Clement Rage
Pro Adventurer
Never played Tomb Raider so I can't comment on that, but I never got the impression that the bad guys in the Uncharted series were anywhere near the size of Deepground.
Their objectives are smaller too, though. Gabriel Roman doesn't believe in the
undead spaniards
Lasarevic' huge army is even worse. Most Tomb Raider games do something similar, although Jackie Natla puts them all the shame in Anniversary by managing equal or better achievements with about five mercs at her back.
Also, the people who disappeared from Junon disappeared during peacetime, not a war. Junon was not under attack.
I was referring to the original kidnappings that populated Deepground during the war. Sadly, we have real world precedent for large scale disappearances during huge wars.
I always figured Junon was Nero, given we get a cutscene of him disappearing people without anyone beside them noticing (in Edge).
I think Deepground is smaller than it looks, although still numbering in the thousands.
The WRO are initially caught flat footed, but then squashes them flat in less than a week. They have lots of gear, but it's the same few models with minor modifications, the helicopter, the spider crab, the red saucers. Most of that city is in ruins, the skyline is a hologram IIRC.
Robots have the problem of who is maintaining them etc.
It's a reach, but it's not really more impossible than the kind of stuff you accept without question in a bunch of other games.