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  1. hian

    Hopes for Remake & Rebirth (gameplay/combat)

    I'm not entirely in disagreement with you there. However, I don't exactly see the distinction between choosing, in a command-based system, to attack once and then waiting until the meter fills up, or choosing for your character to do a sequence of attacks and waiting for the meter to go back...
  2. hian

    Editorial: Overworld: Underrated

    It seemed more general to me, since you didn't say that we share one of the cognitive processes in regards to how we asses scale or something to that effect. Rather you seemed to be saying that the process in general is the same because it shares that one facet. The problem is that I didn't...
  3. hian

    Editorial: Overworld: Underrated

    Then it wouldn't be exactly the same cognitive process anymore would it? Furthermore, it would be more accurate, if you follow along exactly what I said as you quote me, to say that I do both. I'm also looking visual on-screen cues when I construct the sense of scale. However, to me, in the...
  4. hian

    Editorial: Overworld: Underrated

    I'm flattered non the less. I am however, not a particularly gifted writer - prone to abusing commas and having no idea how to make proper paragraphs - so perhaps I should contain my writing to forum posts XP
  5. hian

    Editorial: Overworld: Underrated

    <!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent>...
  6. hian

    Scarlett Johansson signs on to star in Dreamworks' 'Ghost in the Shell'

    I like the gritty look of those pictures. Would be interesting if the entire film was presented with some kinda of trippy filter for dramatic effect. Doubt it will happen though - because Hollywood. As for the casting. I don't know. The Japanese actors seem to really fit well, the other ones...
  7. hian

    Editorial: Overworld: Underrated

    For me personally, it's the exact opposite. When you use the over-world of the older FF games, I get to see a physical representation of the landmass that is supposed to separate the various locations, which as an abstraction, let's me appreciate the scale the world is supposed to have - or...
  8. hian

    How Much Japanese Game Developers Make

    Tasha you're babbling again. You said, replying to me : I knew developing games were expensive, but gee whiz, that's seriously expensive. No wonder it takes a few years(or even a decade) to just make a game. That does not follow from what I said about the expenses of a game, and your reply to...
  9. hian

    How Much Japanese Game Developers Make

    Those two things are actually not related. These games are expensive because size of teams, cost of technology, marketing and distribution, more than anything else. Using a decade to make a game will surely hike up costs, but a game is not going to take longer to make simply because it's more...
  10. hian

    How Much Japanese Game Developers Make

    I know that a lot of people tend to imagine this. At a surface level it seems intuitive due to the large amount of money changing hands throughout the gaming industry. However, let's consider some things. Even with those salaries, you're looking at a lot of costs for producing a AAA titles, so...
  11. hian

    How Much Japanese Game Developers Make

    As I just said earlier in the thread - those salaries are relatively high. All of these people would be living comfortable middle-class lives, and be eligible for house and car loans no problem what so ever unless they have records of failed/delayed back-payments on earlier loans, taxes etc. My...
  12. hian

    How Much Japanese Game Developers Make

    That polling is definitely being heavily pulled by people in the AAA branches of the industry. Mid-tier 3rd party people don't even come close to this. Also, to put these numbers into perspective - If you're in education/childcare in Japan you probably only make between 2,500,000 to 3,500.000...
  13. hian

    Dragon Ball Super

    New episode is out, and the subs will be out soon for those who need them - probably. Anyways, as a long-time fan of Dragonball, this new season is really taking me back, and it's a real trip. Zamasu/Black is taking villain-hood to new heights for DB. I mean, as far as I know, he's the first...
  14. hian

    Silly enemies

    The monster designers were apparently these two guys : Shin Nagasawa and Tetsu Tsukamoto. Unless they died of O.Ds after FFVII, somebody please track these people down. They have a remake to work on.
  15. hian

    Silly enemies

    What's even more funny is that while a lot of FF games explain where their monsters come from, and what they are - FFVII's world is inhabited by all these weird creatures and semi-machine creatures that murder travelers and there's literally no reference, rhyme or reason as to what they are and...
  16. hian

    Silly enemies

    Now, if the remake had taken the route of going full anime similar to the original 2D art design, instead of the realistic style, then all these enemies could make it in no problem =S
  17. hian

    Final Fantasy XV (was Versus XIII)

    Which is why "perfect" came up - because granted that the official line is bullshit, it becomes apparent that they are at this point either A.) delaying for more brush-ups - and really, what's the point of that at this point in time? or B.) for some other reason like matching the release with...
  18. hian

    Final Fantasy XV (was Versus XIII)

    Did you even read my post lithium? Let me quote myself : "I get that Tabata is stressed out - the game's a behemoth, and the future of FF, and Tabata's own job probably rests on its success. But really man, if it isn't up and working to a relatively high-standard at this point - it's never...
  19. hian

    Final Fantasy XV (was Versus XIII)

    It's really amateurish, that's what it is. It's the exact same reason most indie-developers, musicians, artists, and other creative people never actually finish their first ambitious projects. At some point, a creator just has to go "This has got to be good enough". What's even worse, which...
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