Dissidia Duodecim Final Fantasy

ForceStealer: I like how you think. ;)

I hope the story in Dissidia Duodecim isn't just a prequel to the first Dissidia. But considering how little I enjoyed the story mode in the original, yet still enjoying the gameplay, I probably won't care what they do with this title story-wise.
 

Alex Strife

Ex-SOLDIER
Tifa?! Oh God!

On a side note... downloadable clothes? Yeah, they want us to pay more. Damn, Square, why do you get us going and then want to milk the whole thing? Now I don't know whether to love you or hate you!
 

ForceStealer

Double Growth
Yeah, and as my post reminded me - screw KH Cloud, make his dress downloadable! Why does Square always seem blind to how popular that scene is?
 
Yeah, and as my post reminded me - screw KH Cloud, make his dress downloadable! Why does Square always seem blind to how popular that scene is?

I just replayed that part of the game about an hour ago. Oh the nostalgia. If Cloud were to have a 'drag-Cloud' alternate costume, it should include its own EX-attack; one that involves motorcycles, snowboards and chocobos. :awesome:
 

Glaurung

Forgot the cutesy in my other pants. Sorry.
AKA
Mama Dragon
With the addition of ladies just on Cosmos' side, I can see the boys from Chaos' side feeling neglected and turning their coats :awesome:
 

ForceStealer

Double Growth
I'm sure Yunalesca could satisfy them :monster:

But that's true, with all these extra heroes...where are they gonna pull more villians from? Just minor enemies? That could be tough as a lot of the time minor enemies end up being not "all that bad" such as the Turks or Beatrix (who ends up being not bad at all, but she still just about kills the whole damn party)...
 

Glaurung

Forgot the cutesy in my other pants. Sorry.
AKA
Mama Dragon
Oh yes, Yunalesca. I forgot about her XD

Aside from the ladies, Cid Raines would be a nice addition.




He could poke some fun at Sephiroth's one wing, while he proudly displays his eight crystal wings :awesome:
 

ForceStealer

Double Growth
I was wondering who they'd put in as the villian for XIII, and Cid Raines seems the only logical choice. Maester MikaBarthandelus would be kinda lame. (About as lame as he was in the game, in fact :monster:)
 

Glaurung

Forgot the cutesy in my other pants. Sorry.
AKA
Mama Dragon
Having a huge monster that fills the entire screen is not cool until you reach the final battle.

Rosch's only power came from piloting the Prouclad, and Jihl's special power is "Drop Dead".


It has to be a sexy Cie'th hybrid, then :monster:
 
Last edited:

X-SOLDIER

Harbinger O Great Justice
AKA
X
EYertT9QzOvhW55Ga37Ot5G29VH734Zj.jpg

Well, since I plan on picking up The 3rd Birthday, I'm pretty sure I'll be rocking a team of "Aya Brea" and Cloud Strife. Man... I feel like I'm talking about a dream game from back when I first played Parasite Eve and FFVII with PE actually crossing into a Final Fantasy game (even if only in spirit).


X :neo:
 

Alessa Gillespie

a letter to my future self
AKA
Sansa Stark, Sweet Bro, Feferi, tentacleTherapist, Nin, Aki, Catwoman, Shinjiro Aragaki, Terezi, Princess Bubblegum
hahahaha
But I would prefer me in this game, and not Tifa =/
because everyone knows what a major character Genesis was in the original game. :awesome:
 

Winter

8ad 8r8k
AKA
oddishness, like vines, azula, femshep, winter
I wish they would put white mages in Fighting games

even though it doesn't make sense





they could potentially kick ass :sadpanda:

OH WELL I HAVE LIGHTNING FAP FAP FAP
 

Dark and Divine

Pro Adventurer
AKA
D&D
I would prefer of one could make teams of three characters instead of just two. :sadpanda:

I guess I'll have to wait for Dissida 024 and 1/2, then. :monster:
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Does anyone know if this is true? A commenter on our new article found this out. Here's the comment.

If you purchase Kingdom Hearts Birth by Sleep Final Mix, you will receive a code to download a costume for Cloud in Dissidia Duodecim 012, that will change his appearance to look like Kingdom Hearts Cloud.

http://www.famitsu.com/news/201009/images/00033553/rv5rjs34K163qIxWnWHlx852F9H3Ck66.html

http://www.famitsu.com/news/201009/images/00033598/EYertT9QzOvhW55Ga37Ot5G29VH734Zj.html

http://www.famitsu.com/news/201009/images/00033598/Qz9ID43qRqCJDsNs9HNptT5b8CKvcna8.html

Do those links confirm that?
 

Strangelove

AI Researcher
AKA
hitoshura
Interview with Tetsuya Nomura (creative producer/character designer) and Mitsunori Takahashi (director).

- The meaning of 'Duodecim'
N: It means '12' in Latin. DFF was the 13th battle and marked the end of the gods' battle, but this time we're covering the 12th battle before that one so it was named with that meaning in mind. It has other meanings to the development staff.
T: '012' fitted extremely well with the content of the game, but that's a spoiler so I can't talk about it now (laughs). Just remember that it has meaning.

- The Concept of the Game
T: The previous game was for the 20th anniversary, so we're keeping that celebratory feeling. We'd like for many people to play it, so

Lightning's illustration was based on an unreleased picture drawn for FFXIII. It was the first time Nomura had drawn the Blaze Edge, which was difficult with all the small parts. Kain's was originally drawn from a diagonal angle, but since the impression from Amano's original drawing was so strong he redrew it. He was going to show his eyes at first, but the staff told him they would have him take off his helmet for his EX Burst so to hide his eyes in his illustration.

- Selecting the New Characters, Kain to Lightning
N: I said Kain would be a dead cert if we had the chance to make a sequel. Since I wanted to see how a dragoon's jumping would look in DFF. That was my only request, I left the rest to Takahashi and the rest of the staff.
T: Lightning was included since she's from the latest FF title. There are more new characters, but the space limitations of a UMD are harsh and I can't say for definite. All the original's characters are present.
N: Unlike the first game it won't be the same number, or one character from each game, but it's not something as small as 3 or 4. It'll be a good number, so please look forward to the follow up reports.

T: We're not just selecting characters at random, but focusing on giving them a different feel when playing and on character popularity.
N: The next new character to be revealed was one that Takahashi said, “if you don't add this character I'm not making the sequel!”

T: The EX Mode is an ultimate attack, and Assist is more something you use little by little. The Assist gauge will fill up even if an attack doesn't hit, and will decrease as time goes by. You'll receive the benefit by being aggressive with it. There's also a new system that symbolises how EX Mode and Assist oppose each other.

- Do you have a choice in what attack Assist Characters use?
T: You can select the character, but the attacks are set. We're focusing on bringing out the personality of the characters.


T: There's no character [from the first game] that hasn't been retuned, and most of the characters have new abilities. Frioniel in particular has changed. Every character has a new '3P Colour' costume. The motif was on having an impact and greatly changing the feel. Look out for Garland's especially (laughs).
N: Some of the new costumes are based on Amano's illustrations, and they're interesting with some surprising references. Some of the second costumes from the first game have also been slightly touched up or reworked.

T: In addition to new [equipment and accessories], we've redone the balance on others. The inclusion of the Assist system has had an impact on the equipment.

T: All the previous game's are included, and there's new ones. There's several more apart from FFXIII's Orphan's Cradle, and we've added the same number as the amount of new characters.

- Do the maps have any connection to the new characters?
T: I can't really say (laughs). We didn't just pick any old locations.

- We heard a remix of 'Blinded by Light'
T: It's still been worked on, but we might include nearly double the number of tracks that the first game had.

- Carrying over save data
T: You will be able to, but there's things which touch on the heart of the new system, so I can't go into detail on it just yet. We're not just trying to do the same things as with the last game but to have a title with something new to enjoy, so there's parts that will carry over and parts that won't. We're still looking into how much to carry over.
N: There's definitely going to be elements that can be carried over, so I hope people who didn't play the original will play the Ultimate Hits version while they wait.

T: [In the TGS demo] there's three difficulty settings, so people playing for the first time or beginners should pick Intro Mode. The summon system has been taken out of the demo, but it will of course be in the final game with new summons as well.

- In the demo you could select an RPG style command control.
T: It's a complete renewal of the original game's command battle system. In the first game it was difficult, but we've lowered the hurdle on it and worked on the AI, so people who only play RPGs can play it as well. It has kind of a RTS feel to it as well.

- Final message
T: As a sequel, we're working towards making it so even people who played the original game can experience something new playing it. There's still more information to come so I'd be glad if people would speculate about it during the wait. And please look forward to seeing the new characters.
 
Quote:
- The meaning of 'Duodecim'
N: It means '12' in Latin. DFF was the 13th battle and marked the end of the gods' battle, but this time we're covering the 12th battle before that one so it was named with that meaning in mind. It has other meanings to the development staff.

Then it is as most of us probably suspected. We should be seeing a game with a darker tone; more of the villains actually winning the battles. While that will be kinda interesting to see, at face value this approach makes me skeptic. What could possibly be achieved by the end of this 12th battle?
 

Strangelove

AI Researcher
AKA
hitoshura
Then it is as most of us probably suspected. We should be seeing a game with a darker tone; more of the villains actually winning the battles. While that will be kinda interesting to see, at face value this approach makes me skeptic. What could possibly be achieved by the end of this 12th battle?
Something leading to or inspiring Cosmos's plan in the first game, maybe?
 
Top Bottom