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Final Fantasy VII Remake The remake of FFVII announced at E3 on June 15th, 2015 -- OUR WHOLE LIVES HAVE BEEN LEADING UP TO THIS MOMENT!!

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Old 06/20/2018   #916
X-SOLDIER
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pxp wrote: A slightly more friendly translation from Valkyreo at gamefaqs

https://gamefaqs.gamespot.com/boards...emake/76732278

“The direction was pretty much decided upon before we changed to internal development, and production is going well.”
Hopefully that serves as definitive proof that they didn't scrap everything when they moved development internally.





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Old 06/20/2018   #917
pxp
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Posted the following elsewhere, but thought I'd add it here too.

At the beginning of this year, "Kitase stated in [an] interview that the game’s development is going well. When asked about his goal for 2018, he explained that [for] the remake he’d like to work on “comfort,” he then made it into a pun by mentioning that on a personal level [he] hopes to take it easy (using the same word, “raku” which means “ease” or “comfort”)."

Source: https://www.bleedingcool.com/2018/01...sy-vii-remake/

Given what's gone on in the interim (FF30th Anniversary Gallery; news of design changes to Cloud and Avalanche members; KHIII release date; E3 no-show; snippets of information here and there, such as the news in this present thread), are there any new theories as to what Kitase meant by "ease" and "comfort"?
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Old 06/20/2018   #918
Claymore
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X-SOLDIER wrote:
pxp wrote: “The direction was pretty much decided upon before we changed to internal development, and production is going well.”
Hopefully that serves as definitive proof that they didn't scrap everything when they moved development internally.
I wouldn't say definitive proof just yet. He just mentions the 'direction' was decided upon before the in-house change. We still know nothing of the CC2 assets really.
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Old 06/20/2018   #919
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Claymore wrote:
X-SOLDIER wrote:
pxp wrote: “The direction was pretty much decided upon before we changed to internal development, and production is going well.”
Hopefully that serves as definitive proof that they didn't scrap everything when they moved development internally.
I wouldn't say definitive proof just yet. He just mentions the 'direction' was decided upon before the in-house change. We still know nothing of the CC2 assets really.
It reads like a big hint at the very least that the move in-house has not derailed the project substantially. Although it could just as easily be 'bending the truth', shall we say, to save face.
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Old 06/20/2018   #920
X-SOLDIER
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True, but it also seems like something that didn't necessarily need to be brought up, and it seems like it was mentioned explicitly to calm fears about that transition.




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Shademp – on the subject of my seemingly boundless optimism wrote: After Ungoliant had sucked the light from the trees Telperion and Laurelin, she found that there was a third tree but whose light was too potent and immortal for her to absorb. Thusly, Ungoliant left Valinor in tears for she could not absorb the light of the tree named X-SOLDIER.

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Old 06/20/2018   #921
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X-SOLDIER wrote: True, but it also seems like something that didn't necessarily need to be brought up, and it seems like it was mentioned explicitly to calm fears about that transition.




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Sure, but it works both ways: it doesn't necessarily need to be brought up, granted, but it assuages people's fears to say what they want to hear whether it's true or not.

Edit: Especially when it's said quite vaguely, as in this case.
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Old 06/20/2018   #922
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pxp wrote: Given what's gone on in the interim (FF30th Anniversary Gallery; news of design changes to Cloud and Avalanche members; KHIII release date; E3 no-show; snippets of information here and there, such as the news in this present thread), are there any new theories as to what Kitase meant by "ease" and "comfort"?
The cynic in me wants to believe that "comfort" means "we didn't actually do jack sh*t this year."
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Old 06/23/2018   #923
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New Nomura quotes on announcing games ‘too early’:

“Deciding when to announce your game to the public is always difficult. I understand why some companies wait as long as possible, and I definitely think it's a good thing for them. But in our case, we receive pressure from the fans even when we do not announce anything. They're always asking us "are you working on this?" or "why don't you make a sequel for that?". Even after the announcement, the situation does not change, because then they'll move onto asking us "when will it release?" or "when will you show a new trailer?".

People are waiting for new information regardless of whether the game has been announced or not. It's great when we manage to keep it secret for as long as possible, but these days, a lot of important projects become victims of rumors and leaks. Honestly, I prefer that we officially reveal one of our games instead of seeing a leak or a rumor circulating online. Especially when part of the development is outsourced to other companies, there is always the risk that people outside the in-house team will spread information and images online. It is even worse when, during the development, a fake rumor sprouts that people start to believe, and it becomes necessary to decide whether to answer and deny.

The same thing happened with the remake of Final Fantasy 7. I am well aware of the fact that we announced it too early, but even in the industry, word was beginning to spread that we were working on the game, so we just decided not to keep it more secret and officially reveal it.”

Source: https://www.khinsider.com/news/Nomur...d-rumors-12569
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Old 06/23/2018   #924
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pxp wrote: ... or "when will you show a new trailer?".
Yeah, funny how people will ask for that after you don't show anything new on the project in what feels like a million years.

Game development takes time, everyone understands that - it's the absolute radio silence that can piss people off.
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Old 06/23/2018   #925
pxp
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Claymore wrote:
pxp wrote: ... or "when will you show a new trailer?".
Game development takes time, everyone understands that - it's the absolute radio silence that can piss people off.
Absolutely, though I feel as if the radio has been a little less silent in the past few weeks? Lots of 7:R tidbits in amongst the KHIII publicity. Seems like they're well aware of the post-E3 backlash; almost as if they're in damage-limitation/placating mode.

Would obviously prefer something more substantial though (but not expecting it until E3 2019 tbh)!
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Old 06/23/2018   #926
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pxp wrote: New Nomura quotes on announcing games ‘too early’:

“...

The same thing happened with the remake of Final Fantasy 7. I am well aware of the fact that we announced it too early, but even in the industry, word was beginning to spread that we were working on the game, so we just decided not to keep it more secret and officially reveal it.”

Source: https://www.khinsider.com/news/Nomur...d-rumors-12569
For comparison's sake, here's Nomura's justification in 2015 for announcing the Remake:

Final Fantasy 7 remake director Tetsuya Nomura has said the project’s timing relates to Square Enix’s hopes for the growth of new-gen platforms.

“Why now? This week at E3 we announced several titles coming to the PS4: not only FFXV, Kingdom Hearts 3, and World of Final Fantasy, but [also] a new Star Ocean and more,” he told Engadget.

“Rather than announce the remake after those titles went on sale, we wanted to give gamers something that would make them happy – open them up, perhaps, to buying into the PS4.”

To put this in context: the home console market isn’t doing as well in Japan as internationally, and developers and publishers aren’t happy about it. (I noticed another reference to this today in an interview with Nier director Yoko Taro on Gematsu.)

Square Enix in particular is very keen to increase to new-gen install base in Japan and abroad, and that’s one of the reason why it brought Final Fantasy Type-0 to home consoles.

Source: https://www.vg247.com/2015/06/18/fin...-install-base/
Guess there's no reason it couldn't be a combination of both explanations.
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Old 06/24/2018   #927
Vyzzuvazzadth
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Someone on GameFAQs just posted this tweet about Kitase-San telling the FFVII Brass concert attendees about his his direct involvement in the development of Shinra HQ floors 69 and 70.

https://twitter.com/DKHF4/status/1010511120975589376

Nothing too fancy, but still quite reassuring in my opinion.

All those tiny tidbits trickling in just after the no-show at E3 this year feels like Kitase and Nomura reaching out to us fans as far as they are able to within the restraints of the higher-ups holding them back from sharing the more demanded information.
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Old 06/24/2018   #928
Teioh
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I was trying to locate the sources (tweets from attendants) for that last night but after digging around for a while could only find this one. Perhaps others will have more luck.

Even though it wasn't anything fancy, it was big news for us Shinra fans
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Old 06/24/2018   #929
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Nice work Teioh! I sent a message to DKHF4, asking if they can provide links to the aforementioned tweets.
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Old 06/25/2018   #930
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The big question is does Floor 70 still look like this?

http://finalfantasy.wikia.com/wiki/F...FFVIIR-Art.jpg
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