Chapter 17 Part 4 - The Arsenal
Jenova, Rufus, and the Arsenal make up my favorite part of Remake gameplay-wise. I really pushed myself with these bosses to do them justice.
Throughout this series, I've said a few times that "every move I do has purpose", but what does that mean? I want to write it out now since Arsenal may be my last opportunity to do so.
Some preliminary knowledge. You can interrupt two of the Arsenal's moves: Primary Fire and Homing Missile. With Primary Fire, damage its cannon arm. With Homing Missile, damage the launching device on its back. These are labeled as "Weak Spots" in the targeting system. Doing so will put Arsenal into pressured state. In the first phase, Red XIII will stagger one of the barrier generators with Sidewinder. In the second and third phases, Red XIII will cast Stardust Ray to build up the stagger gauge.
Also, Arsenal’s wheels are protected by a shield. The shield is disabled while Arsenal is in pressured state. Destroying a wheel builds up the stagger gauge a decent amount.
With that out of the way, let’s break it down:
1) Reset until Arsenal opens with Saturation Fire. Attack one of the barrier generators until you hear a voice line. Circle around the back of the stage and then run towards Arsenal. If done correctly, Arsenal’s next move will be Primary Fire. I guess this is called AI manipulation?
2) Use Barret’s Overcharge on Arsenal’s cannon arm to stop Primary Fire. Continue attacking to stop Primary Fire’s second charge up. Be sure to end some of your attacks with Barret’s Charge. It’s important to have another Overcharge built up soon. Use Aero on the barrier generator that Red staggers. Equip Aerith with Thunder linked with Synergy so that she follows up with some massive damage. She's actually the game's best DPS character.
3) Arsenal will charge up Homing Missile next. Use Aero on it. Be quick so that Aerith has enough time to follow up with Thunder. Use Aero on the next barrier generator that Red staggers.
4) Arsenal will immediately try Primary Fire again. Destroy its cannon arm with the Overcharge you built up earlier. Continue attacking and using Charge. For the third barrier generator that Red staggers, don’t use Aero. Instead, save the ATB and destroy it with basic attacks. This ends the first phase.
5) For the second phase, move Aerith out of the way of Charge. As Arsenal is passing by, have Aerith cast Thunder. I do this via shortcuts. Then have Barret cast Haste. The Thunder should be enough to put Arsenal into pressured state.
6) You need to be VERY QUICK with this next part. Use Focused Shot on one of Arsenal’s wheels. Aerith will follow up with Thunder. Use Barret’s basic attack to finish it off. Quickly switch to another wheel. With the Haste you cast earlier, you should have enough ATB to use Focused Shot on another wheel. Follow up with Overcharge as Aerith follows up with Thunder. If done in time, Arsenal will be staggered.
7) Use basic attacks to build up ATB again, finishing each attack with Charge. Cast Fire when you have max ATB. Repeat and you should enter the third phase.
8) Pray that Arsenal uses Primary Fire or Homing Missile. If Arsenal doesn’t use one of those moves, you’ll need to improvise. You can put Arsenal into pressured state with Aerith’s Thunder, but it may be difficult to build up the stagger gauge without Red's Stardust Ray. When Arsenal does eventually use Primary Fire or Homing Missile, interrupt it with Overcharge. Don’t use an ability! See the note below. Pressuring Arsenal in this way makes Red cast Stardust Ray, which combined with Focused Shot on one of its wheels, should be enough to stagger Arsenal.
9) Cast Stop to prolong the stagger time. Again, use Barret’s basic attack ending with Charge. When your ATB is full, use Fire, when your charge meter is full, use Overcharge. You need to do a lot of damage here. Maybe have Aerith cast an extra Thunder just to be sure.
10) Congratulations, the hard part is over. The fourth phase is the easiest. I even have Aerith cast a full Tempest while Arsenal charges up Cry Havoc just for laughs. Once the pillar is destroyed, use whatever ATB you have to cast magic. Aerith’s follow up Thunders should be enough to finish Arsenal off.
Note: I actually discovered a bug. In the third phase, if you use an ability to interrupt Arsenal’s Primary Fire, Aerith will follow up with Thunder. But this actually does too much damage! It will cause Arsenal to go into a regular pressured state. When Arsenal snaps out of that, it’ll begin charging up Primary Fire again, but you won’t be able to target the cannon arm! This bars you from getting the second interrupt, consequently losing out on the stagger build up from Stardust Ray. 400 hours and I discovered my first bug. Amazing.
Formulating this strategy took hours of experimentation, observation, and resetting. And I did this for the majority of bosses. It feels really rewarding and you get to appreciate how much effort the designers put into battles. In fact, the battle director for Remake, Teruki Endo, was lead game designer for Monster Hunter World, which has incredibly intricate monster AI. That expertise shows here. An unsung hero of Remake.