Picked up this game for free as a bonus on my Xbox One bundle! Quick thoughts on my first 5 hours in the game:
Opening movie is great. Ron Perlman big dick OG.
Character creation isn't incredibly intuitive at first glance. I've seen better forms of sliders/adjustments. Much, much better diversity of appearance options, though. Fumbling around with presets made my young female redhead married to an old wrinkled dude. Uh, emergent story whoops. lol
Oh, and body build adjustments. Love love love love.
Voice options are good, performance is solid. On-the-fly conversation prompts makes things great. Endless stream of constantly-repeated "Hey, you"s? Less so. Still, this sort of real-time persistence in conversations would have been less effective if the voice options weren't there.
Graphically it looks like the update it needed to be. The palette is much improved, though the lighting doesn't quite do a whole lot for me. Outfits look vastly better out of the gate and faces look so far and away better than any previous Gamebryo game.
I went with "Sydney" for my character's name, which checked out in the voice generation. Apparerntly I hear there are some gems, like "Fuckface" and "Furiosa".
Animations are still a bit wooden but there's more expressiveness here and there which is a godsend, otherwise we would be so far into the Uncanny Mariana Trench
I like how the settlement building and item crafting/modifying systems are just... there, with little fanfare. They're also much, much more intuitive and easy-bake than the character creator, thank goodness. Lots of potential, though I'll see how far it holds my interest.
Codsworth is an incredibly endearing character, which bodes well for companion writing.
Combat system seems by-the-numbers as before, despite the revamped VATS. Lockpicking minigame exactly as it was before. A lot of old familiar retreaded ground in this aspect. Mod system will spruce things up, though. Really looking forward to breaking out sweet combos. I also like how they've tied sprint to VATS meter. Makes perfect sense.
Like the new radio tracks (the incredibly socially awkward DJ is fucking hilarious) but boy there's a lot of reused stuff. I guess I was used to the shift between 3 and NV having completely different playlists
Questing seems fine, but I haven't really been given any real sense of urgency out of the gates with the plot. Out of all of them so far, Fallout 3 still has my vote for the best opening sequence in the series - it takes its time to establish the relationships between the characters, establishes the sort of life that happens in the Vault, and gives an air of mystery and intrigue which escalates into action with the perfect tone to go with. Fallout 4's prologue just feels far too short for me to start caring about the family that my character is a part of, and assumes I'll care about it just because it's part of the plot. I suspect this is a concession for those who want blank slate characters with backstories that they can easily fill in the blanks with something else.
tl;dr it feels like an iterative update on the Fallout series so far. I think it's a solid 9 but for me anything higher would be generous. Most of the improvements I've come across so far haven't shaken up the formula or broken wholly new ground. It's the entry for this generation that it needed to be.