The Twilight Mexican
Ex-SeeD-ingly good
- AKA
- TresDias
Due to the intense public demand, we're starting a few days earlier than planned. This is the thread for TheLifestream.net's Community Playthrough of Final Fantasy VIII!
Participants
6. Drifting (Balamb, Trabia Garden, sidequests)
7. Victory & Defeat (Galbadia Garden, Great Salt Lake)
8. Never Let Go (Esthar, Lunar Base, Ragnarok, Sorceress Memorial, Orphanage, Presidential Palace, sidequests)
9. Killing Time (sidequests, stat building, final preparations, etc.)
10. 'Til the End of the World (Lunatic Pandora, Time Compressed World, final bosses)
Those of you already familiar with the game will notice that these chapters are pretty thick chunks, but taken at this pace, the game really doesn't put that much pressure on you to complete it. These are rather natural breaks in the pacing and progression of the story, and would most likely be the chunks a new player would end up digesting it in otherwise. The time needed for each will vary and will ultimately depend on the player at the controller.
Participants
- Amizon (currently known as Clara Oswald)
- AvecAloes
- brian
- Fangu
- ForceStealer
- Knuckles
- Kuroto
- Kuja9001
- Maidenofwar
- Minato Arisato
- Obsidian Fire
- Prince Lex
- TresDias (currently known as Martha Jones)
- Sprites
This list was compiled from community members who posted in the poll thread as saying that they would be playing. If I'm missing anyone or someone no longer wishes to be listed, please let me know.
How to Play
If you have the original discs, you can play it on the PS, PSone, PS2 or (some) PS3s. The game is also available for download from the PlayStation Store for PSP, PS Vita and PS3.
If you have the original discs, you can play it on the PS, PSone, PS2 or (some) PS3s. The game is also available for download from the PlayStation Store for PSP, PS Vita and PS3.
If you have ISOs for the game, then you can play it that way too. I don't personally know how all that works, but others here do.
Note that the use of AbsoluteSteve's guide is not required for this Community Playthrough. Playing the game with only your wits to guide you can be a fulfilling experience. If you do wish to consult an online guide, however, this one is widely endorsed and highly regarded.
- Save often. Whenever you've played for 15+ minutes, save. You can always save your game on the worldmap.
- Heal after battles. Some nasty status effects may still haunt you many battles long. Also restore lost HP with Potions or curing spells.
- Junction properly! It's not that hard if you follow the game's instructions. It's in fact very easy, and it makes the game a lot more easy as well.
- Talk to everyone to find out information about the world.
- Enemies level up with you. Therefore, do NOT level up. I'm not saying you are never allowed to gain a level, but just don't go levelling up. At the near end of the game, equip Stat Bonus abilities and THEN level up to gain alot of stat boosts.
- The ability Enc-None (from Diablos) will prevent all random encounters.
- The ability Move-Find (from Siren) will show all hidden FIELD Save Points and Draw Points. Any Draw Points on the worldmap are always hidden.
- Draw Points refill based on your steps. This usually takes a few ten-thousand steps to refill a Draw Point. Just so you know, it's not time duration.
- Remodelling Weapons is a waste of time unless you get to the end of Disc 3. It only adds a very small amount of Strength. Only Squalls Weapons add a new Limit Break Finisher. Only Selphie's Strange Vision adds a very large amount of Hit% (255%, never misses), but besides those it's not worth it until Disc3.
- Play A LOT of Triple Triad. This is the card game, and learn Card and Card Mod (from Quezacotl) as soon as possible to get the huge benefits from this game.
- Do NOT mix rules with playing cards, UNLESS it is specified in this Guide. If you don't follow this advice, you may end up with some very nasty rules wide spread all over the world. You don't want the Random rule to be everywhere.
- Whenever a GF learns an ability, go into the menu after battle and select the new ability to learn. The initial learning order is NOT EFFICIENT, because it will switch to GF HP+ and SumMag+ abilities, which you should mostly learn last.
- Do NOT unlearn unique GF abilities. If you're going to unlearn something (with Amnesia Greens), I suggest unlearning a GF HP+ or SumMag+ ability.
- ALL enemies can be 'Vit0', which is a status cast by Meltdown which completely reduces an enemy's Vit AND Spr to 0.
- Before facing a boss, check which GF abilities you want to learn. Many bosses give alot of AP, so checking your GF abilities is always a good idea.
- Many bosses can be slowed or have other weaknesses. Take advantage of this.
Chapters
Completion of the game will be split into the following chapters, to be completed on a weekly basis:
Completion of the game will be split into the following chapters, to be completed on a weekly basis:
1. School Days (Fire Cavern, Balamb, Dollet)
2. Duty & Dreams (Training Center, Balamb, Timber)
3. The New Order (Centra Excavation Site, Galbadia Garden, Tomb of the Unknown King, Deling City)
4. Arms Race (Winhill, D-District Prison, Missile Base)
5. New Horizons (Balamb Garden, MD level, Fisherman's Horizon)2. Duty & Dreams (Training Center, Balamb, Timber)
3. The New Order (Centra Excavation Site, Galbadia Garden, Tomb of the Unknown King, Deling City)
4. Arms Race (Winhill, D-District Prison, Missile Base)
6. Drifting (Balamb, Trabia Garden, sidequests)
7. Victory & Defeat (Galbadia Garden, Great Salt Lake)
8. Never Let Go (Esthar, Lunar Base, Ragnarok, Sorceress Memorial, Orphanage, Presidential Palace, sidequests)
9. Killing Time (sidequests, stat building, final preparations, etc.)
10. 'Til the End of the World (Lunatic Pandora, Time Compressed World, final bosses)
Those of you already familiar with the game will notice that these chapters are pretty thick chunks, but taken at this pace, the game really doesn't put that much pressure on you to complete it. These are rather natural breaks in the pacing and progression of the story, and would most likely be the chunks a new player would end up digesting it in otherwise. The time needed for each will vary and will ultimately depend on the player at the controller.
Players new to FFVIII, you can be rest assured: Ten or eleven weeks to finish the game, taking on each of these chunks one at a time, is plenty. Were this playthrough planned to last longer than that, you would either lose interest or want to move on ahead of the rest of us.
Some among us may plan a group chat on Skype or IRC to converse while playing together. It is not necessary to attend these chats. Just play the chapters and -- if you don't mind sharing your thoughts on that week's chapter -- make a post about it here.
Questions will be posted at the announcement of each chapter for you to ponder as you play (or after completion of the chapter if that's more your style). It is not necessary to answer these either if you don't wish. You could just post a write-up of your overall thoughts about the chapter -- or post nothing at all even. But where's the fun in that?
The questions are just there to make this all more fun and to give us something to talk about. They might be a good starting point for other things you'd like to talk about, and your posts can be as long or as short, as detailed or as skimpy as you care for them to be.
Also, if you have questions of your own about the current chapter that you'd like to pose to other participants in the playthrough, don't be shy: go ahead.
Finally, and most of all, have fun!
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