On the otherhand, every other appearance she has made since the original has increasingly flanderized her to the point where she has become a completely different character.
On the otherhand, every other appearance she has made since the original has increasingly flanderized her to the point where she has become a completely different character.
Isn't that arguably more due to every other appearance she has had in other titles (besides CC, which as you said most can agree she was written well/acceptably) being extremely minor/limited roles in terms of narrative capacity. Like in AC/C she was basically a ghost/memory, so there was/is not much room/place to showcase her streetwise nature. And her KH appearances definitely simplify her character traits but no more so than any of the other Square Enix and Disney characters are limited to in their characterization (like there's no way you can compare the level of depth The Beast's character had in KH compared to the original Beauty & The Beast film). And BC basically only has her cameo in few chapters right?
So isn't most of her "flanderization" due to having a limited role, which obviously won't be an issue in the Remake, rather than a deliberate reinterpretation of her character on the part of Square Enix's writers?
I also wonder how simply having a more accurate translation might affect people's perspectives of characters. Like Kefka was arguably better received in the West compared to his lukewarm reception in Japan because his localization spiced up/gave his character more flavor.
Mog said:The Slums, oh, the slums! Seriously, SE aimed at the ‘fantasy world version of the ghetto’ target and hit it dead on. Drunks, prostitutes, badasses, poor kids, and gangsters, you have it all, here. What I really liked about it though, is the atmosphere.
I’m sitting here typing this, and there are a lot of ‘dangerous place’ like towns and cities in RPGs, but FF7 is the only game that to me, has actually nailed the atmosphere of the slums being a dangerous, dirty, and shady place. It could be the music, Under the Rotting Pizza, which remains one of my favorite songs in the entire OST, but I also feel is the dialogue and the attitude of the inhabitants. Unlike a lot of RPGs, they don’t go around ‘WAH I’M SO HUNGRY AND POOR’, no, they act more like actual inhabitants of the slum, and that’s angry. Angry at Shinra, angry at their circumstances, and generally just angry at everything. Another personality trait I noticed is also another realistic one, and that’s acceptance. It ties into what Cloud said; “I know… no one lives in the slums because they want to. It’s like this train. It can’t run anywhere except where its rails take it.”
A lot of the slum inhabitants just accept their lot in life and deal with it the best they can. They eat, sleep, play, work, and screw, doing the best with what they got, their own way. In that way, the slums stuck out to me as a real place, and I, playing Cloud, Barret, and Tifa almost felt ‘at home’ there because well, I guess it’s because we’re terrorists, but still. In a remake, please don’t neglect the slums. Hell, make it more expansive, and dare I say, longer.
Whatever you do though, don’t make it like you made the slums in Crisis Core. Because in CC you fucked them up.
-The music did not fit with a slum at all. Could you imagine this beat in your head walking down Watts or a New York slum or something? I want the music to accompany the mood of an undercover drug deal, somebody getting stabbed or a bum sleeping next to a kerosene fire, not dapper doo dan shit.
-You’re not supposed to see the sky in the Slums, ever. Not that it’s my decision to make, but the fact that you saw the BRIGHT BLUE SKY peeking out in the CC slums really killed the atmosphere. The original game flat out tells you that the Slums are super polluted and never sees daylight, and hell, Aerith also tells you that she’s never seen the sky. FF7 circumvented this brilliantly by having every camera angle in every location in the slums give the appearance of a dark, dank visuage. The ONLY think you should see when you look up is industrial pipes and Midgar’s asscrack. No sky. Ever.
-The inhabitants are too happy. You can’t really tell they’re living in a slum. I realize in the above I said the inhabitants deal, but in CC they’re downright elated. “I JUST GOT BACK FROM WALL MARKET DOO DAA DEE DOO” fuck that, you should be more worried about tetanus, bitch.
You're right that we probably don't have enough to go on yet with Aerith, but she is definitely off in CC. Whether that's supposed to be part of a deliberate transformation from when she was a little younger, an overly seraphic post-mortem mischaracterization, or just another example of how badly they fucked up the slums in CC ...
You're right that we probably don't have enough to go on yet with Aerith, but she is definitely off in CC. Whether that's supposed to be part of a deliberate transformation from when she was a little younger, an overly seraphic post-mortem mischaracterization, or just another example of how badly they fucked up the slums in CC ...
I'm going to say something that might be a bit controversial, but given Tabata's track record with female characters in the games he has directed I really can't shake the idea that he had at least a little to do with how she was portrayed in CC.
Thank you.That's a really fascinating analysis, Theo.
Also wasn't the all-male cast in FFXV something that originated from Nomura's insistence? Tabata even said back in 2014 “it’s not healthy to have a bias in genders", sounds like he was kinda limited with what he was able to work with in FFXV (in regards to female character writing/narrative significance).You're right that we probably don't have enough to go on yet with Aerith, but she is definitely off in CC. Whether that's supposed to be part of a deliberate transformation from when she was a little younger, an overly seraphic post-mortem mischaracterization, or just another example of how badly they fucked up the slums in CC ...
I'm going to say something that might be a bit controversial, but given Tabata's track record with female characters in the games he has directed I really can't shake the idea that he had at least a little to do with how she was portrayed in CC.
He strikes me as more well-rounded than he's given credit for there. Just looking at FFXV, you have a very different mix of female characters, and the traits of a successful Aerith are all there -- even if not in just one character.
Plus she was what... 15 back then? There's bound to be room for some shy insecurities and softness of her character then
You're right that we probably don't have enough to go on yet with Aerith, but she is definitely off in CC. Whether that's supposed to be part of a deliberate transformation from when she was a little younger, an overly seraphic post-mortem mischaracterization, or just another example of how badly they fucked up the slums in CC ...
I'm reminded of what Mog said several years ago in the first installment to his Fantastic Journey series:
Mog said:The Slums, oh, the slums! Seriously, SE aimed at the ‘fantasy world version of the ghetto’ target and hit it dead on. Drunks, prostitutes, badasses, poor kids, and gangsters, you have it all, here. What I really liked about it though, is the atmosphere.
I’m sitting here typing this, and there are a lot of ‘dangerous place’ like towns and cities in RPGs, but FF7 is the only game that to me, has actually nailed the atmosphere of the slums being a dangerous, dirty, and shady place. It could be the music, Under the Rotting Pizza, which remains one of my favorite songs in the entire OST, but I also feel is the dialogue and the attitude of the inhabitants. Unlike a lot of RPGs, they don’t go around ‘WAH I’M SO HUNGRY AND POOR’, no, they act more like actual inhabitants of the slum, and that’s angry. Angry at Shinra, angry at their circumstances, and generally just angry at everything. Another personality trait I noticed is also another realistic one, and that’s acceptance. It ties into what Cloud said; “I know… no one lives in the slums because they want to. It’s like this train. It can’t run anywhere except where its rails take it.”
A lot of the slum inhabitants just accept their lot in life and deal with it the best they can. They eat, sleep, play, work, and screw, doing the best with what they got, their own way. In that way, the slums stuck out to me as a real place, and I, playing Cloud, Barret, and Tifa almost felt ‘at home’ there because well, I guess it’s because we’re terrorists, but still. In a remake, please don’t neglect the slums. Hell, make it more expansive, and dare I say, longer.
Whatever you do though, don’t make it like you made the slums in Crisis Core. Because in CC you fucked them up.
-The music did not fit with a slum at all. Could you imagine this beat in your head walking down Watts or a New York slum or something? I want the music to accompany the mood of an undercover drug deal, somebody getting stabbed or a bum sleeping next to a kerosene fire, not dapper doo dan shit.
-You’re not supposed to see the sky in the Slums, ever. Not that it’s my decision to make, but the fact that you saw the BRIGHT BLUE SKY peeking out in the CC slums really killed the atmosphere. The original game flat out tells you that the Slums are super polluted and never sees daylight, and hell, Aerith also tells you that she’s never seen the sky. FF7 circumvented this brilliantly by having every camera angle in every location in the slums give the appearance of a dark, dank visuage. The ONLY think you should see when you look up is industrial pipes and Midgar’s asscrack. No sky. Ever.
-The inhabitants are too happy. You can’t really tell they’re living in a slum. I realize in the above I said the inhabitants deal, but in CC they’re downright elated. “I JUST GOT BACK FROM WALL MARKET DOO DAA DEE DOO” fuck that, you should be more worried about tetanus, bitch.
Also wasn't the all-male cast in FFXV something that originated from Nomura's insistence? Tabata even said back in 2014 “it’s not healthy to have a bias in genders", sounds like he was kinda limited with what he was able to work with in FFXV (in regards to female character writing/narrative significance).
http://www.ign.com/articles/2014/09/23/tgs-2014-final-fantasy-15-director-gender-bias-is-not-healthy
To me, Nostalgia can be about the little things. I actually had a really weirdly happy reaction to just seeing those little couches everywhere in ShinRa HQ.