Bulletstorm

Alex

alex is dead
AKA
Alex, Ashes, Pennywise, Bill Weasley, Jack's Smirking Revenge, Sterling Archer
inb4the hype bubble bursts
 

Sheva Alomar

I'm Alive and on Fire
AKA
Adri, Sir Integra, Fiona, Sango
It's very obvious that this was an overly hyped game. I don't think anyone didn't notice that, but after some playing, I'll give a personal review.
 

Alex

alex is dead
AKA
Alex, Ashes, Pennywise, Bill Weasley, Jack's Smirking Revenge, Sterling Archer
The countdown to meh...

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Has begun

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all I ever saw in gameplay vids and playing the demo was you can: 1. pull a guy towards you and he floats 2. make guys float 3. kick guys 4. kick guys into things that kill them 5. weapons that make people blow up

not exactly the huge array of ways to kill people there.
 

Russell

.. ? ..
AKA
King of the Potato People
but after some playing, I'll give a personal review.

I'd appreciate a review, not really sure what to think about this game, seems like a mindless blow things up game, and that’s exactly what I’m in the mood for right now. :wacky:
 
I'd appreciate a review, not really sure what to think about this game, seems like a mindless blow things up game, and that’s exactly what I’m in the mood for right now. :wacky:

That's it!

not exactly the huge array of ways to kill people there.

You forgot kicking guys off of high places, shooting their arms or legs off, shooting them in the throat, making an elevator crash on them, setting them on fire...
 
I dunno it just seems so artificial. maybe if they didnt put so much focus on "YEAH YOU CAN DO ALL THIS SHIT ITS FUCKIN AWESOME". I'ts like the only thing it has going for it and when I look at it it just seems lame. Kicking them off a cliff and kicking them into an electric fence or something is that same to me if you're going to point it out. You're just kicking them and then they'll die.

If your game's based around getting creative kills, do more than just kicking, slowing shit down, bullet time, and shooting limbs off.
 

Alex

alex is dead
AKA
Alex, Ashes, Pennywise, Bill Weasley, Jack's Smirking Revenge, Sterling Archer
If your game's based around getting creative kills...

Pretty sure this game:

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Had exactly the same problem.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Except Madworld was a barebones game. From what I've been told Bulletstorm has actual content.
 

Sheva Alomar

I'm Alive and on Fire
AKA
Adri, Sir Integra, Fiona, Sango
Finished up Act One of Bulletstorm and delved into the first chapter of the second. I've also gone into the Anarchy mode quite a bit. This game is probably what most thought it would be from the get-go: a fun shoot-em-up with all of its focus on your skills and kills, but little story to be seen. A compelling one, anyway.

The whole first act backtracks where you were, what you've done and how you got into the mess of the res t of the game. I won't go into any great detail, but you're a soldier/assassin-turned-pirate/fugitive because of some shitty deal with the armed forces unit you used to be in. The backstory shows your squad and builds up to landing on the planet where the whole of the game takes place. You'll probably hear in a lot of expert reviews that it honestly seems like the story was tagged on after they made the rest of the game to give it some sense of coherency. You'll hear it because it's true. Jennifer Hale's character is showing promise of offering some good banter, whereas most of the humour in the first act came solely from Gray's foul mouth (which lacks good one-liners thus far).

While the plot isn't a gem, the creativity involved with your kills certainly shows potential. Playing in both the "Horde" mode of this game's MP and some of the SP, I think I can say that it is certainly exciting to see all of what you can pull off in earning points for shooting a guy's arm off, throwing him up into the air and slamming him back down to the ground and everything in between. The listing of all potential skill kills isn't nearly infinite, but it also doesn't feel like you'll be at a loss for variety in the immediate future. Granted, it seems more exciting to exercise your killing options in MP since it isn't following a linear pattern of increased skill as the game progresses and enemies become more frequent. The one big downside, is that WHERE the limit for creativity allowed in the game's execution mechanics is on display at all times. In MP, I am fairly sure the entire list is readily available. The SP offers skill kills as they become possible according to where you are in the story. Some deal with environment, others with weapons, et cetera of course.

The way to get upgrades and such for your weapons is that you pay for them with all of the skill points from your kills. I personally like this little system. Even though you should want to in the first place, the demand for points forces you to be open to different ways of taking out each enemy that runs at you. You really, REALLY won't get very far if you insist on offing every single guy by decorating him with bulletholes.

A LOT of the game will most likely remind you of Gears, if you've played the games. Even if they're just glimpses, they tend to stick out and are often. I personally could tell this would be a Gears clone of sorts from the start, but I really don't have feelings one way or the other about it. Speaking of the similarities, pay close attention to the default loadout of your MP character.

Almost forgot to mention the scenery. The vivid colours and scope of some of the backdrops are wonderful. They certainly aren't anything new (to me, anyway), but it is certainly nice that while the plot may be dull, the atmosphere pops out and doesn't let you mistake an enemy for a rock due to their being the same shade of greyish brown.

Bulletstorm is definitely preferable when playing with friends, but that is definitely not to say that you can't have fun on your own. It helps that even for the SP, there are leaderboards for the Echo Mode. You can go back and rack up higher scores for the levels and see where you are amongst your XBL/PSN friends.

If there's one thing going for this game, it's that this is the gateway to more games rewarding you on how you kill an enemy rather than how many enemies you can off. This is the first game that I can recall that does this with such a great level of detail.

If you want something to play for shits and giggles and just enjoy something different from your generic shooter, I'd say pick this up. It helps if you're really into EPIC Games as a publisher.

It's really late, had a long day and am le tired, so I apologise if this sounds like shit. :monster: Don't know what my review sounds like to you guys, but I overall enjoy the game. I laugh like a maniacal child when I get new or just really awesome kills. Or any kill that isn't just the enemy keeling over from my bullets. :monster:
 
There is a lot you can do offline, but I think some of the fun is playing with your friends and trying to get a high score. If you're like me and going through the echoes again and again to get a better score sounds like fun, then you'll be fine without the online.
 

Cthulhu

Administrator
AKA
Yop
all I ever saw in gameplay vids and playing the demo was you can: 1. pull a guy towards you and he floats 2. make guys float 3. kick guys 4. kick guys into things that kill them 5. weapons that make people blow up

not exactly the huge array of ways to kill people there.

This, I saw the trailer and was certain those were the only moves your character has. In fact, there's already a lot of repetition in the trailer alone.

Still, guns with tits on fire on them are cool.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I just finished the campaign. Starts off slow and becomes awesome the last 3 chapters. The wall to wall insanity is just good stuff. The speed of the game itself impressed me and really brought thoughts of Unreal to mind. They nailed the sense of first person well too, instead of you being just two arms and a gun. I was also surprised by how cinematic it was.
The story is nothing special but it does a good job of drawing you into it for what it is.

I don't think I need to point out how fucking beautiful the art is in this game.

For those of you boo hooing about there not being enough ways to kill enemies, shut the fuck up. There's dozens of combinations of attacks that make some really awesome skillshots, hell there's fucking dozens of them in the menu of the game itself. You're not limited to just your weapons either, there's plenty of environmental ways to take down enemies too. You couple this with how intense and visceral combat gets, and you find yourself in situations where you're trying to decide which way is best to take out your enemies in a stylish way to earn as many points as you can, all in a split second. If you're a rigid thinker who just can't do that, then you won't enjoy this game as much as I did, but that's all on you.

My only real gripes are how I wish the game got off to the insanity earlier in the game, and that there were more of the crazy boss fights. Oh yeah, this game is fucking hilarious btw. The main character is just batshit insane and there are some REALLY funny moments that I don't want to spoil for anyone. It gets a bit more angsty towards the end with the villain that does his best to earn your ire, but still enjoyable.

I was really uninterested in this game for the most part, but it's a really good piece of entertainment that makes me think of Serious Sam and the original doom games. I can't wait to check out the multiplayer with Brooke and Adri.
 
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I can't believe out of everyone I still haven't beaten the campaign. However, I have most of tomorrow off and plan to.

Glad you really enjoyed it Brent. I was worried you might not like it but hey still Gears beta. Something I learned from my last multiplayer match is teamwork is essential to get the high scoring points and by the later waves you can't waste any kills on just headshot or even headshots and bulletslide.
 
http://www.escapistmagazine.com/videos/view/zero-punctuation/2863-Bulletstorm

Also, Echo mode is fucking awesome. Short areas you can redo to try and get better and better scores gets so addicting. Because after you are done the 5-8mins you think back "oh ya if I bring this gun instead I can get this at that part then switch at that drop to get this one I can get these skillshots...". This is why I've been waiting so long for this game and I am not disappointed.

Finished the campaign too. Some of this dialogue was golden. Wish the main character didn't do the whole
Oh ya that guy is totally dead and even though I could put a bullet in his head to make sure I'm just going to leave him dying because that always works out well for badguys.
 
PC Demo is out on Steam.

If nothing else, the echo they chose for the 360 version was really fun so I recommend giving it a download even if you aren't interested in the full game.
 
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