Among the 8 roles Square just announced they are hiring for, one of them is Battle Planner, which is stated to involve developing unique elements for boss battles. We already know that Scorpion Guard has some unique battle modes, one of which involves raining down missiles that need to be avoided, and another that seems to require switching to Barret to continue to do accurate damage.
So knowing this, how do you think they'll build the other bosses to be unique, give the new more action oriented system? This can involve the terrain, obstacles for both player and boss, specific attack modes, or weaknesses that need to be exploited. I have some in mind, but I wanna hear what you guy's 'd like to see, if this turns out to be true?
For that matter, how do you see individual, memorable enemies behaving, and what kind of impact the different locations will have on combat?
So knowing this, how do you think they'll build the other bosses to be unique, give the new more action oriented system? This can involve the terrain, obstacles for both player and boss, specific attack modes, or weaknesses that need to be exploited. I have some in mind, but I wanna hear what you guy's 'd like to see, if this turns out to be true?
For that matter, how do you see individual, memorable enemies behaving, and what kind of impact the different locations will have on combat?