Ite
Save your valediction (she/her)
- AKA
- Ite
Milestone reached! And it's only Tuesday! After this I'm taking another break, but I hope people get a chance to playtest these and give me some feedback. I can definitely tell that there will be some things out of balance (the jump between regular encounters and boss encounters is sometimes staggering, but without further ado:
Book of Materia Bestiary (WIP Google Folder)
- 000 Intro
- 001 Bombing Mission
- 002 Bombing Mission 2
- 003 Midgar Slums
--This pack includes the church, the Sector 5 and 6 slums, and Aps
- 004 Midgar Slums 2
--This includes the regular sewer enemies (post-Aps) and the pillar enemies with RENO
- 005 Shinra HQ
--H0512 is the boss of this pack
- 006 Shinra HQ 2
--The escaped monsters, Rufus, Motorball, etc.
- 007 Midgar Area
--No boss in this pack
- 008 Grasslands
--This section includes the Midgar Zolom and the basic rules on CATCHING CHOCOBOS
- 009 Mythril Mines
--No boss in this pack
- 010 Junon
--This includes YUFFIE (multiple versions of her depending on your level) more chocobos, and Bottomswell
- 011 Cargo Ship
- 012 Costa del Sol
--No boss in this pack
- 013 Mount Corel
--No boss in this pack, but it concudes with Bomb and Cactuar, some iconic enemies!
- 014 Gold Saucer Area
--No boss in this pack, but it includes the desert enemies like sand worm, as well as a chocobo table
- 015 Corel Prison and Battle Square
--Dyne is the boss of this pack, but it also includes rules for BATTLE SQUARE
- 016 Gongaga
--This pack includes RUDE and some updated stats for Reno
- 017 Cosmo Canyon
--No boss in this pack
- 018 Cave of the Gi
- 019 Nibel
--No boss in this pack, but another chocobo table. The tables reference kyuvilduns, which appear in 021 Mount Nibel
- 020 Shinra Mansion
- 021 Mount Nibel
- 022 Palmer
--Just Palmer, the normal enemies in this zone are included in 019 Nibel. Palmer's stats here make sense for FF, definitely not for D&D, so I had to do some mental backflipping to justify why he has over 300 HP.
Feedback is greatly appreciated as always! The individual links in this post won't last forever but there's a link to the Google Folder in the OP and that should last forever
Book of Materia Bestiary (WIP Google Folder)
- 000 Intro
- 001 Bombing Mission
- 002 Bombing Mission 2
- 003 Midgar Slums
--This pack includes the church, the Sector 5 and 6 slums, and Aps
- 004 Midgar Slums 2
--This includes the regular sewer enemies (post-Aps) and the pillar enemies with RENO
- 005 Shinra HQ
--H0512 is the boss of this pack
- 006 Shinra HQ 2
--The escaped monsters, Rufus, Motorball, etc.
- 007 Midgar Area
--No boss in this pack
- 008 Grasslands
--This section includes the Midgar Zolom and the basic rules on CATCHING CHOCOBOS
- 009 Mythril Mines
--No boss in this pack
- 010 Junon
--This includes YUFFIE (multiple versions of her depending on your level) more chocobos, and Bottomswell
- 011 Cargo Ship
- 012 Costa del Sol
--No boss in this pack
- 013 Mount Corel
--No boss in this pack, but it concudes with Bomb and Cactuar, some iconic enemies!
- 014 Gold Saucer Area
--No boss in this pack, but it includes the desert enemies like sand worm, as well as a chocobo table
- 015 Corel Prison and Battle Square
--Dyne is the boss of this pack, but it also includes rules for BATTLE SQUARE
- 016 Gongaga
--This pack includes RUDE and some updated stats for Reno
- 017 Cosmo Canyon
--No boss in this pack
- 018 Cave of the Gi
- 019 Nibel
--No boss in this pack, but another chocobo table. The tables reference kyuvilduns, which appear in 021 Mount Nibel
- 020 Shinra Mansion
- 021 Mount Nibel
- 022 Palmer
--Just Palmer, the normal enemies in this zone are included in 019 Nibel. Palmer's stats here make sense for FF, definitely not for D&D, so I had to do some mental backflipping to justify why he has over 300 HP.
- 023 Wutai
- 024 Da Chao
- 025 Woodlands
- 026 Temple of the Ancients 1
- 027 Temple of the Ancients 2
- 023 Bone Village
- 024 Sleeping Forest
- 025 Corral Valley
- 026 Snowy Fields
- 027 Great Glacier
- 028 Gaia's Cliff 1
- 029 Gaia's Cliff 2
- 030 Whirlwind Maze
- 031 Junon 2
- 032 Mideel
- 033 Runaway Train
- 034 Ancient Forest
- 035 Underwater Reactor
- 036 Rocket Town
- 037 Diamond and Ultima Weapons
- 038 Return to Midgar
- 039 Sister Ray
- 040 Northern Crater 1
- 041 Northern Crater 2
- 043 Northern Crater 3
- 044 The Planet's Core
- 045 Emerald and Ruby Weapon
Then: a second pass of all creatures after playtesting them.
Then: formatting, "making pretty," maybe replacing the OG designs with Remake's models, or getting an artist to digitally paint them for that 5e feel.
Then: I can die!
- 024 Da Chao
- 025 Woodlands
- 026 Temple of the Ancients 1
- 027 Temple of the Ancients 2
- 023 Bone Village
- 024 Sleeping Forest
- 025 Corral Valley
- 026 Snowy Fields
- 027 Great Glacier
- 028 Gaia's Cliff 1
- 029 Gaia's Cliff 2
- 030 Whirlwind Maze
- 031 Junon 2
- 032 Mideel
- 033 Runaway Train
- 034 Ancient Forest
- 035 Underwater Reactor
- 036 Rocket Town
- 037 Diamond and Ultima Weapons
- 038 Return to Midgar
- 039 Sister Ray
- 040 Northern Crater 1
- 041 Northern Crater 2
- 043 Northern Crater 3
- 044 The Planet's Core
- 045 Emerald and Ruby Weapon
Then: a second pass of all creatures after playtesting them.
Then: formatting, "making pretty," maybe replacing the OG designs with Remake's models, or getting an artist to digitally paint them for that 5e feel.
Then: I can die!
Feedback is greatly appreciated as always! The individual links in this post won't last forever but there's a link to the Google Folder in the OP and that should last forever
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