Novus
Pro Adventurer
I had a shot, here is what I have for it:
if( $GW200 >= 1620 )
{
LoadMovie( 28 );
goto @014;
}
LoadMovie( 42 );
label @014;
/*NFADE [0x25]( 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x1E, 0x00 )*/;
PlayLoadedMovie();
Exit();
(movie 42 is presumably the default water animation).
Edit: Small amount of detective work figured it out:
http://forums.qhimm.com/index.php?topic=8205.0
Movie ID for white2.avi is 42 for Disk 2 only. 28 is the ID for the same animation on Disk 3.
Basically to save room on Disk 1 they didn't include it because it wasn't needed.
So it wasn't made a common movie file, just another Disk 2 FMV. Problem is Disk 3’s FMVs only go up to ID 29 so they made it ID 28 and included it in-case anyone decides to go back there.
Otherwise if they didn't add the on variable = 1620 event the game would be playing a blank file and it would crash.
if( $GW200 >= 1620 )
{
LoadMovie( 28 );
goto @014;
}
LoadMovie( 42 );
label @014;
/*NFADE [0x25]( 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x1E, 0x00 )*/;
PlayLoadedMovie();
Exit();
(movie 42 is presumably the default water animation).
Edit: Small amount of detective work figured it out:
http://forums.qhimm.com/index.php?topic=8205.0
Movie ID for white2.avi is 42 for Disk 2 only. 28 is the ID for the same animation on Disk 3.
Basically to save room on Disk 1 they didn't include it because it wasn't needed.
So it wasn't made a common movie file, just another Disk 2 FMV. Problem is Disk 3’s FMVs only go up to ID 29 so they made it ID 28 and included it in-case anyone decides to go back there.
Otherwise if they didn't add the on variable = 1620 event the game would be playing a blank file and it would crash.
Last edited: