Do you think this cows had enough milking?

Cat Rage Room

Great Old One
AKA
Mog
I just like having control. I don't like sitting and watching. I'm a very hands on sort of guy, and I like being able to manage and direct things in the gameplay, and when appropiate, the story. I don't like a lot of cutscenes, and I like the plot to be interweaved into the actual game. Games like Morrowind do a fantastic job of this.

I'm content to agree to disagree, though.
 

Gym Leader Devil

True Master of the Dark-type (suck it Piers)
AKA
So many names
See I don't mind large volumes of cutscenes in a game so much if they're good cutscenes relevant to the plot, and the gameplay that comes between is also substantial and enjoyable. Now, as has been said FFXII did allow a more traditional playstyle for the party, but its like stepping stones. Here we have a game where you control everyone in the party turn by turn. Here we have a game where you could do that, or you could use our shiny new system to foist control of others off on AI (this is best to continue in the future imo, since it could satisfy both camps of control). And then we have a game where AI controlled party members is mandatory. Stepping stones, man.
 

DLPB

Banned Flunky
AKA
Seifer Almasy, DanielReturns
My nightmare is them doing the same thing with a FFVII remake instead of using a battle system like the original or X had.

I am getting restless about that too....believe me. But there are ways to make FF7 better with the PC version without sacrificing the game, for example, making the enemies harder, and by utilising the system better (forcing the player to find weaknesses and exploit)

all of these things can now be done with editors and I intend to, because when a remake does arrive I can see what you mention happening...
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
My nightmare is having an FF7 remake with the same dull combat. But hey, everyone WANTS it to be the same just with pretty graphics hurr.
 

Gym Leader Devil

True Master of the Dark-type (suck it Piers)
AKA
So many names
I don't want it to be exactly the same combat exactly. I'm all in favor or implementing some of the things we saw in FFX, like switching party members mid-battle, being able to completely customize the party for combat instead of Cloud always being there, and being able to attack normally even when the Limit Gauge is full so that it can be saved for later use. Changing weapons mid-battle would be complicated horribly by the materia system, so that'd have to be left out unless we could swap accessories in mid-battle. And I really do like the concept from XIII of the ATB gauge being sectioned off and possible to use varying portions of it for different effects, this could perhaps be used to pare down the materia system somewhat (for instance, instead of having a ton of command materia, you have a few general types that can do different related commands depending on how full the ATB gauge is). I know its not as radical as FFXIII's differences in battle system, but it would update the possibilities in combat appreciably from the OG.
 

DLPB

Banned Flunky
AKA
Seifer Almasy, DanielReturns
My nightmare is having an FF7 remake with the same dull combat. But hey, everyone WANTS it to be the same just with pretty graphics hurr.

No I actually do want things changing, but not things that will ruin it. This is what I think can work (just my opinion here)

1. Battle system remains the same. However, enemies are unforgiving. if an enemy is weak against holy, you can exploit this enemy with alexander-elemental attack and make the battle far easier, otherwise its a lot more difficult. Enemies are harder with more HP and attack strength; unforgiving if you do not have the correct armours. Grinding is a tad easier. Sense materia becomes the most important materia because with it you find an enemies weakness and unlike the original you do have to exploit it. Relentlessly attacking will only work with few enemies.

2. Gold saucer has updated games....around 10-20 more than we had originally, with a choice of "classic" old graphics for the originals. More areas in the gold saucer too other than wonder, chocobo etc. The chocobo races need a full overhaul also, away from the rather basicness that currently exists.

3. Graphics overhaul yes. But not adding ANY more cutscenes or visuals that were not there before (aside from Gold Saucer). Now I get flamed a lot for saying this but I am going to say it: Final Fantasy VII is a good story that does not often question your suspension of disbelief, the given world is pretty well managed (Apart from cait sith imho). This next point ties in with this and graphics: Under no circumstances should a remake attempt to hve out of control physics, like cloud flying at sephiroth defying gravity, as this weakens the impact of Sephiroth's strength. Under no circumstance should a remake make silly drawn out fights or scenes. When Sephiroth kills those 2 soldiers, or attacks tifa, that was DRAMATIC because it was 1 slash over. That is good. having him fight for 5 minutes like AC, weakens the dramatic tension.

4. Increased realism. By this I mean blood, and an emphsis on real suffering properly portrayed. For example, when sephiroth slashes those soliders in Niblheim, my way would be them screaming, blood, and neck slashed. We don't have to see the actual cut, so it remains a 15 or less, but the drama is much heightened by this.

5. More materia, possibly based on water, holy, wind that were much missed in the original aside from 1 summon for each.

6. New soundtrack should have black mages and orchestral and piano pieces to make up 1 alteranate soundtrack with the option to use the original music in the config.

7. Voice acting option to be disabled in config

8. 2D system kept (apart from battles and world map). I know most people want this to be full 3D but I don't.

9. Translation overhaul

10. Cait Sith removed and replaced with a Shinra Employee under Reeves orders (please nooo flaming me. I know some of you love that bouncing White git.)

Those are some off the top of my head....

:awesome:
 
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Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
My nightmare is having an FF7 remake with the same dull combat. But hey, everyone WANTS it to be the same just with pretty graphics hurr.

To be honest, what could S-E do? They seriously seem stuck in the same rut. What battle system could they possibly conceive of for FFVII that would be good and new?

FFXIII's battle system is basically ATB except shinier, and with AI and the "Paradigm Shift" crap.

I seriously don't know what could be done.

In regards to FFXII, that's what I love about it. You can play around with gambits OR...do it all yourself. It's all about freedom, man. If you want to be a control freak and do everything yourself, it lets you. If you like to program and see your pawns characters act on their own and see if you can make them do cool shit, that's an option too.

FFXII was just cool like that.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Whatever I would implement to the combat would make fans cry like babies because their precious FF7 had been changed in some godawful way that wasn't true to FF! Bah.

Mako you and have been through this topic before on msn.
 

Strangelove

AI Researcher
AKA
hitoshura
1. Battle system remains the same. However, enemies are unforgiving. if an enemy is weak against holy, you can exploit this enemy with alexander-elemental attack and make the battle far easier, otherwise its a lot more difficult. Enemies are harder with more HP and attack strength; unforgiving if you do not have the correct armours. Grinding is a tad easier. Sense materia becomes the most important materia because with it you find an enemies weakness and unlike the original you do have to exploit it. Relentlessly attacking will only work with few enemies.
See also: Shin Megami Tensei series and spin-offs.
 

DLPB

Banned Flunky
AKA
Seifer Almasy, DanielReturns
See also: Shin Megami Tensei series and spin-offs.

The good news is that that proposal can already be done with the PC FF7 and I am really looking forward to doing it....but a remake I think could do that without damaging the original and without alienating the old fans...

What we will get instead though is prob a hack and slash FFXIII system and everyone saying "they ruined it"
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Battle system remains the same?

Yeah, that's what the game needs. Meh. FF7's combat is the weakest in the series. I'd be ok with it being similar to X, but fuck I'm sick of this turn based crap.
 

DLPB

Banned Flunky
AKA
Seifer Almasy, DanielReturns
Battle system remains the same?

Yeah, that's what the game needs. Meh. FF7's combat is the weakest in the series. I'd be ok with it being similar to X, but fuck I'm sick of this turn based crap.

I would be willing to have an FFX system....but it would have to be done right, and if you are making a remake, I think lots of people would exoect no interference with the core gameplay and story (prob why cait creates such a backlash when I suggest removal)
 

Gym Leader Devil

True Master of the Dark-type (suck it Piers)
AKA
So many names
Note to everyone, I wouldn't cry and say they ruined FFVII if they did implement a XIII style battle system. I just wouldn't play it. It's not that that particular form of battle system is absolutely necessary for me to love FFVII due to some nostalgia issues or a desire to keep it pure. It's simply that I hate that style of control. I'd go with Paradox's statements concerning XII, if you want to have that style, by all means, but make it optional. Let us have the freedom to decide if we want it one way or the other.

And I still think the stuff I mentioned from X would be a nice touch, whether you used the old system or the new one to control the party. It'd still be nice to be able to kick Cloud out of the battle party (with him still appearing in towns and on the world map as the player's means of exploring/interacting) and let the others catch up, leveling wise, switch party members in mid battle, etc whether it was an AI party or a player controlled party.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
I would be willing to have an FFX system....but it would have to be done right, and if you are making a remake, I think lots of people would exoect no interference with the core gameplay and story (prob why cait creates such a backlash when I suggest removal)

People that expect there to be no changes to the gameplay after more than a decade are idiots.
 

looneymoon

they/them
AKA
Rishi
I didn't think much of FF7's gameplay in the first place. Seriously, 4x cut, limit breaks, heal materia and Knights of the Round = game won. If the battle system didn't offer anything different from the OG, there'd be no reason to play a remake. I'd just watch the pretty graphics on youtube or something.
 

DLPB

Banned Flunky
AKA
Seifer Almasy, DanielReturns
I didn't think much of FF7's gameplay in the first place. Seriously, 4x cut, limit breaks, heal materia and Knights of the Round = game won. If the battle system didn't offer anything different from the OG, there'd be no reason to play a remake. I'd just watch the pretty graphics on youtube or something.

That isn't a flaw with the system but with the implementation of it.
 

looneymoon

they/them
AKA
Rishi
That isn't a flaw with the system but with the implementation of it.

I never really felt the urge to beat the hard optional bosses either, the ones that require some sort of strategy. The only reason I eventually did was to prove that I could, it's not like I had a awesome fun-loving time doing it.

To be quite frank, the only reason I get SO into most FF battle systems is my OCD need to complete everything when playing games (especially RPGs). This pretty much applies to all FF games. I don't really like that style of gameplay, but sometimes I focus on it more than I would if it wasn't for the whole completion for completion's sake element. There's some motive behind it, I find I don't play the FF games for the sake of playing them. Tactics and XII are the only FFs off the top of my head which I'd pick up and play with no ulterior motive.
 

Dashell

SMILE!
AKA
Sonique, Quexinos, Pinkie Pie, Derpy Hooves
Note to everyone, I wouldn't cry and say they ruined FFVII if they did implement a XIII style battle system.
I would, that's my god given right as an American.
 

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
You cry about most things, so we wouldn't really be surprised.
 

Cat Rage Room

Great Old One
AKA
Mog
I have to say, if I didn't like both the gameplay and the story of the FF series, I wouldn't have gotten into the series at all. FFV and FFX-2 remain near my favorite video game gameplay styles of all time.
 

Dashell

SMILE!
AKA
Sonique, Quexinos, Pinkie Pie, Derpy Hooves
The first FF I played was 10, so I was taken a bit off guard by 10-2's battle system, but i learned to really like that style... hence I played FFVII and other games that I never finished.
 

Lord Noctis

Harbinger of Darkness
AKA
Caius Ballad
I wouldn't really mind either way...They could keep it the same, make it CC-style, whatever...I'd personally still love it and get addicted all over again, I bet.

...But this is coming from someone who enjoyed DoC and liked AC[C], so...


Nothing wrong with liking ACC.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
Goody.

I've only recently started to actually read the forums...Was rather surprised by the number of folks who seem to dislike the majority of the Compilation, so I'm a little shy. :S

I guess I'm one of those fans who's just happy to have more, no matter what.

[Though I will admit the original AC was...Disappointing. Especially after the...What? 3-4 years of hype and waiting? Sheesh.]

FFXIII has fans. That should make you lose any semblance of self consciousness in liking the Compilation. So its okay. :monster:
 
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