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#92 |
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Sometimes you don't want think. You just want to mindlessly press buttons over and over and over.
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#93 |
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Ya'll can back the HFIL up.
![]() In fairness to you, some jobs were utterly worthless. I have never seen a worse Black Mage in my life... And, frankly. FFX is not all that tactical, except the super monsters. It's baby's first combat system. Find the party member who one shots the monster on the screen. If it can't be one-shotted use Yuna's Aeons. Rinse and repeat. Though the Zanarkand bosses really shone. |
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Thanked by: | ForceStealer (07/10/2017) |
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#94 |
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I don't like grinding and I don't find X-2 mindless. I loved the ability to use the best job for every occasion. And timing it so that attacks with different charge times went off together for the combo bonuses is immensely satisfying.
FFX is just rock-paper-scissors. I like it, but it's hardly the pinnacle of strategery, Pokemon requires more thought. (EDIT: Everything JT said)
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#95 |
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The rock-paper-scissors aspect may be considered superficial, but having it there makes me feel more involved in battles than I otherwise would be.
The depth for me comes in the list that shows which character's and monster's actions will be up (I forget what that action/turn-list is called). Especially against bosses and dangerous monsters, choosing my actions properly in anticipation for enemy attacks was what truly made me feel that there was depth to the battle system of FFX. The game's toughness (keep in mind I played the PAL version, so there may be differences here) forced me to learn this aspect of the battle system, which I commend it for. Last edited by Shademp; 07/10/2017 at 06:04 PM. |
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#96 |
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^ And that is where it shines, and it's absolutely crucial in the boss fights from the top of Gagazet to Sin. If you don't plan your moves ahead of time you will be crushed... but Aeon Overdrives still exist. Hastega and Slowga still exist. The place where FFX is most tacticaly is not in battle but in the character development phase in the end-game. Knowing what skills to cross and what paths to take Kimahri down, while it's still kind of hand-holdy gives you an element of freedom other games didn't have. Except, you know, FF7 but Materia is the best progression system for magic in the series apart from maybe Espers.
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#97 |
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^Considering that everything since X has had a Sphere Grid-ish progression system, I think it's crazy that they've never emulated Materia again. Not even in VII's own spinoff titles!
And I'll stop posting off-topic, sorry.
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#98 |
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Chapter 3: It's The Right Thing To Do
(aka "Why is everyone picking on me?!") Time: Tuesday July 11th to Sunday July 16th Target: The save point after completing Djose Temple. ![]() So there's a bit of meat on this chapter - an attack on Luca Stadium, the ability to freely explore Luca and build up your Blitzball Team (get Wedge and Jumal, no seriously) and the infamous laughing scene. We then have the Mi'ihen Highroad, where we will not only learn a lot about the Crusaders, but face off against a monstrous fiend who eats Chocobos! We also meet our first Rin's Travel Agency. Then it's off to Mushroom Rock Road to experience one of the highlights of the game - Operation Mi'ihen. After an intense battle and dealing with the aftermath we head to Djose Temple and get one more Aeon, this time the unique lightning Aeon Ixion. There's a lot that goes on to be sure, but I think it's still manageable but we can add more time if needed. The people who have started have all got through Chapter 2 ahead of schedule (except... you know... me) so I feel confident with this time, even giving us an extra day pre-emptively. Anyways on to the questions: Discussion:
I know that's more questions than usual, but there is a lot to cover. |
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Thanked by: | Flare (07/29/2017) |
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#99 |
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... I kind of played ahead over the weekend, so...
Chapter 3 As a story element, I like it. It's something that Tidus has to majorly come to terms with. He's basically agreed to (SPOILER) . Even if he truly hated him, that's pretty heavy to deal with. I think it gives Tidus' character a lot more dimension than he would have had otherwise. It's a cute scene, but I can't help by cringe every time I see it because it's just so awkward. ![]() I stand by my previous comment that Sin is the water-based Aeon of the game, even though it's not one you can recruit into your repertoire. I kicked his butt, no problem. I think it was foolhardy, at least in the way it was conducted, and to some extent I almost have to wonder if their Yevon allies only backed them because they expected it to fail. It DID have the ultimate effect of bringing many of the survivor right back into the arms of the church, after all. Or maybe that's just my biased view of organized religion showing. I don't miss Ramuh. And Ixion's design is fucking awesome, so that's definitely a win. I do take issue with his overdrive being "Thor's Hammer", though. Ixion is from Greek mythology, not Norse. |
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#100 |
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I'm marathoning tonight to complete first to chapters and making a mega post. @_@ MUST CATCH UP!
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#101 |
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I will be all caught up hopefully by tomorrow. Just gotta get through Luca
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#102 |
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I've finished chapter 1 now!
![]() It's also got one of my favorite intros ever, hands down. Idk even all of what it is, but when I'm listening to that Otherworld song and that Blitzball match starts in Zanarkand, I'm all up in that and totally mezmerized by my tv. (SPOILER) Chapter 1 |
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#104 |
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For all its flaws, I find X-2's battle system to be the most enjoyable of the entire FF franchise.
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#105 |
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tldr ffx's is better because it requires actual thought, x-2's had the potential to involve party member movement which would have been innovative and fucking amazing and dropped the ball so hard that it's ex post facto responsible for the travesty that is blitzball
but I'm from the turn-based side of the tracks
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