Lex
Administrator
Crisis Core is probably my favourite thing to come out of the Compilation tbh. Well not so much the overall story, but Zack and his journey. He was always this kind of mystery character you knew very little about in FFVII and that worked incredibly well for the experience of VII's story and Cloud's journey to rediscover who he is. The references to Zack are subtle and super neat. I accidentally missed Gongaga on my very first playthrough (people forget Gongaga is entirely optional XD) so all I really had was the photograph you see at the Northern Crater and the Mideel Lifestream sequence and I wasn't too clear on what happened until I went back to the Shinra manor (I visited the basement periodically on my first time through the game on each disc, hoping something would happen).
Don't ask me how I managed to miss a town that's right in front of your face on the way to Cosmo Canyon yet managed to get an obscure scene in an area you have no real reason to revisit, I'd have to travel back in time and speak to my 8 year old self to find out.
Anyway the point is: I think less is more when it comes to Zack in FFVII. But the thing is, he's super relevant to the plot (or just Cloud I suppose), so I'm really glad they expanded on his story. It's something I was always curious about. I could have done without Genesis, but I wasn't too bothered by Angeal since origin of the Buster Sword etc.
And I mean did they really need to have a main antagonist for Zack? Did they need to introduce these characters to make the game awesome? I really don't think so. They could have gone with a more VII-faithful approach by having him complete missions for Shinra and maybe slowly realise how corrupt the company is and the final boss could have been that Sephiroth fight that they added in followed by the travelling scene and then the final fight with the soldiers or something. I don't think the absence of those extra characters would have detracted from the experience in any way.
Even with those extra characters though, Dirge is markedly worse. The Crimson squad and just..... ugh. No need. i would kill to go back in time and rewrite the compilation.
Don't ask me how I managed to miss a town that's right in front of your face on the way to Cosmo Canyon yet managed to get an obscure scene in an area you have no real reason to revisit, I'd have to travel back in time and speak to my 8 year old self to find out.
Anyway the point is: I think less is more when it comes to Zack in FFVII. But the thing is, he's super relevant to the plot (or just Cloud I suppose), so I'm really glad they expanded on his story. It's something I was always curious about. I could have done without Genesis, but I wasn't too bothered by Angeal since origin of the Buster Sword etc.
And I mean did they really need to have a main antagonist for Zack? Did they need to introduce these characters to make the game awesome? I really don't think so. They could have gone with a more VII-faithful approach by having him complete missions for Shinra and maybe slowly realise how corrupt the company is and the final boss could have been that Sephiroth fight that they added in followed by the travelling scene and then the final fight with the soldiers or something. I don't think the absence of those extra characters would have detracted from the experience in any way.
Even with those extra characters though, Dirge is markedly worse. The Crimson squad and just..... ugh. No need. i would kill to go back in time and rewrite the compilation.