Complete set of perfect FFVII saves

Flintlock

Pro Adventurer
I've been wrestling with the use of glitches today. The question is: which is more perfect, a perfect game that has not utilised any glitches, or one that has fully utilised all of them? Is the perfect amount of X item 1, 99, or even 198?

One crazy idea I had was to do two versions of the game: one without glitches and one with. Lex, maybe you'd be interested in doing one of them if I did the other?
 
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Lex

Administrator
A perfect game without using glitches would probably be incredibly tedious, I'd have to look into it a bit more. I suppose gaining Gil in this game is ridiculously easy, but there are other annoying items to get that would drive me crazy. Definitely something to think about though.

Also,

Reserve characters would gain 1/2 EXP, while Aeris's level increases would affect the levels of every character that joined after her.

Reserve characters gain experience when they're KO'd? As I wrote that previous post I realised I can't remember if you can switch them out or not when they're KO'd. My idea was to kill all the party members (including the reserves) and just have her casting Matra Magic on the groups of enemies in the Mythril Mines. It doesn't stop her from levelling up, but all the character's starting levels are determined by the party average + or - a specific number. This way you'd keep the party average as low as possible.

Of course, to keep it the lowest possible a better idea would be to kill Cloud as soon as you're about to leave sector 5 for Wall Market, then kill 160 enemies with Aerith (80 on Level 1 then 80 on Level 2). If you're going to use this approach to keep the level gains as minimal as possible, it might be better to wait until you get the striking staff in the Train Graveyard (then either kill the enemies there or head back into the last screen of the sewers where they give less EXP).

Thinking about it, you'd make enough Gil from killing the enemies with magic in sector 5 to buy Tents to replenish MP. So yeah you could do this too. The less tedious approach is definitely the enemies in the Mythril mines though, it takes about 2 hours to get every character to their level 3 limits that way, and you're only doing one.

EDIT: I'd run away from hell house at first. I can't imagine he's a lot of fun to beat with Aerith at that low a level, considering he can give you a game over with a full party when you're trying to run away.
 

Flintlock

Pro Adventurer
I'm not sure if KO'd characters can be directly switched out of the party with PHS, but either way, I think they gain 1/2 EXP. Could be worth investigating though.

By the way, I'd be up for doing the "natural" playthrough if you would prefer to do the glitch-assisted version. The comparison would be interesting.
 

Lex

Administrator
I don't think I mind either tbh. I'll do a bit of research on the EXP thing tonight and let you know what the best strategy for getting Aerith's limits up while consuming the least EXP, I'd rather do 0 escapes.

Also IIRC linked materia slots aren't available that early (for Aerith) so train graveyard (striking staff) might be a better option so it's less tedious. hmmmmmmmm.
 

Flintlock

Pro Adventurer
At the moment, my thinking is that no escapes would be more suited to the glitch-enhanced version of the game - at least, if you want to keep at least the possibility of max HP/MP alive. I'd like to do some research myself into how feasible it would be to do it without glitches. I know it's not impossible, but it would require some extreme micromanaging in one of two ways:

1. All the way through the game (e.g. the first battle after the initial compulsory one must be two Mono Drives and they must both drop ethers, the chance of which is a measly 1 in 2191)
2. Once characters go beyond their safety levels (at which point every HP and MP increase would need to be monitored)

Both of which sound horrible, but if the second form doesn't kick in too early, then it would definitely be the way to go. The first is only feasible with RNG manipulation, unless you want to go completely insane.

It may be necessary to make compromises. I think I'd just call the playthrough "practically perfect" in that case.
 

Lex

Administrator
Well you could also manipulate the game files so that everything that needs to be dropped from enemies is a 100% drop.
 

Lex

Administrator
It would be completely different, because you're not dropping shit you didn't get in the inventory, you're just eliminating the tediousness of repeating battles over and over to get the drop. You still have to physically do the battle, then "OH LOOK AT THAT WHAT ARE THE CHANCES".

I could see how some would see it as cheating, but it does make the whole thing less tedious. I know the original Playstation version is edit-able, I've just never done it myself. Shouldn't be too hard.
 

Flintlock

Pro Adventurer
So it would be a TAS perfect game, basically? Not so much of a challenge, but if the result is the most important element, then it would be worth it. So long as there was no attempt to hide or disguise the nature of it.
 

Flintlock

Pro Adventurer
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Good point.
 
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