E3 Predictions / Hopes

Pixel

The Pixie King
E3 is just 2 months away, and it is almost certain that FFVII will be there. What are your predictions or expectations?

Apart from the obvious trailer and seeing a few more characters, I'd love them to paint Avalanche graffiti around the convention centre. I think that would be awesome viral marketting.
 

Roger

He/him
AKA
Minato
Predicting a new trailer that includes Tifa and Aerith. Half-expect Sephiroth as well even thought he shouldn't appear in the first part of the game by most peoples estimates.

Hoping for new areas in Midgar.
 

Geostigma

Pro Adventurer
AKA
gabe
Predicting a new trailer that includes Tifa and Aerith. Half-expect Sephiroth as well even thought he shouldn't appear in the first part of the game by most peoples estimates.

Hoping for new areas in Midgar.

Yeah if there is a Sephiroth nod it will probably be a super quick shot of the standing in flames shot that instantly cuts to black at the end of the trailer.
 

AvecAloes

Donator
For some reason, part of me doubts a full on "SEPHIROTH" shot at this stage, and while it may seem safe to guess that they'd do that "Sephy in flames" thing (again), I really hope that's not what they do. It was cool to see it beautifully rendered....but we've already seen it.

I'd love to see Aerith do Healing Wind, and Tifa doing a chain of her LBs.
 

Mayo Master

Pro Adventurer
IMO a very good PR move would be a shot of Cloud, Tifa and Aerith in their respective alternate outfits of the cross-dressing scene.
Or a playable demo of the first Bombing Mission.
 
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Tennyo

Higher Further Faster
These are all cool ideas, but to be honest I'm not expecting much. SE is really pushing XV right now, and I feel like throwing more Remake stuff at us might take away from that. If we do get any Remake stuff at all I can't imagine it will be much. Maybe just a shot of Aerith and Tifa at most. Maybe extra Biggs, Wedge, and Jessie.
 

Tashasaurous

Tash for Short
AKA
Sailor Moon, Mini Moon, Hotaru, Cardcaptor Sakura, Meilin, Xion, Kairi, Aqua, Tifa, Aerith, Yuffie, Elena, Misty, May, Dawn, Casey, Fiona, Ellie
I'm actually scared to see the shot on how Reno and the other Turks would look like.

Then again, the remake might give us the change to collect different outfits for Cloud and the others(except Red XIII, though give him a different set of earrings) as well as different weapons.

Then again, that's unlikely.

I think they're might be shot of the Church in the Slums or something.
 

hian

Purist
I'm kinda thinking we won't get anything. SE is on a roll with FFXV and so I don't think they'll want to shift focus from that unto FFVIIR.Would be nice with a new trailer though.


I've said it before and I'll say it again, but I think once I see some actual non-Midgar game-play from what would have been the world-map in the original is when I'll know whether I'll enjoy this game or not because that will be indicative of how the plan to structure exploration and tying the various locations together.


If they're making several separate titles, with locations set up similar to FFX, XII and XIII that probably entails little to no chance of revisitting older locations, vehicle/chocobo exploration etc. and that would literally be the final nail in the coffin for me personally. I'm not looking to play an Uncharted-esque version of FFVII.
 

Tennyo

Higher Further Faster
Maybe there will be a demo available with the release of XV? That would be pretty neat.
 

Channy

Bad Habit
AKA
Ruby Rose, Lucy
I think getting a demo with XV is fairly likely... maybe? Depends on how far along they are with the first piece. But, as much as on a roll they are with XV, I think we have a good chance of seeing something. Even if it's just more Midgar, Cloud, Barret, etc... What I'd actually like to see and is possible knowing them, for them to tease Aerith and Tifa silhouettes/profiles.. Like maybe Cloud falling in the church and his blurry vision is sharpening on a figure hovering over him, no more than a pink dress and brown hair... Or Barret and Cloud walking into Seventh Heaven and a busty figure stands behind the bar counter, turning slowly to greet them, her dolphin ponytail swaying behind her...

SE are pretty good at playing the teasing game. :monster:
 

Splintered

unsavory tart
My prediction is the same as every year that I will be disappointed and so far I've been pretty on point.

(just kidding maybe, I think like XV, FF:VII Remake will go on a media hiatus as they focus on FFXV and Kingdom Hearts III as they should)
 

ForceStealer

Double Growth
If they're making several separate titles, with locations set up similar to FFX, XII and XIII that probably entails little to no chance of revisitting older locations, vehicle/chocobo exploration etc. and that would literally be the final nail in the coffin for me personally. I'm not looking to play an Uncharted-esque version of FFVII.

I backtracked in FFXII quite a bit.
 

Geostigma

Pro Adventurer
AKA
gabe
If they're making several separate titles, with locations set up similar to FFX, XII and XIII that probably entails little to no chance of revisitting older locations, vehicle/chocobo exploration etc. and that would literally be the final nail in the coffin for me personally. I'm not looking to play an Uncharted-esque version of FFVII.

I backtracked in FFXII quite a bit.

Yeah I was gonna say FF12 give's a lot of incentive to go back to different locations. Especially the various plains that are effected by Seasons and the time you enter them.

Plus all the of the Esper fights in each zone that were legitimately difficult in quite a few, or were previously inaccessible earlier in the game.

As far as world design goes FF12 was very much metroidvania-ish and really gives you great reason to explore the world thoroughly.
 

hian

Purist
If they're making several separate titles, with locations set up similar to FFX, XII and XIII that probably entails little to no chance of revisitting older locations, vehicle/chocobo exploration etc. and that would literally be the final nail in the coffin for me personally. I'm not looking to play an Uncharted-esque version of FFVII.

I backtracked in FFXII quite a bit.

Which is a moot point because as I clearly said
"If they're making several separate titles"

How many locations from XIII carried over to XIII-2 or Lightning Returns in any meaningful sense what so ever?

There is nothing wrong with the level lay-out in FFX, FFXII or FFXIII as stand-alone games.
FFVIIR is not going to be a stand-alone game though, so that throws everything about that level design out the window, unless each game will contain the entirety of the world in it to begin with - or unless there is a forced install set-up with each title having the world loaded not from the disks, but from the console hard-drive.
Those are viable options of course, but if we see a new trailer of Cloud running around in a world that's obviously not open, with no world-map in sight either, chances are we're looking at a traditional level-structure for the game akin to your average 3rd person action adventure, with each location tied together purely by smaller maps.
Thich increases the likelihood of there being little back-tracking or world-exploration since once you transition the next title, everything from the previous games (probably with the exception of stats, equipment etc) will be left behind.
 
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Fangu

Great Old One
You said, or made it look like you're saying, that XII set up little to no chance of revisiting old locations, chocobo exploration(...) etc. XII has both. You can literally backtrack the whole thing on foot, minus the Draklor Laboratories, the Leviathan and the Royal Palace. You can't really compare XII with X and XIII in terms of level design.

Also, there are several locations in XIII-2 from XIII. They're just really hard to spot because they look so different.

Lightning Returns though had... none?

I do see your point, just nit-picking your examples :monster:
 

Kionae

Pro Adventurer
AKA
Desha
Well, I don't know about the rest of you, but I'm looking forward to the big, bold letters at the end of the trailer saying "Coming March 2017". ;)

Hey... I can hope.
 

hian

Purist
You said, or made it look like you're saying, that XII set up little to no chance of revisiting old locations, chocobo exploration(...) etc. XII has both. You can literally backtrack the whole thing on foot, minus the Draklor Laboratories, the Leviathan and the Royal Palace. You can't really compare XII with X and XIII in terms of level design.

Also, there are several locations in XIII-2 from XIII. They're just really hard to spot because they look so different.

Lightning Returns though had... none?

I do see your point, just nit-picking your examples :monster:

Again, I said - If they're making several separate titles, with locations set up similar to FFX, XII and XIII, that probably entails little to no chance of revisitting older locations, vehicle/chocobo exploration etc.

If they're making several separate titles is the qualifier for the entire sentence that follows. I'm not sure how I could have made it any clearer than that.

Also, XII is perfectly comparable to X and XIII in the context of what I was saying, in that although lay-outs and approach is different, the fundamental design principle of them is exactly the same.
That is to say - it's not an open world, and it does not feature an abstraction such as the world-map to convey traveling between locations.

Nit-picking my examples when my examples where not examples of games where you cannot back-track is not a nit-pick - it's just... I don't know, a misunderstanding?

All of those titles feature the possibility of back-tracking to earlier locations. I'm fully aware of this.
The point here is that, again, they are stand-alone titles, which FFVIIR will not be - It will literally be several stand-alone games according to the developers, and for that reason going for the same level design as these three earlier titles poses a problem.

Namely that for back-tracking to work between locations of the games, either all previously visited locations must be included in each new disk, or there must be some install feature which will allow each new titles to read the old map-files off of the console.
Because that's a lot of work, it's reasonable to assume that if they've gone for this kind of level design, then locations we visit in part 1, probably won't be feature in part 2 etc.

If however, we see glimpses of an open world, this essentially means that they've gone ahead and designed the world first - meaning that if they're going through all that effort, it's pretty clear that at some point we'll get to explore it fully with back-tracking an all.

Now, they could still do the non-open style of earlier games with the install HD solution, or putting all the locations on each disks, but that simply seems unlikely because it presents so much more work that you have to do if you've already opted for a much simpler world-structure to begin with.

In simple terms :
if they're playing it lazy with the world-structure, we shouldn't expect to see cross-installment exploration.
If they're going to full mile however, it would be madness of them not to implement it.
 

Mayo Master

Pro Adventurer
When I was thinking of organizing FF7: R in several installments, I thought of arranging it in a 4-parts structure as follows:
- Part 1: Midgar
- Part 2: beginning on the way to Kalm and ending at the Temple of the Ancients
- Part 3: beginning on the way to Bone Village and ending at the Northern Crater
- Part 4: beginning when Tifa wakes in Junon and going to the end of the game.

I think that if the installments follow that, then there is minimal need for backtracking in environments presented in an earlier installment. In the OG, we don't really go back to Midgar till very late in the game - what would be Part 4 in the example above. So the corresponding Midgar environments for Part 4 could be overhauled. Part 2 and Part 4 could have a layout like FF XII and allow for backtracking, but between these two parts the Meteor is summoned and the world changes. Part 3 has more a "corridor like" (FF X, FF XIII) structure to it, and plot-wise I don't see the need for backtracking when the player is engaged in that part of the story.

What I also wonder is if, with the several installments of FF7: R, how they will gradually try to improve it technically and include new gameplay elements. I was thinking of some kind of possibility of a backward compatibility between installments, say you'd load a FF7:R-2 save on a FF7:R-1 disc if you want to backtrack to Midgar, but I don't think that has ever been done before (I also wonder about "forward" compatibility regarding export/import of saves from one installment to the next). I suspect that making that sort of backward compatibility would hinder making progress on technical aspects of the game as the installments are released, with the risk of getting the final installment technically dated.
 

Lulcielid

Eyes of the Lord
AKA
Lulcy
FFVIIRemake gameplay trailer (1:30) with some new cutscenes (1: 30 at most), a 3:00 mins trailer at most. S.E will be giving a big focus to FFXV.
 

Channy

Bad Habit
AKA
Ruby Rose, Lucy
It boggles my mind that people are still expecting/wanting the first part to be just Midgar. Considering they said each part will be full 30-60 hrs of gameplay games, Midgar, even seriously expanded and explored Midgar, would still fall short of that considering you can get out of Midgar in the original in like 3 hours. :monster:
 

Mayo Master

Pro Adventurer
It boggles my mind that people are still expecting/wanting the first part to be just Midgar. Considering they said each part will be full 30-60 hrs of gameplay games, Midgar, even seriously expanded and explored Midgar, would still fall short of that considering you can get out of Midgar in the original in like 3 hours. :monster:
It depends how you set it. If you arrange Midgar as an urban sandbox, I'm sure you can expand the gameplay to 40+ hours easily.
Besides, with respect to the timing you mentioned for the OG, that's pretty much rushing through. I admit, I'm one of the odd folks who doesn't have any interest in speedruns. I should probably introduce the concept of "slowruns" (not grinding, mind), where you take the time to wander, appreciate the environments, and not go straight to the next objective :monster:
 
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