Many thanks to ultima espio for referring me to
PSound, with which I was able to listen to four files that exist in the sound2 folder:
wave0000.wd
wave0001.wd
wave1000.wd
wave1001.wd
These include stock sound effects, various grunts and exclamations. All the voiced clips are in Japanese, no matter the version, and the number of sound clips within each .wd file ranges from 100-270. Between US, PAL and INT the files are identical. In JORG, wave0000.wd is slightly larger (with one less sound clip though) and wave0001.wd is way bigger and with many more clips.
The file wave0001.wd contains...grunts and exclamations from the player character in the Multiplayer!
![biggrin :D :D](/forums/images/smilies/bigsmile.gif)
The JORG file has dozens more voice clips than the post-JORG file does, but I'll include download links to both. The end of wave0001.wd in post-JORG has a number of clips that sound either like the voice has been slowed down or like it is just a very low voice. Those clips also sound particularly...sexual.
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JORG wave0001.wd
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Post-JORG wave0001.wd
Many of these voiced lines and calls I recognize from my repeated viewings of the Multiplayer gameplay recordings. It is awesome to have these saved samples of so many different voice types despite the online mode no longer being with us!
Apart from digging into the .wd files, there is another curiosity in the sound2 folder: The "
jsndbb.txt" file. It exists only in the US and PAL extractions I've made, (I make this specification because I honestly have no idea if Noesis just doesn't perform as well of an extraction with JORG and INT) and lists which sound files belong to what part of the game. Like the
zonelist.txt, the descriptions are in Japanese but can mostly be made sense of with the help of Google Translate.
The documented sound files concern pretty much everything. Background music, menu sounds, footsteps, battle sounds and possibly even voice acted lines (I am hesitant to claim certainty on that last one).
The files are without proper linebreaks which makes the file very much a mess, but I sorted that out. You can read the comparison I made between the US-jsnddb and the PAL-jsnddb below.
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Comparing jsnddb.txt
The only difference turned out to be that the PAL file has more references to online mode events. None of this ensures that there are actual, juicy, online mode sound files for us to find in the data but it is certainly an interesting documentation.
Near the bottom, in row 5552, we see something exciting.
dsj_862 Hirenイベント1 [Hiren Event 1]
dsj_863 Hirenイベント2 [Hiren Event 2]
dsj_864 Hirenイベント3 [Hiren Event 3]
dsj_865 Hirenイベント4 [Hiren Event 4]
dsj_866 Pullumイベント1 [Pullum Event 1]
dsj_867 Pullumイベント2 [Pullum Event 2]
dsj_868 Pullumイベント3 [Pullum Event 3]
dsj_869 Pullumイベント4 [Pullum Event 4]
Direct references to two NPCs from the Multiplayer! These are the only such references in this sound archive document. If we can ever dig through the entirety of Dirge's sound library, perhaps having this jsnddb document will help us on where to look for extra juicy content.
Some sounds have strings like "e049" and "z223" preceding them. Examples:
bsj_508 e049サイレン音 [Siren sound]
dsj_870 z223砦/砦全体の風の音 [Wind sound of the fort / fort as a whole]
We recall the "zXXX" numbers from the
zonelist file (see tab 2 or tab 3), and indeed this is what is said about z223 in that file:
223:0:"マルチ・砦" [Multi - Fort]
Online I have seen the "eXXX" strings linked to lists for the game's 3D models but I haven't unlocked such content myself yet.