Ite
Save your valediction (she/her)
- AKA
- Ite
As a parting gift for this crazy year, I have the latest update for the Book of Materia. This one is a doozy. Introducing:
WEAPONS, ARMOR, & MATERIA SLOTS
After lots of playtesting and listening to your feedback, I've created a weapon and armor system to complement the materia for 5e. Not only is this more in line with FF7's mechanics/aesthetics, it also really easily allows for you to introduce materia into a pre-existing D&D setting without upending the whole world. It's what I've done for my D&D setting, and now my players regularly play with materia in my home game.
What has changed? The base rules have been changed in the following way:
- You no longer attune to materia directly. Instead, you attune to materia slots - items which take up normal attunement slots - furthermore, they are attuned to over a short rest as normal, rather than one minute.
- The mage-at-arms subclass is now obsolete, and is cut
- Materia no longer impact your Max HP or MP, it was a lot of fuss for no tangible impact
- The XP that materia gains is now called AP, there is now optional variants for folks who want to milestone level or skip materia growth altogether.
Wait, so I can only attune to 3 materia now? Well, not quite. You can expand the number of materia you can attune to by using the weapon and armor system. In fact, using this system, you can potentially attune to 17 materia - that's one more than in the original FF7! (Imagine if you could use one extra materia instead of an Accessory, and you get the idea). Perfect for the erudite slum dweller who wants to put a 'useless' materia in her hairtie.
What comes next? I'm going to start another round of playtests in 2023, and I hope to get feedback about this system from y'all as well! Then my plan is to redo the full book with the updated rules and a more setting-neutral approach, cutting modular armor and making the book only about materia. I have no plans to continue the bestiary any time soon, because all that's left are basically end-game enemies and my time is better spent on other parts of the project, like properly addressing the recharge times of blue and red materia.
Happy 2023!
WEAPONS, ARMOR, & MATERIA SLOTS
After lots of playtesting and listening to your feedback, I've created a weapon and armor system to complement the materia for 5e. Not only is this more in line with FF7's mechanics/aesthetics, it also really easily allows for you to introduce materia into a pre-existing D&D setting without upending the whole world. It's what I've done for my D&D setting, and now my players regularly play with materia in my home game.
What has changed? The base rules have been changed in the following way:
- You no longer attune to materia directly. Instead, you attune to materia slots - items which take up normal attunement slots - furthermore, they are attuned to over a short rest as normal, rather than one minute.
- The mage-at-arms subclass is now obsolete, and is cut
- Materia no longer impact your Max HP or MP, it was a lot of fuss for no tangible impact
- The XP that materia gains is now called AP, there is now optional variants for folks who want to milestone level or skip materia growth altogether.
Wait, so I can only attune to 3 materia now? Well, not quite. You can expand the number of materia you can attune to by using the weapon and armor system. In fact, using this system, you can potentially attune to 17 materia - that's one more than in the original FF7! (Imagine if you could use one extra materia instead of an Accessory, and you get the idea). Perfect for the erudite slum dweller who wants to put a 'useless' materia in her hairtie.
What comes next? I'm going to start another round of playtests in 2023, and I hope to get feedback about this system from y'all as well! Then my plan is to redo the full book with the updated rules and a more setting-neutral approach, cutting modular armor and making the book only about materia. I have no plans to continue the bestiary any time soon, because all that's left are basically end-game enemies and my time is better spent on other parts of the project, like properly addressing the recharge times of blue and red materia.
Happy 2023!
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