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Go Back   The Lifestream Forums > Final Fantasy > Neo Final Fantasy (VIII - XV)

Neo Final Fantasy (VIII - XV) Discussion area for all Final Fantasy titles after Final Fantasy VII.

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Old 01/09/2013   #556
Fangu
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Splintered wrote: My first playthrough I absolutely got demolished anytime I tried and I noticed a lot of the youtube videos had magical resistance accessories. So I was like POUR ALL RESOURCES INTO MAGIC RESISTANCE and holycrap it was a lot of difference.
Regarding this, I can also thank you for killing Long Gui on my first try: I equipped my Stiltstone and Gaian rings to reduce the Earth damage from his stomps, but I also kept the magic equipment on for Ultima. Worked like a charm. Ultima only almost killed me once, Fang (leader) only had a little bit of HP left but Renew took care of that. It was two staggers and he was dead. No summons.

I also have a feeling magic defense helps with debuffs too, because Shaolong Gui's Bay and Long Gui's Roar very rarely managed to hit all 3 with daze. Mostly just 1 or 2 of the characters, which makes a HUGE difference.

I never tried InstaStagger though. If I ever do another playthrough (which I will probably before LR comes out) I'll remember that because my life would be made a hell of a lot easier.
How the hell did you do Gigantuar without Instant Chain??

lame. That's what made it fun.
I had to spend 4 hours this afternoon to get the damn Platinum, BUT I GOT IT AND IT IS NOW MINE FOREVER

I srsly broke my back getting it though
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Old 01/09/2013   #557
ForceStealer
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Fangu wrote: How the hell did you do Gigantuar without Instant Chain??
This is EXACTLY what I was about to say.
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Old 01/10/2013   #558
Splintered
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I meant for Raktavija. Having instantstagger for them would have been awesome, especially since I was using Fang and didn't have tridisaster.

I was fully maxed with at least tier 2 weapons and Gigantaur still kicked my ass without instant stagger. It's an asshole of a mark.
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Old 01/10/2013   #559
The Twilight Mexican
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ForceStealer wrote:
I wrote: Maybe if they had been more like XII's Hunts and offered more of a reward than just the sense of accomplishment alone.
Which reward was that? The 0 Experience or the 200 gil and a Potion for a giant, extra lethal monster?
I was actually referring to the Clan Primer's Bestiary entries.

But, since I brought up the sense of satisfaction, XIII's Missions didn't feel all that special either. I know from watching videos on YouTube that Vercingetorix got a special death cutscene, but it seems like most of the Cie'th Stone Missions don't even involve so much as a unique death animation.

To say nothing of the problem in your ultimate boss being a pallette swap of a dozen weaker enemies the player has already beaten.
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Old 01/10/2013   #560
ForceStealer
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As I said in the other thread I love XII's bestiary, but the hunts still piss me off. They're double tough, which would be fine but, NO experience?! And then, with a few exceptions, the piddly rewards you get don't come close to covering the items I often had to expend to win the battle. In a game that required so much grinding, having the hunts give you experience would have been a great way to mask some of it by doing something productive.

XIII's hunts give you some great stuff, and I don't recall having to level grind very much for it, because the hunts give you plenty, especially after you get the Growth Egg. How could XII's have required less level grinding for you? (I assume since you said the level grinding that would be required for XIII's turned you off.)
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Old 01/10/2013   #561
Lex
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Hawkeye wrote: XIII's Missions didn't feel all that special either. I know from watching videos on YouTube that Vercingetorix got a special death cutscene, but it seems like most of the Cie'th Stone Missions don't even involve so much as a unique death animation.
Here's my favourite XIII mark mission:

YouTube Video
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Old 01/10/2013   #562
Fangu
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^ I wish the title of the video didn't give it away But yeah I remember getting to that mission mark, and going all 'wtf?!' My bf was watching and he was like 'it's HIM you're gonna fight!'

I'm having a hard time thinking of a Mission Mark in XIII I like better than said mission. Maybe Mithridates or Vercingetorix, but that's just because they can be quite tough and require some strategizing with SABs. I love SABbing. Geiseric was also quite pleasing to beat.
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Pixel wrote: Someone say Pixel Porn?
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Joe wrote: How does Tidus make Yuna feel better?

Elixer.
Shademp wrote: #Fangustyle
Ghost X wrote: As long as Fangu delivers the pizza, I will not particularly mind what is on it. Even if it is hot fiery death in plant form.


Progress!
2012
Member of the Year, Best Site Contributor (2nd), Best Newcomer, Hottest Female, Bounciest Boobies (3rd), Member You’d Most Like to Meet in Real Life, Most Improved (3rd), Best Drunk/Stoner, “Needs to Spend Less Time on TLS” Award (3rd), Best Ship (1st, Avengu) (3rd, Sprexanghululock), Most Likely to Survive the Zombie Apocalypse (3rd), Most Likely to Save the World, Most Suited to Be on Cosmos’ Side (2nd)

2013
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Old 01/10/2013   #563
The Twilight Mexican
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ForceStealer wrote: XIII's hunts give you some great stuff, and I don't recall having to level grind very much for it, because the hunts give you plenty, especially after you get the Growth Egg. How could XII's have required less level grinding for you? (I assume since you said the level grinding that would be required for XIII's turned you off.)
Oh, XII's required it, to be sure. I just didn't feel as compelled to do it all in XIII as I had with XII.

Felt more like I was experiencing and fleshing out the world in XII -- and I honestly didn't mind the leveling as much in that one for some reason.

XIII's just never convinced me it was "necessary." I also didn't feel convinced I was having much impact on the setting by knocking off monsters that a fal'Cie surely could have taken care of themselves, all hopefully to give peace to a person who is still just as screwed whether I succeed or no in these desolate, forgotten corners of nowhere.

That all sounds a lot more spiteful than it really should.
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Old 01/10/2013   #564
Selphie Tilmitt
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Wait ... I thought I was setting them free, putting their souls to rest or something It'd be sad if they were still trapped, I'd prefer to think they weren't Speaking of which I like the scene where Snow gets upset about them and refuses to leave them like that

Wow Fangu! Well done on the Plat. Congrats

I have also platted this game, then on a replay I racked up over another hundred hours just because I like the game and the fighting so much
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Old 01/13/2013   #565
Novus
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The side-quests in XIII have no connection to the narrative. There is a small moment when Titan appears I suppose you might say is relevant to understanding Pulse politics, since it's the only Pulse Fal'cie you speak to. The other face of Barthandelus.
In previous games including 'XII' all of the side-quests could fit somewhere into the storyline and in XII I believe you're hunted at some point by Ba'gamnan and his crew.
Right at this moment I'm playing VIII, which i have previously argued is the spiritual predecessor of XIII. And I'm at Centra Ruins, unlike XIII it's sidequests play out as mysteries to be uncovered whereas the interpretation of the ruins of XIII's past civilisation are found via scrolls.With that said XIII felt like such a microcosm in general that I wanted to get the most out of it, however most of the routes led to dead-ends. FFXIII-2 was worse as it's dead-ends only became something after you paid for it (the coliseum).
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Old 01/13/2013   #566
Lex
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Novus wrote: Right at this moment I'm playing VIII, which i have previously argued is the spiritual predecessor of XIII.
I'm interested to hear why you think this. The first time I saw a trailer for XIII I stylistically linked it to VIII but other than that I don't see much of connection. The futuristic design is probably about the only thing I could pinpoint.
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Old 01/14/2013   #567
Novus
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Prince Lex wrote: I'm interested to hear why you think this. The first time I saw a trailer for XIII I stylistically linked it to VIII but other than that I don't see much of connection. The futuristic design is probably about the only thing I could pinpoint.
Well the final(?) game of the XIII series is set in the time compressed world


The magic of both universes are created naturally but only can be utilised by rules that I think complement each other.
Both have creator myths, Hyne, and Bhunivelze, who leave a part of themselves behind on the planet before going back to sleep.
The junction system seemingly works the same as L’cie, and L’cie are reminiscent of Sorceresses who are chosen and marked by their predecessors. L’cie and sorceresses are feared throughout the worlds, Rinoa and Adel are sealed away.
The GF or Eidolons seemingly emerge from within the characters after being junctioned to them rather than being summoned. IX has this connection as well as does VI although in VI it’s more so using their corpses to battle. I think IX has a more primitive outlook than both XIII and VIII with only a summoners tribe being able to utilise them, I don’t think the how of IX was ever tackled other than they’re faraway and foreign and so have this ability (I understand what the IX eidolons were though).
I had more notes originally, but I haven’t played both games in a long while, and I’m only on Disk 2 of Viii.I don't want to force piece of a jogsaw in where they don't fit so I'm not going to mention the thematic stuff.
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Old 05/10/2013   #568
Kuja9001
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Playing for the first time, yesterday I whooped the Fal'Cie ontop the tower on Pulse, whooped Bart in Oerba(almost lost), and has just landed in Eden.
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Old 05/10/2013   #569
Splintered
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Kuja9001 wrote: Playing for the first time, yesterday I whooped the Fal'Cie ontop the tower on Pulse, whooped Bart in Oerba(almost lost), and has just landed in Eden.
You played XIII-2 first then XIII? Out of curiosity, how do you feel about the gameplay and story coming into it? I like XIII a lot but it's probably incredibly frustrating stepping down into such a linear, controlled game after XIII-2.
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Old 05/10/2013   #570
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Splintered wrote: You played XIII-2 first then XIII? Out of curiosity, how do you feel about the gameplay and story coming into it? I like XIII a lot but it's probably incredibly frustrating stepping down into such a linear, controlled game after XIII-2.
Love the gameplay and story/lore. I like the challenge, raged a lot yesterday when fighting one of the bosses in the Fal'Cie tower.

I honestly don't care about the extreme linear structure.
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