I think those splits are meant for other characters once you break out of the defined rolls. Since everyone starts out with a particularly strong stat or two above others, those locked off parts are there to give them a boost, otherwise they'll continue to lag behind and never really keep up with the other person who originally ran that path. I could be wrong though. I've never particularly paid attention to what those keysphere cul de secs really had.
Bigger question, that I hope Jason might pose at some point: Why in the ever loving hell is there not a water aeon? You'd think either in Luca or later in Guadosalom (Y"know, right before you really really need all the water magic you can get?), they'd stick in a temple for Leviathan, Bismark, or even just something new. For a game that puts a lot of emphasis on balanced elemental system, it kinda floored me after getting Bahamut and realizing that only three of the main elements are represented. I mean, the entire game is mired in water imagery and water metaphors, and yet, no water Aeon. What the fecklefrout is that about?
1 - It doesn't make any kind of reasonable sense for there to be a temple in either Luca or Guadosalam. In fact, the whole thing with Seymour was that Jyscal sent his wife and Seymour to Baaj in secret because she was a human AND because he was attempting to spread the word of Yevon to the Guado. He feared an uprising amongst the Guado, so he sent them off for their own safety, but it was at this time that Seymour was trained as a summoner. Even then, Baaj wasn't a temple, and didn't become one until later, when his mother's fayth was enshrined there, after becoming Seymour's Final Aeon. tldr the Guado only converted to Yevon 20 years ago, so there's no logical reason for there to be a temple in Guadosalam, and Luca is attacked too frequently (plus blitz stadium) for it to be a reasonable stop on a summoner's journey vis a vis aeon-get
2. Who's to say there aren't more temples? Keep in mind that Yuna and the gang are excommunicated at Macalania, and shouldn't even have been able to get into Bevelle to pick up Bahamut. It's entirely possible (in fact, it is certain) that there are other temples around that are unknown or forgotten, and the itinerary was simply changed because hostile Yevonite forces, lack of time, or maybe it just wasn't on there to begin with because reasons. The Cavern of the Stolen Fayth, Remiem Temple, and Baaj are all examples of fayth that have been hidden or forgotten, so it's not unfeasible. Frankly, if anything, I would have felt Leviathan most appropriate for Gagazet, which is populated by the Ronso, who are both extremely devout followers of Yevon, and the gatekeepers of the road to Zanarkand.
Yep. Mostly spammed him with Fire from Lulu, and then summoned up Valefor to avoid his stupid earthquake attack and shave off a bunch of HP with the aeon's overdrive.
How was Blitzball for you this time around? Do you plan on playing it regularly?
The absurd irony is that Yuna actually has a higher Magic stat than Lulu, causing her to deal more damage with black magic than the black mage does. I never understood this :/
The absurd irony is that Yuna actually has a higher Magic stat than Lulu, causing her to deal more damage with black magic than the black mage does. I never understood this :/
Well, do you want higher numbers for healing. You can always chip away at an enemy, but if yer dead, yer dead.
I'd always prefer my white mages to heal more than a black mage can dish out damage, because that means she can keep everyone else doing damage a lot longer. A black mage can only go one round. Two if you have doublecast, but I rest my case otherwise.
The thing is that the heals are way more than needed anyway. An average Cure will probably heal your entire HP (and then some) near the beginning of the game, so you rarely need to heal anyway. This is true throughout, though. Curaga is like a 6k heal, and most party members will only get that much in the endgame. In FFX in particular, it's always, always better to deal more damage, killing the enemy and preventing them from getting a turn to begin with (or hitting them with some kind of status to do the same), mitigating the damage that you're going to be taking to begin with. If you can one-shot an enemy, healing is useless
The thing is that the heals are way more than needed anyway. An average Cure will probably heal your entire HP (and then some) near the beginning of the game, so you rarely need to heal anyway. This is true throughout, though. Curaga is like a 6k heal, and most party members will only get that much in the endgame. In FFX in particular, it's always, always better to deal more damage, killing the enemy and preventing them from getting a turn to begin with (or hitting them with some kind of status to do the same), mitigating the damage that you're going to be taking to begin with. If you can one-shot an enemy, healing is useless
Beautiful and haunting. With the remaster, it looks absolutely stunning today. I was just amazed by it in the playthrough as the first time all over again <3
Did you face the optional boss Lord Ochu? How did you handle him?
I did! I didn't do too bad. As with all my battles, I ensured everyone had a turn. I usually used Lulu and Fire, but in the end, I used Valefor to weaken him before unleashing Energy Blast. That delivered an Overkill, something I'm trying to achieve with all my battles - so I can get double the AP.
How was Blitzball for you this time around? Do you plan on playing it regularly? Were you able to beat the Luca Goers?
A bit weird, but it came back to me. I want to play regularly, but I want to leave it until I at least get the airship and then I can recruit the ultimate team. Strangely enough, I managed to beat the Goers 4-1. I'm not sure what the actual record is, but it's my absolute best.
Now that you've got some levels on you, what are your plans for Kimahri?
That brings up another point: Does anyone else have a compulsion to end every boss battle with an Aeon Overdrive to ensure that you'd always get an Overkill? I can't help but doing that, because I'm greedy for the better loot drops.
I'm playing the PS4 remaster with the Arranged Soundtrack. The cleanup is really stunning but they've also made the UI look really smooth and the battle environs are more vibrant. Great work overall.
[*]If you are playing a remaster, which version of the Sphere Grid are you using? How are you finding its progression? If you are playing the original, what do you think about the Sphere Grid in general as a leveling system?
I am playing with the Original and I really like the concept. It, like many things, feels like "baby's first" but you can play around with it and have a lot of fun if you know what you are doing (especially with Kimahri). It's not my favorite progression system in FF, but it's up there.
[*]What do you think about the Cloister of Trial puzzles as a recurring puzzle? Are they too tricky? Too Easy? Just plain annoying?
I actually really like these, except Macalania's can die in a fire, I always have trouble with that one. I think they are easy enough but the challenge ramps up perfectly.
[*]What do you think about the drastic shift from the ATB to the CTB system for battles? What about the ability to switch party members on the fly?[/list]
CTB is a good system for, as I mentioned before, this game basically being "baby's first FF" but the ATB is a lot more fun and intense. I'm glad they brought it back (and drastically improved it) with FFX-2. Yeah, that's right. FFX-2's combat engine was the shit. Fight me.
I will never understand the praise for FFX-2's combat. Battles are fast-paced, sure, but they lack the strategy and depth of FFX. The original game had me planning my course of action while the sequel mostly had me mashing buttons and grinding.
Ya'll can back the HFIL up. ATB gauge charge time varies based on the skills used. Job roles actually play a part and matter. Yes in the early game there are many places where you can go Gunner / Warrior and just plow through it but there are some amazing fights in that game.
In fairness to you, some jobs were utterly worthless. I have never seen a worse Black Mage in my life...
And, frankly. FFX is not all that tactical, except the super monsters. It's baby's first combat system. Find the party member who one shots the monster on the screen. If it can't be one-shotted use Yuna's Aeons. Rinse and repeat. Though the Zanarkand bosses really shone.
I don't like grinding and I don't find X-2 mindless. I loved the ability to use the best job for every occasion. And timing it so that attacks with different charge times went off together for the combo bonuses is immensely satisfying.
FFX is just rock-paper-scissors. I like it, but it's hardly the pinnacle of strategery, Pokemon requires more thought.
The rock-paper-scissors aspect may be considered superficial, but having it there makes me feel more involved in battles than I otherwise would be.
The depth for me comes in the list that shows which character's and monster's actions will be up (I forget what that action/turn-list is called). Especially against bosses and dangerous monsters, choosing my actions properly in anticipation for enemy attacks was what truly made me feel that there was depth to the battle system of FFX. The game's toughness (keep in mind I played the PAL version, so there may be differences here) forced me to learn this aspect of the battle system, which I commend it for.
^ And that is where it shines, and it's absolutely crucial in the boss fights from the top of Gagazet to Sin. If you don't plan your moves ahead of time you will be crushed... but Aeon Overdrives still exist. Hastega and Slowga still exist. The place where FFX is most tacticaly is not in battle but in the character development phase in the end-game. Knowing what skills to cross and what paths to take Kimahri down, while it's still kind of hand-holdy gives you an element of freedom other games didn't have. Except, you know, FF7 but Materia is the best progression system for magic in the series apart from maybe Espers.
^Considering that everything since X has had a Sphere Grid-ish progression system, I think it's crazy that they've never emulated Materia again. Not even in VII's own spinoff titles!
Chapter 3: It's The Right Thing To Do
(aka "Why is everyone picking on me?!")
Time: Tuesday July 11th to Sunday July 16th
Target: The save point after completing Djose Temple.
So there's a bit of meat on this chapter - an attack on Luca Stadium, the ability to freely explore Luca and build up your Blitzball Team (get Wedge and Jumal, no seriously) and the infamous laughing scene.
We then have the Mi'ihen Highroad, where we will not only learn a lot about the Crusaders, but face off against a monstrous fiend who eats Chocobos! We also meet our first Rin's Travel Agency. Then it's off to Mushroom Rock Road to experience one of the highlights of the game - Operation Mi'ihen. After an intense battle and dealing with the aftermath we head to Djose Temple and get one more Aeon, this time the unique lightning Aeon Ixion.
There's a lot that goes on to be sure, but I think it's still manageable but we can add more time if needed. The people who have started have all got through Chapter 2 ahead of schedule (except... you know... me) so I feel confident with this time, even giving us an extra day pre-emptively. Anyways on to the questions:
Discussion:
Given the major revelation we get about Tidus's relationship with Sin, what are your thoughts? How do you think it works as a story element?
Dear god we're bringing it up again: What did you think about the laughing scene? You a hater or defender?
Question from ChipNoir that I wanted to add: What do you think about the lack of a water-based Aeon in a game surrounded by water? Why no Leviathan, Bismarck etc?
Were you able to beat the Chocobo Eater or did you have to walk the Old Road of Shame?
Knowing what we know about Yevon, do you think Operation Mi'ihen was worth doing still or was is it a mistake? Not in terms of confirmation bias, do you think the plan itself was foolish or still admirable?
What do you think about the use of Ixion instead of the traditional Ramuh for our lightning themed summon this time around?
I know that's more questions than usual, but there is a lot to cover.
As a story element, I like it. It's something that Tidus has to majorly come to terms with. He's basically agreed to
join a quest who's only goal is to kill his father
. Even if he truly hated him, that's pretty heavy to deal with. I think it gives Tidus' character a lot more dimension than he would have had otherwise.
Dear god we're bringing it up again: What did you think about the laughing scene? You a hater or defender?
It's a cute scene, but I can't help by cringe every time I see it because it's just so awkward.
Question from ChipNoir that I wanted to add: What do you think about the lack of a water-based Aeon in a game surrounded by water? Why no Leviathan, Bismarck etc?
Knowing what we know about Yevon, do you think Operation Mi'ihen was worth doing still or was is it a mistake? Not in terms of confirmation bias, do you think the plan itself was foolish or still admirable?
I think it was foolhardy, at least in the way it was conducted, and to some extent I almost have to wonder if their Yevon allies only backed them because they expected it to fail. It DID have the ultimate effect of bringing many of the survivor right back into the arms of the church, after all.
Or maybe that's just my biased view of organized religion showing.
What do you think about the use of Ixion instead of the traditional Ramuh for our lightning themed summon this time around?
I don't miss Ramuh. And Ixion's design is fucking awesome, so that's definitely a win. I do take issue with his overdrive being "Thor's Hammer", though. Ixion is from Greek mythology, not Norse.