FFVIII: The Dark Horse FF

Blade

That Man
AKA
Darkside-Ky/Mimeblade
I'd say Aerith (Dr. Ghast's daughter) dying at the hands of Dr. Ghast's psychotic foster-son whom we all know and love to hate is more of an Ass-pull than this.
 

Novus

Pro Adventurer
In terms of the actual canon storyline how long is it before Irvine is in a place to tell the truth? Let's ignore the The Tomb of the Unknown King.
We have a train journey, the sorceress event, a prison where characters are being tortured ect, party splits up - Irvine could easily go with Squall and Rinoa. Garden in chaos, then actually physically moving across the ocean. Fisherman's horizon, peace time ending with mini festival ending with Irvine telling the party who he is.

It can work, with a shove.
 

Farron

If the sky comes falling down
AKA
Hallelujah
We have a train journey, the sorceress event, a prison where characters are being tortured ect, party splits up - Irvine could easily go with Squall and Rinoa. Garden in chaos, then actually physically moving across the ocean. Fisherman's horizon, peace time ending with mini festival ending with Irvine telling the party who he is.

It can work, with a shove.

Train journey- Irvine was still new and confused on why he recognized these people, and they didn't recognized him.

Prison- I don't know. It looked like that Irvine was in a naive denial " They'll be okay, I'm sure " ! I think that Irvine wanted to block his ears and ignore the situation. Plus, the confusion still.

FH- Squall pretty much took control of the situation

Garden in Chaos- The orphanage plot-twist happens before this. not after.
 

Novus

Pro Adventurer
^ yep meant this.
Irvine and Rinoa make the most sense in that part of the story, since neither of them are SEED and sending a Sniper and a random girl to infiltrate a military base would be ludicrous.
Plus there is the extra cut-scene you get with Rinoa if you take her to Garden so she's clearly the canon choice for this part.

In terms of direction I bought the scene (The reveal) which was fairly well executed. I can see why it might come across as cheesy though looking at it without the game play behind it. I also liked the interaction with the transparent Squall.
When I played it I thought it was more creepy than sentimental, that huge parts of their life were missing. In real life we only really experience this sort of thing within thirty second spans. We might put a cup down, and then thirty seconds later you can't remember where you put it but we can accept that. The idea that in the future due to the devices we use we might have to live with remembering a lot less is interesting, but the game developers didn't really want to focus on that.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Then of course there's the flashback with Rinoa/Irvine prior to the rescue of Squall and co. at the Prison.

Rinoa practically scratched Irvine's face off for that. I'm sure he had a lot on his mind at the time.
 

Venks

Rookie Adventurer
Aww shucks why'd you stop writing? I was reading your playthrouh and loving it. I just finished FFVIII for the first time myself just a couple weeks ago. So I'm sure we both have it pretty fresh on our minds. The fight against Omega was pretty fun, but combat in general in this game is pretty easy. Though I started playing VIII after beating Chrono Trigger so perhaps my standards are just too high?

I did have to think going into the fight against Omega. I didn't have any of my stats capped. I figured I'd cap my stats if I needed to, but the need never arose. As long as I had HP+60% junctioned on everyone with regen or full-life everyone had enough HP to survive... what was it called? Megido Flare?
It was fun having to time my heals right seeing as he always casts Meteor before Megido Flare. This was the only fight in the game I ever game over'd. So tons of props fer that. Oh extra props because due to the Terra Break move I actually had a reason to use the 'Defend' ability. Sure Squall would have to raise everyone back to life and re-buff, but how can you have a fun fight without danger?

I imagine this fight would of been pretty boring if I had used a guide. Though my first attempt was doomed to fail because everyone had elements attached to their weapons so I could only heal the boss. xD
It also took me a few times dying before I figured out that Megido Flare dealt 9998 damage. I kept seeing 9999. I tried casting protect and shell, but neither seemed to help. Eventually I noticed the number and saw what I had to do.

Ultimecia in comparison was a cake walk. But still it was a cool-looking fight. And of course Griever showing up was not something I expected. With the game ending I have so many questions about who Ultimecia really is, what ever happened to the other half of Hyne, and what happens to Laguna afterwards? Such a good game. It took me about 74 hours to beat. Most of that time was spent playing card games. Not for refining, but for collecting. I just wanted to collect every card. Really enjoyed all the content this game had to offer. You don't find many games nowadays with that much content in them. Though Ni No Kuni is one of them.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Sorry, I've been busy grinding... Not much to write about when all you do is fight the same monsters for hours on end. lol
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
I think he means using Devour to permanently increase stats.

Even when your levels are still going up, though, level-whoring can be extremely productive if done properly.
 

Obsidian Fire

Ahk Morn!
AKA
The Engineer
^^This is what I did as most bosses can only level up so much. So once you get above them, gg.

Also, depending on how you set your junctions up, grinding monsters at level can be really easy. I know I spent hours in both Island of Hell and Deep Sea Lab and never once thought about surviving fights with Lvl. 100 monsters.
 

Blade

That Man
AKA
Darkside-Ky/Mimeblade
Usually what I end up doing is junctioning Ultima to my Elem-DEF-Jx4, and Confusion/Break/Death to Stat-DEF-Jx4 and the rest go to Evasion-J, Str-J, and Luck-J. Not to mention Pain and Zombie and Slow are junctioned to my Status Attacks, so only Hex Dragons and Malboros are immune to these usually.

Pretty much nothing except for Omega is a threat to me right now.

Then I just abuse Demi/Bio/Flare + Triple on anything I come across and Devour anything that gives me good stats (see my earlier posts for my strategy).

This game is considerably easier to manage once you master Triple Triad and know how to manage your cards and item drops and how to refine them in to useful items and Magic for Junctioning.

It just takes a verrrry long time to get stable, yet powerful stats at Level 100 (since relying on Junctions is risky against Ultimecia who can blow your junctions out of the water). Right now for me the hardest stat to boost is MAG, simply because eating Behemoths isn't a perfect process, as they will either die by accident before they're weak enough to be eaten, or they aren't the easiest monster to get a random encounter out of around Tears' Point or the Castle (since I already beat the Deep Sea Research Center).
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
This is reminding me just how well-constructed FFVIII's mechanics actually were in offering you a great number of paths to powering up.
 
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