Shademp
420
- Acquired the Guard N Barrel on Normal Mode in DC:International, with a Lv1 Vincent. Took me four or five tries, but I did it. Completely neglected the gatling gun in the choppers segment because it is too weak. Using a P Hydra + Nova L Barrel + Power Booster β I had the power to finish off the choppers in two-three shots. One shot if I already had a kill chain ranked up and hit bullseye.
It was no easy task. At first I was using P Hydra γ due to the increase in power, but its 3-bullet magazine and slowness contributed to my first failures. I would end up with Vincent having to load the rifle when in fact I had to continue shooting or using magic. Ergo, the lower level version of the P Hydra, with a 5-bullet magazine proved much better. A little weaker, yes, but firing faster and leading to less "oh shit I don't have time to reload" moments.
With this achievement I think I have cleared another level of difficulty when it comes to saving all the WRO soldiers in Chapter 6 and acquiring the Guard N Barrel (as I think that the Ultima Weapon strategy in Ex Hard Mode is actually easier). The next challenge is to acquire the Guard N Barrel on Hard Mode, followed by doing the same for Normal and Hard in the original Japanese version.
- At one point when trying the above I did in fact even get a Game Over. But thanks to not using the "Restart" function, this did not get saved into my final ranking. In fact if you are aiming for high rankings, never use the Restart function. Your game time and Game Overs from the previous session will be saved. Instead, just quit the playthrough and return to the Game Start -> Checkpoints menu. This way you can retry sections without having to worry about the accumulation of playtime and Game Overs.
- I intentionally avoided picking up the Omega Reports in Shinra Manor, meaning that I only possessed the one, obligatory Omega Report. I was curious to see if this affected any of the dialogue in the scenes, this moment in particular:
Sadly I could spot no changes, neither here nor later. In conclusion the game scenes will not acknowledge in any way if you did not retrieve all the four Omega Reports that exist in Shinra Manor. The game script remains the same no matter what you do here.
- Right at the start of Chapter 8, in the Midgar Train Graveyard, there is a soldier on a gatling gun. Normally I just explode the barrel next to him and the other soldiers, though this time I wanted to rank up some critical hits by doing headshots. It was then I noticed that the guy on the gatling gun...IS INVINCIBLE! When you shoot him in the head, no damage is displayed at all. I shot him over and over and over and he barely budged. Turned out that you need to shoot the gatling gun. This damaged the gun station, which eventually will make it explode and thusly kill the soldier.
I find it so very humorous how these small details are revealed as I choose to play the game differently from previous sessions.
It was no easy task. At first I was using P Hydra γ due to the increase in power, but its 3-bullet magazine and slowness contributed to my first failures. I would end up with Vincent having to load the rifle when in fact I had to continue shooting or using magic. Ergo, the lower level version of the P Hydra, with a 5-bullet magazine proved much better. A little weaker, yes, but firing faster and leading to less "oh shit I don't have time to reload" moments.
With this achievement I think I have cleared another level of difficulty when it comes to saving all the WRO soldiers in Chapter 6 and acquiring the Guard N Barrel (as I think that the Ultima Weapon strategy in Ex Hard Mode is actually easier). The next challenge is to acquire the Guard N Barrel on Hard Mode, followed by doing the same for Normal and Hard in the original Japanese version.
- At one point when trying the above I did in fact even get a Game Over. But thanks to not using the "Restart" function, this did not get saved into my final ranking. In fact if you are aiming for high rankings, never use the Restart function. Your game time and Game Overs from the previous session will be saved. Instead, just quit the playthrough and return to the Game Start -> Checkpoints menu. This way you can retry sections without having to worry about the accumulation of playtime and Game Overs.
- I intentionally avoided picking up the Omega Reports in Shinra Manor, meaning that I only possessed the one, obligatory Omega Report. I was curious to see if this affected any of the dialogue in the scenes, this moment in particular:
Reeve: But I need to know something. Those data files you recovered from Shinra Manor -- are you sure there were not any more?
Vincent: I'm sure.
Vincent: I'm sure.
Sadly I could spot no changes, neither here nor later. In conclusion the game scenes will not acknowledge in any way if you did not retrieve all the four Omega Reports that exist in Shinra Manor. The game script remains the same no matter what you do here.
- Right at the start of Chapter 8, in the Midgar Train Graveyard, there is a soldier on a gatling gun. Normally I just explode the barrel next to him and the other soldiers, though this time I wanted to rank up some critical hits by doing headshots. It was then I noticed that the guy on the gatling gun...IS INVINCIBLE! When you shoot him in the head, no damage is displayed at all. I shot him over and over and over and he barely budged. Turned out that you need to shoot the gatling gun. This damaged the gun station, which eventually will make it explode and thusly kill the soldier.
I find it so very humorous how these small details are revealed as I choose to play the game differently from previous sessions.
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