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Final Fantasy VII Remake The remake of FFVII announced at E3 on June 15th, 2015 -- OUR WHOLE LIVES HAVE BEEN LEADING UP TO THIS MOMENT!! |
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#31 |
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Thanked by 5: | Cthulhu (06/20/2018), LicoriceAllsorts (07/10/2018), Obsidian Fire (06/20/2018), The Twilight Mexican (06/21/2018), Theozilla (06/20/2018) |
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#32 |
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There's a Free Trial of it that goes up to Lvl 30 if you want to give it a try...
I'll just put it this way, the first major non-game media that was made for FFXIV was Encyclopedia Eorzea, a lore book written from the perspective of an in-universe scholar. It's pretty much the Role-Playing Book of FFXIV. A good portion of the information in the book never made it into the game because there's been no reason for the game to go into that kind of scholarly detail about things and yet the devs came up with it anyway. The Lore Team likes their consistency. You'd probably be interested in this panel one of the Main Scenario writers and one of the Localization team leads did at PAX East 2018. It goes into a lot of how the FFXIV team writes and translates the FFXIV story.
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#33 |
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FFXIV is a fantastic game and story experience. The first Main Scenario is a little basic but dramatically improves after that.
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Thanked by: | The Twilight Mexican (06/21/2018) |
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#34 |
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Yeah, I'm afraid to say this but while the vanilla game is already quite good (for an MMO), the late game, patch content, and both expansions make it justifiably one of the best MMO's out there.
Off course the flipside is that a lot of these dialogs / story bits get tedious as fuck, and if you dislike Alphinaud from the start, hooo boy. |
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#35 |
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To be fair, Alphianud improves a lot from early ARR to late HW. It's almost like character development is thing that happens. I blame Alphinaud's tediousness on being considered a child genius from a society that revolves around learning for the sake of learning and then not doing much with it. Besides staying out of the conflicts everyone else is going though... fortunately, one thing FFXIV is not short on is a very large cast of characters. The odds of you finding some character you're interested in is pretty good.
Also, considering the shitstorm 1.0 was, 2.0's story is fantastic. Sure it's on the basic side, but a lot of the ideas it introduced are still very relevant to the story currently being told and it is still a gold-mine when going over how certain things in the world work. It's not like it's been rendered irrelevant or anything... it's just that the storytelling has improved a lot since then.
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Thanked by 2: | The Twilight Mexican (06/21/2018), Theozilla (06/21/2018) |
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#36 |
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Ite I'm a recent convert currently playing the Free Trial and I am well pleased and impressed with this game. There are a lot of bits and bobs to it and it can be a little overwhelming but you get plenty of time in the Free Trial to get adjusted and I'm really, really enjoying myself. I already decided quite early on to buy the game after my trial is over because I like it so much.
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#37 |
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Character development aside, I still don't like Alphinaud
![]() Okay maybe a bit less ad hominem, I don't like how story related |
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#38 |
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#39 |
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I couldn't agree with you more.
I felt FF8 was a small step-down. The game was fun to play and brilliant in many ways but the storyline was all over the place and completely unbelievable. This blew the illusion for me. I really struggled to connect to the characters because of this which is one of FF7 strongest selling points. FF9 was a great game in its own right too. But 10 was certainly the nosedive for me. The game was a total mess. |
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#40 |
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I think, inevitably, there will be differences. Whether it's a larger issue like the actual change in the story, or something minor like voice acting. But through something as easy to implement as a dialog wheel and our familiar team involved in the creation, this could actually turn out to be a very rewarding experience for longtime fans of the original.
We will finally have the lush environments previously only hinted at or left to our imaginations. Characters will have facial expressions and the music employed will be supported by today's best equipment. And if I'm understanding the translations in the interviews correctly, the story will be even more fleshed out. Much time has passed, and videogame storytelling has only improved over the intervening years. I've always felt Final Fantasy VII to be a benchmark for a kind of storytelling only videogames can provide. The way they tease us before letting us out into the world outside Midgar is a great example of this (I went into this a bit in a video I made last year, if you are curious as to what I mean). But now that more AAA games are using this kind of meta-storytelling for games (i.e. The Last of Us and Uncharted 4), we can likely expect to experience plot beats and storylines in a whole new way. |
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Thanked by 6: | BforBrigitta (07/25/2018), LicoriceAllsorts (07/25/2018), Obsidian Fire (07/25/2018), Teioh (07/25/2018), The Twilight Mexican (07/27/2018), X-SOLDIER (07/27/2018) |
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#41 |
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sorry to butt in here like this but it's free up to lvl 35 i believe. at least that's what i last read.
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#42 |
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"Much time has passed, and videogame storytelling has only improved over the intervening years."
This may be true generally, but is it true of SE, or at least of FF? FFXII's storytelling was okay, but the story itself was pretty insubstantial, compared to FFVII; FFXV has a cracking story, but the game does a very poor job of telling it. I can't speak to FFXIII. |
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Thanked by: | The Twilight Mexican (07/27/2018) |
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#43 |
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I can. FFXIII method of storytelling was very limited. Datalogs and cutscenes were the only tools available.
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#44 |
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I mean, I think the stories in X, XII, XIII, and XV are all better than VIII's so...
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Thanked by 2: | looneymoon (07/25/2018), X-SOLDIER (07/27/2018) |
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#45 |
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12 and 13 were definitely more focused then 8, dunno about better.
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Thanked by 2: | ForceStealer (07/25/2018), X-SOLDIER (07/27/2018) |
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