Absurd timeline inconsistency found in the Ultimanias

Clement Rage

Pro Adventurer
Never played Tomb Raider so I can't comment on that, but I never got the impression that the bad guys in the Uncharted series were anywhere near the size of Deepground.

Their objectives are smaller too, though. Gabriel Roman doesn't believe in the
undead spaniards
, so does he really need to bring (and pay for, and feed) all those people with sniper rifles, machine guns, etc. There's hundreds of them, when the only opposition he knows about is one guy. Equipping an army that size costs money, and his motive is profit.

Lasarevic' huge army is even worse. Most Tomb Raider games do something similar, although Jackie Natla puts them all the shame in Anniversary by managing equal or better achievements with about five mercs at her back.

Also, the people who disappeared from Junon disappeared during peacetime, not a war. Junon was not under attack.

I was referring to the original kidnappings that populated Deepground during the war. Sadly, we have real world precedent for large scale disappearances during huge wars.

I always figured Junon was Nero, given we get a cutscene of him disappearing people without anyone beside them noticing (in Edge).

I think Deepground is smaller than it looks, although still numbering in the thousands.

The WRO are initially caught flat footed, but then squashes them flat in less than a week. They have lots of gear, but it's the same few models with minor modifications, the helicopter, the spider crab, the red saucers. Most of that city is in ruins, the skyline is a hologram IIRC.

Robots have the problem of who is maintaining them etc.

It's a reach, but it's not really more impossible than the kind of stuff you accept without question in a bunch of other games.
 

Roger

He/him
AKA
Minato
The WRO are initially caught flat footed, but then squashes them flat in less than a week. They have lots of gear, but it's the same few models with minor modifications, the helicopter, the spider crab, the red saucers. Most of that city is in ruins, the skyline is a hologram IIRC.

Vincent, AVALANCHE and the completely out of nowhere massive airship fleet that has no business existing on the Planet either squash them. Nothing indicates that bare remnants of Deepground that survived three years of killing each other and no food or new recruits coming in doesn't match the WRO in every way outside of that. They utterly trampled over the WRO's HQ twice.
 
The WRO are initially caught flat footed, but then squashes them flat in less than a week.
Or a month, depending on how you choose to read into and interpret the moon cycles of FFVII. :monster: Not jumping into a debate here just wanted to share my speculation.

This thread has gone way off-topic, it seems to me. Maybe Tres would like a mod to split the thread?
 

Clement Rage

Pro Adventurer
The WRO are initially caught flat footed, but then squashes them flat in less than a week. They have lots of gear, but it's the same few models with minor modifications, the helicopter, the spider crab, the red saucers. Most of that city is in ruins, the skyline is a hologram IIRC.

Vincent, AVALANCHE and the completely out of nowhere massive airship fleet that has no business existing on the Planet either squash them. Nothing indicates that bare remnants of Deepground that survived three years of killing each other and no food or new recruits coming in doesn't match the WRO in every way outside of that. They utterly trampled over the WRO's HQ twice.

Gameplay necessity, can't have the NPCs showing up the playable character. But even so, we get a timeskip in Kalm where Vincent is staying with Reeve Azul cuts short the first confrontation because the WRO reinforcements show up. The first attack on the WRO HQ is repelled, and they need Azul to breach the gate. They switch approaches for the second time, becoming more stealthy because the head on assault didn't work, The Edge cutscene shows them holding their own until Nero and Rosso contribute. We get a cutscene from their airship fleet (part of the WRO) wrecking their frontlines.
 
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