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Old 08/24/2016   #61
X-SOLDIER
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Dreamer wrote: Ouch. Apparently No Man's Sky has lost 90% of its players.

While that does suck, it's not really multiplayer per-se, so I don't think that the number of hourly concurrent players really makes a significant impact on the game itself. In fact, I'm not really sure what impact this has whatsoever, aside from just a data point that a grip of PC players are disappointed, which the ratings already show?




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Old 08/24/2016   #62
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It also kinda shows that there's not much replayability in the game; it's not really inviting for people to keep playing the game after the novelty wears off.
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Old 08/24/2016   #63
The Twilight Mexican
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Elena Fisher wrote: No Man's Sky isn't perfect but it's helping people.

Yes and yes
I'm glad that the game is therapeutic for some folks, because it mostly seems to cause anxiety and frustration from what I've seen.

YouTube Video

YouTube Video

YouTube Video


If nothing else, the 17:10-21:55 segment of that second video is worth watching. Kind of sums it all up. That video also makes an effort to congratulate the game on what it does well. Which is probably more generous than this thing deserves, but there we go.
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Old 08/24/2016   #64
Cat Rage Room
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In fact, I'm not really sure what impact this has whatsoever
I'm sure any company who's product loses 90% of its userbase in less than a month after that product's release is going to be interested in why. It's a statement, and a big one.
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Old 08/24/2016   #65
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Dreamer wrote:
In fact, I'm not really sure what impact this has whatsoever
I'm sure any company who's product loses 90% of its userbase in less than a month after that product's release is going to be interested in why. It's a statement, and a big one.
Actually, it's apparently completely within normal margins for most games. Not to mention it's not a loss of 90% of it's players, it's a drop in concurrent players - which happens when things aren't new and there're other games to play.

The linked PC Gamer Article (reformatted ere for ease of reading) wrote: But compared to other, better-received recent releases, NMS may not be cratering as badly as it appears.

• Far Cry Primal, for instance, saw its peak player count slide 82 percent over its first month of release.
• Fallout 4 dropped by 74 percent.
• Doom fell by 85 percent.
• Battleborn slid by 82 percent.
• Stellaris dropped by 82 percent.
• The Witcher 3: Wild Hunt saw its peak player count slide by 71 percent during its first month of release.
• The hugely popular Metal Gear Solid V: The Phantom Pain slipped by an almost identical amount.
• One notable exception is Stardew Valley, which saw its peak user count slip by just 30 percent over its first month.
That's a much bigger issue for multiplayer games (like Battleborn), and much less so for single player games, especially ones like NMS that seem to have a much more casual playstyle and no campaign to focus on getting through immediately which drives the higher concurrent players in most singleplayer games to avoid spoilers and all that.

There're definitely shortcomings of the game based on things said earlier, but I don't think that this really points to that quite so much as it would seem at a glance.




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Shademp – on the subject of my seemingly boundless optimism wrote: After Ungoliant had sucked the light from the trees Telperion and Laurelin, she found that there was a third tree but whose light was too potent and immortal for her to absorb. Thusly, Ungoliant left Valinor in tears for she could not absorb the light of the tree named X-SOLDIER.

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Old 08/25/2016   #66
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X-SOLDIER:76 wrote:
The linked PC Gamer Article (reformatted ere for ease of reading) wrote: • One notable exception is Stardew Valley, which saw its peak user count slip by just 30 percent over its first month.
I knew it. Stardew Valley is better than everything.

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Old 08/27/2016   #67
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No Man's Sky potentially a puzzle game? Dont gotta watch the whole thing, i think when he gets down on the plant you can tap out.
Not sure how much I buy into it. Could be something, or nothing. Be pretty cool if it turns out to be true tho.

YouTube Video
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Old 08/27/2016   #68
The Twilight Mexican
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It does seem like there may be something to all this:
https://www.reddit.com/r/NMSPortals/..._portals_this/
(the comments are worth reading too)

http://www.techplz.com/no-mans-sky-p...tivate/169697/
(the YouTube video embedded here is definitely worth a watch; following clues for several hours, the player finds their way to a portal, but is unable to activate it)

If this is really an as-yet unsolved puzzle, then truly Hello Games did something genius. The game will still be rife with UI shortcomings and its pre-release marketing will have still been filled with misleading and outright fraudulent claims -- but this would actually be pretty brilliant. I hope it pans out into more than content/features left on the cutting room floor.
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Last edited by The Twilight Mexican; 08/28/2016 at 12:44 AM.
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Old 08/27/2016   #69
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Elena Fisher wrote: No Man's Sky isn't perfect but it's helping people.

Yes and yes
It has been helping me relaxing after work a heck of a lot. Really enjoying it.
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Old 08/28/2016   #70
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http://attackofthefanboy.com/news/no...notes-updated/

Massive update. Lots of tweaks, bug fixes, and some gameplay issues. (And yes to the Hub VO being reduced, lol).
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Old 08/28/2016   #71
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Steam, Sony and Amazon begin issuing refunds of NMS for disgruntled people, regardless of time played on e.g. steam. That's pretty bad.
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Old 08/28/2016   #72
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Wow. That is really bad.
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Old 08/28/2016   #73
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If they didn't deliver what was promised, that's kind of not legal, so... .
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Old 08/30/2016   #74
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Looks like the whole hunt to activate the portals is wasted:
https://m.reddit.com/r/NoMansSkyMods...iting_results/

Basically, the files for what active portals look like remain in the game, but if there is a trigger for them, there's no cutscene of any sort associated with achieving this. Given how unlikely that is (even just speaking to someone at a trading post triggers what is technically a cutscene, as does interacting with monoliths), there's just nothing there.

Either they're just lifeless artifacts the development team left in thinking no one would find them, or they intend to make them functional with a patch down the road. Or hell, maybe they just left them in to waste people's time.
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Old 09/02/2016   #75
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YouTube Video
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