other thing, is that SMN is horrible for progression. On all those graphs, SMNs DPS for the first two weeks of raid is rather average (or even the worst) of all the other classes until the boss mechanics are figured out. Then when raids hit the farming stage, they really start to shine. Also... if you die as a SMN... good-bye DPS. You'll need at least 2-3 min to get your DPS back to normal.

What 4.1 really did for SMN was fix all player-based clunkyness of the job. That generally brought up all the average SMN players to be closer to the really good ones. And the really good ones got even better. What still needs to be fixed is the pet-based clunkyness. And well... the SMN player base has been asking SE to make it more fluid ever since ARR was launched. As the job has gotten more fluid, it's DPS has risen and I know that a sizable portion of the informed SMN community would not be opposed to a potency decrees if the job's clunkyness finally got fixed.


Black Mage The biggest problem with BLM is that it's too stationary for the style of raids that are being designed right now. RDM has every-other spell as instant cast. SMN can have every spell be instant cast and have massive DOT/pet damage. BLM... if they have to move that much to deal with mechanics, then they'd better hit hard when they can stand still.

Scholar The thing with SCH is that I kinda feel like it should be top Healer DPS. It splits off from Archanist which is a damage class after all. Having it not being good at DPS would feel weird. WHM is kinda like the RDM of healers. Good at prog, but not for farming. And AST... so long as Balance is in their deck... who cares about their DPS?

Dark Knight Yeah... the DRK community has been asking for another mitigation ability ever since SB hit. The main offender is Dark Mind which only reduces Magic Damage (it's the only tank ability the mitigates one damage type now). The other weird skill is Dark Passenger which costs as much MP as Dark Arts, and does less AOE damage then Abyssal Drain and is on a 30sec CD to boot. Making those useful would be supper helpful.
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Old 10/24/2017   #2355
AvecAloes
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Level 69. Did the level 69 dungeon. I'll be there soon, guys.
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