The Lifestream Home The Lifestream Forums The Lifestream Shop Donate to The Lifestream
The Lifestream

ARCHIVED FORUMS

Hello. You are currently viewing the old vBulletin forums, which are now in readonly archive mode.
Please go to https://thelifestream.net/forums to go to the current forums.


Go Back   The Lifestream Forums > Compilation of Final Fantasy VII > Final Fantasy VII Remake

Final Fantasy VII Remake The remake of FFVII announced at E3 on June 15th, 2015 -- OUR WHOLE LIVES HAVE BEEN LEADING UP TO THIS MOMENT!!

Reply
 
Thread Tools
Old 07/11/2015   #151
Wolf_
Default

..... So anyway... How do you think they'll handle some of the mini game mechanics like the cpr for example? And do you think we'll have live action cutscenes like xiii-2?
Wolf_ is offline   Reply With Quote
Old 07/11/2015   #152
NikolaiBroketheZoom
Default

Wolf_ wrote: ..... So anyway... How do you think they'll handle some of the mini game mechanics like the cpr for example? And do you think we'll have live action cutscenes like xiii-2?
I feel like the CPR mini game would just be turned into a short cutscene or something, seeing as I don't see them re-implementing such a grossly inaccurate mini game mechanic and a realistic CPR mini game...let's just say no one wants to see Cloud pump at a young girl's sternum for twenty minutes (breaking her ribs in the process, as is often expected to happen), switch off with Tifa while the feeling returns to his arms, and then get back to it for another ten minutes only for a doctor to finally show up and pronounce Priscilla dead.
__________________
BARRET: Aw, relax, C-Loud! It's a good thing we had those Phoenix Downs!
CLOUD: YOU HAVE THE DOWNS.
NikolaiBroketheZoom is offline   Reply With Quote
Thanked by 6:
Mayo Master (07/11/2015), Obsidian Fire (07/11/2015), Tetsujin (07/11/2015), Theozilla (07/11/2015), Wimbly (07/13/2015), Wolf_ (07/11/2015)
Old 07/11/2015   #153
Obsidian Fire
Default

Lex wrote: Attack% needs to be named Accuracy and Defense% needs to be named Evasion in the remake if they're keeping them XD. Although Magic Defense% is a weird one. Magic Evasion?
Magic Evasion is a weird stat as technically, Magic doesn't have an Accuracy rating (or rather, it has an Accuracy ratting of 255). I think what this means in practice is that physical attacks have both a chance of missing and being avoided while magic attacks can only be avoided (so it happens less often). Also, enemies and items that raise Magic Evasion are relatively rare. It's simpler to half/negate/absorb magic damage.
__________________
[SIGPIC][/SIGPIC]
Obsidian Fire is offline   Reply With Quote
Thanked by:
Lex (08/31/2015)
Old 07/11/2015   #154
Mayo Master
Default

Wolf_ wrote: ..... So anyway... How do you think they'll handle some of the mini game mechanics like the cpr for example? And do you think we'll have live action cutscenes like xiii-2?
I thought it could be done as a Quick-Time Event (I haven't played XIII-2, were these "live action cutscenes" similar to QTE?). Although, Nikolai had a point: do we really want that?

Speaking of mini-games, I wonder how they're going to handle the bike chase this time. Will they go along the lines of G-Bike, or will they attempt some more cinematic action like the chase scenes in Sleeping Dogs?
That also makes me wonder if they're going to implement the use of vehicles in the game: there's enough in-universe justification for it, and Square has certainly started to explore the possibility with the development of FF XV.
Mayo Master is offline   Reply With Quote
Thanked by:
Obsidian Fire (07/11/2015)
Old 07/11/2015   #155
The Man
Default

I have split this topic by request. The split posts have been moved to this thread. If someone feels certain posts should be moved between or copied to both topics, feel free to do so; some of them would have fit in both topics. This is also why there are replies in this topic to posts that are no longer here.
__________________


You’re better off not dreaming of the things to come
Dreams are always ending far too soon









“When I was twelve, I milked my eel into a pot of turtle stew.
I flogged the one-eyed snake, I skinned my sausage, I made
the bald man cry into the turtle stew, which I do believe my
sister ate. At least, I hope she did.” -Tyrion Lannister
“The management is very bad. In fact, let’s not mince words: The management is terrible!
We’ve had a string of embezzlers, frauds, liars, and lunatics making a string of catastrophic
decisions. This is a plain fact. But who elected them? It was you! You who appointed these
people! You who gave them the power to make your decisions for you! While I’ll admit that
anyone can make a mistake once, to go on making the same lethal errors century after
century seems to me nothing short of deliberate. You have encouraged these malicious
incompetents, who have made your working life a shambles. You have accepted without
question their senseless orders. You have allowed them to fill your workspace with dangerous
and unproven machines. You could have stopped them. All you had to say was, ‘No.’” -V
“If they can get you asking the wrong questions, they don’t have to worry about answers.” -Thomas Pynchon
“All for ourselves, and nothing for other people, seems, in every age of the world, to have been the vile maxim of the masters of mankind.” -Adam Smith
“Why throw money at problems? That's what money is for. Should the nation's wealth be redistributed? It has been and continues to be redistributed to a few people in a manner strikingly unhelpful.” -Kurt Vonnegut
“Socialism never took root in America because the poor see themselves not as an exploited proletariat but as temporarily embarrassed millionaires.” -John Steinbeck
“If you took the most ardent revolutionary, vested him in absolute power, within a year he would be worse than the Tsar himself.” -Mikhail Bakunin
“In all history, there is no instance of a country having benefited from prolonged warfare.” -Sun Tzu
“...pero Capitán, obedecer por obedecer, así, sin pensarlo... sólo lo hacen gentes como usted, Capitán.” -Dr Ferreiro, Pan’s Labyrinth
“If the doors of perception were cleansed, everything would appear to man as it is: infinite. For man has closed himself up, till he sees all things thro' narrow chinks of his cavern.” -William Blake
“Yeah, you really got my act down good, guys. That'll be great. ‘You know, when I’m done ranting about elite power that rules the planet under a totalitarian government that uses the media in order to keep people stupid, my throat gets parched! That’s why I drink Orange Drink.’” -Bill Hicks








last.fm (note: album artwork may sometimes be nsfw) · Fool's Gold · FFOF · FF
the lifestream last.fm group · my old music · my new music · pm for myspace/facebook
The Man is offline   Reply With Quote
Old 07/11/2015   #156
Obsidian Fire
Default

Mayo Master wrote: Speaking of mini-games, I wonder how they're going to handle the bike chase this time. Will they go along the lines of G-Bike, or will they attempt some more cinematic action like the chase scenes in Sleeping Dogs?
That also makes me wonder if they're going to implement the use of vehicles in the game: there's enough in-universe justification for it, and Square has certainly started to explore the possibility with the development of FF XV.
I just finished playing though Sleeping Dogs. If SE decides to do chase scenes like Sleeping Dogs did it, I'd be happy with that. The chase scenes in that game are not quick-time cinematic events and use normal gameplay mechanics. You're just shooting out car windows while doing it.
__________________
[SIGPIC][/SIGPIC]
Obsidian Fire is offline   Reply With Quote
Old 07/11/2015   #157
Mayo Master
Default

The Engineer wrote: I just finished playing though Sleeping Dogs. If SE decides to do chase scenes like Sleeping Dogs did it, I'd be happy with that. The chase scenes in that game are not quick-time cinematic events and use normal gameplay mechanics. You're just shooting out car windows while doing it.
I know, Sleeping Dogs is a gem, IMO (it manages to have a powerful story while maintaining an open-world structure, it has a great cast of characters with awesome voice acting, and it's a LOT of fun - I could keep praising this game for ages ). In that respect, if driving vehicles is a properly implemented game mechanics in the remake, the bike chase could be just a "special episode" using these mechanics (replacing shooting cars from Sleeping Dogs by hack&slash with a Buster Sword).
Mayo Master is offline   Reply With Quote
Thanked by 2:
Claymore (07/12/2015), Obsidian Fire (07/11/2015)
Old 08/08/2015   #158
Tashasaurous
Post

I just realised about another compilcating problem with the gameplay.

How will the party be sorted with Cloud and AVALANCHE? Are they gonna have it similiar to Final Fantasy X or keep it like in the original game with only three travelling playable in combat? Or have it a little more complicating and expensive similiar to FFXV?
Tashasaurous is offline   Reply With Quote
Old 08/16/2015   #159
Stryfe
Default

I think this game was actually fairly linear except in very specific instances where no instructions were given. As an example, after the Gold Saucer/desert prison portion, I had no clue Gongaga was even a thing, so I wandered until I found Nibelheim and skipped Gongaga entirely... 0_0. Despite this, however, I honestly don't like the idea of the game holding my hand through the entire adventure, that kills any sense of journeying or exporation, and it makes me feel like I'm just slavishly following simple directions. I think they could have just thrown in a hints system in some way or at least have characters repeat instructions on where to go next WITH CARDINAL DIRECTIONS. Often in FF7 you would be told a city name with no directions on how to get there, and even then the NPCs would never really repeat the city name if you talked to them again. But if you had them give you a city name AND point you in the right direction, then it would still give you that adventuring/exploring feel without totally leaving you at a loss for where you should be generally headed. Also in the spirit of exploration/adventure, I would like some added optional caves or dungeons that serve no story purpose (a la TESV:Skyrim), where you can maybe find special items at the end.

As far as combat goes, I would honestly prefer a turn-based battle system, but judging by what the developers have said so far, I don't really see that happening. If they do decide to use a more real-time battle system, I would love to see a switch-in system rather than 2 AI-controlled teammates. I appreciate how far AI has come in the past few years, but I would rather have direct control over the members of my party than let a computer determine how (in)competent they are. Unfortunately, this would likely cause most players to use only Cloud all game unless he's unavailable, at which point they would use some second default choice, and half the characters would never even see a battle.

Here's a weird idea: Perhaps they could use a sort of an RTS approach, in which your characters perform actions automatically, but you determine in real time what action each character performs according to how the battle is currently going. This would allow them to keep the entire battle flowing constantly (no one enemy or character is just awkwardly sitting and waiting for instructions). Spells, Summons, and limit-breaks could be queued up as special actions, maybe with a cooldown or number of uses for spells and summons and the same damage-based limit-break system as before. I think it would be interesting to see such a system if they could pull it off.

However, despite what the developers said, I would honestly rather just see Barrett and Cloud just sit patiently and wait for their turns... XD
Stryfe is offline   Reply With Quote
Old 08/17/2015   #160
Flare
Default

An idea i had while playing XII today, I know we'd all pretty much like to see a day/night cycle for the remake, but I realized seeing weather changes would be fun as well. I liked the weather changes in XII, and how it would affect certain elemental magic potency and bring out different enemies.
I think adding simple weather changes to places in the remake would be fun.
Flare is offline   Reply With Quote
Thanked by 3:
clowd (09/02/2015), Stryfe (08/17/2015), Theozilla (08/18/2015)
Old 08/27/2015   #161
hian
Default

- If they're not going to go the pure ATB route, I'd want them to go a semi-action semi-ATB with the battle system.
Let the player run around in battles and have attack, defense and dodging be manual and free, then also have an ATB gauge for each character, which when full, gives you access to materia/items, by for instance pressing triangle. Press the (triangle) button, time slows down - slow-mo or completely - giving the player time to navigate the menus, select targets etc. or even change characters (although that option should be available at all times though, linked to the lower trigger buttons or something).

This way you'll have the mobility and the interactivity of most action games, whilst also having the possibility to keep a complex materia system, multiple commands, and micro-management of your party.
It's the best way I can think of to satisfy both camps and keep the game-play fresh.

- I hope they find some sort of stylistic solution for keeping the world map - either by doing like FF15 and creating a large open world and putting it into segments separated by loading screens so that the entirety of the world can be kept, or by simply being old-school and keeping the traditional world map (perhaps change the scale and presentation a bit to not make it look too out of place).

- I hope they keep up the tradition of breaking up the base game-play with various mini-games, button-prompt events to keep the experience fresh. I also hope they add some new mini-games (maybe fishing or whatever) just because they can, because it extends the experience without hampering its quality or structure.

- I agree that a day-night cycle could be cool and interesting, but I don't think they should put the game on a time limit like the Persona games, because that's really stressful, and annoying. It also punishes players who fail to prioritize their time in game properly, but don't have the time or energy in their real-life to start the game from the beginning over and over again when they find out how they messed up.

- I think they need to give a lot of though to the balancing of the game. Amp up the difficulty level, or at least provide something as basic as a difficulty option that raises the base stats of all the enemies or something to that effect.
Take a leaf out of FF10's book and make sure that all the skills and spells are actually useful at times.

- Ties together with - and will probably only work if they keep - the world map -
Airship, vehicles, Chocobos etc. Keep it in, expand on their use etc.

- More everything : More materia, more equipment (visual equipment that effect the appearance of the characters mind you), more side-quests, more non plot-related locations, NPCs, roads and railroad tracks on the world map/overworld, public transport choices, etc. etc. etc.

That's pretty much it from me.
hian is offline   Reply With Quote
Thanked by 2:
clowd (09/02/2015), Monterosa (12/12/2015)
Old 08/27/2015   #162
55-
Default

Flare wrote: An idea i had while playing XII today, I know we'd all pretty much like to see a day/night cycle for the remake, but I realized seeing weather changes would be fun as well.
What if Great Gospel actually made it rain for real?
__________________
[SIGPIC][/SIGPIC]
55- is offline   Reply With Quote
Thanked by 3:
Flare (09/07/2015), Lex (08/31/2015), Mr. Ite (08/27/2015)
Old 08/31/2015   #163
Lex
Default

^Actually that could work really well (though just for the duration of the cast, obviously) when you consider the way Ramuh looks in FFXV:

YouTube Video


Ooooo imagine a Great Gospel cast with that level of effect.
__________________


Especially for me, by the awesome GLD!
Serving legendaries with mah Pokécrew.
Lex is offline   Reply With Quote
Thanked by 3:
Flare (09/07/2015), Stryfe (09/01/2015), Theozilla (09/01/2015)
Old 09/01/2015   #164
Stryfe
Default

I liked the idea the first time it was mentioned, but after seeing that, I agree those kinds of weather effects MUST be in the remake!
Stryfe is offline   Reply With Quote
Thanked by:
Flare (09/07/2015)
Old 09/07/2015   #165
Flare
Default

God, that Ramuh summoning is so cool. <3

Yeah, the Great Gospel effect would be awesome to see like that! Just have a rain effect that lasts for the duration of the fight or something. And I still would like natural weather effects.

Speaking of Great Gospel, I have never seen that Limit Break in effect before. I hope there's a better way to level Aerith up before she's gone so that I can see it without farming in the same area for 10 hours of gameplay.
Flare is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:08 AM.



Powered by vBulletin®
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.