Nah, it's almost certainly kaput now. LolIt also basically confirms that the Buster Sword cross-guard theory is kapoot, as Zack in the flashback is shown wielding the Buster Sword with the steel bolt cross-guard, no gold parts unfortunately? (unless one wants to now theorize that Zack modified the Buster Sword while he and Cloud were on the run for almost a year).
Definitely some interesting changes at work here from the original. Aerith now knows rather definitively what fate befell Zack, and unless she's less perceptive than we should expect of her, she must suspect Cloud was involved in that somehow, some way. It will be interesting to see how that's explored going forward.
Though like MelodicEnigma, since none of the flashback visions Aerith experiences (assuming the second post-final boss battle one is non-diegetic) actually show Zack's death itself, I agree there's likely still going to be some denial going on, even with the likely additions/changes to the eventual Gongaga scenario.Definitely some interesting changes at work here from the original. Aerith now knows rather definitively what fate befell Zack, and unless she's less perceptive than we should expect of her, she must suspect Cloud was involved in that somehow, some way. It will be interesting to see how that's explored going forward.
I'm still hoping for the second installment to end with Meteor being summoned/the WEAPONs being woken up, since like Vyzzuvazzadth has argued, I think it would work best structurally both in terms of narrative and gameplay (with the final installment occurring in a post-meteor summon world, showing how the Meteor in the sky has affected the world).Also, I now strongly suspect the second installment of this remake to end right afterAerith's request for help from the others at the end here seems written with the intention that it mirror Cloud's request for help from his comrades at the end of the original game's Disc 1.Aerith's death.
So the whole Zack ending....did he really die tho? It just doesnt seem like it.
Actually she only sees Zack pulling Cloud along after his big battle with the grunt army. She doesn't actually see his death itself.In OG FFVII, Zack is carrying Cloud before the 3 MPs catch up to him, and he ditches Cloud before getting shot. That's why FFVII-R showed that vision to Aerith. Apparently, the Whispers witnessed that event, unseen by everyone else, and then passed that knowledge to her. So she's aware now that Zack is dead and seemingly connected to Cloud. Hence her look of shock.
In OG FFVII, Zack is carrying Cloud before the 3 MPs catch up to him, and he ditches Cloud before getting shot. That's why FFVII-R showed that vision to Aerith. Apparently, the Whispers witnessed that event, unseen by everyone else, and then passed that knowledge to her. So she's aware now that Zack is dead and seemingly connected to Cloud. Hence her look of shock.
The problem I have with all this is that it further complicates what was already a twisty-turny story, and it remains to be seen if it was really all that necessary - especially since Kitase wants this game to help make FFVII a game for future generations. At a certain point of convolution, you start losing people (and god help us if this does end up being some big meta alternate universe deal). I don’t want the SAME game that was released in 1997, but I don’t want them to go full Eva Rebuild with it in the name of “keeping things interesting,” either. FFVII’s plot is already plenty interesting.
I say this, even though I’m personally fine with Sephiroth hijacking some aspect of the Planet or whatever to manipulate events in his favour. That tracks with the original plot, even if it’s not strictly necessary. I think the only thing that doesn’t sit right with me are these weird flash-forwards that Cloud gets - Sephiroth showing HIS plans (meteor) and past events is one thing, but I’m just not a fan of pre-destination stories where everything that will be is set in stone to the point where people can be shown glimpses of what will happen.