Jason Tandro
Banned
- AKA
- Jason Tandro, Doc Brown, Santa Christ, FearAddict, Thibault Stormrunner, RN: Micah Rodney
So... I think a decent number of us have finished or are near finishing FFXV. I want to do a Spoiler-Free Review roundup similar to what I did with the Kingsglaive Article.
I plan to do my own review of course. I'd like to get a second and third opinion but rather than a "good" "middle" and "bad" review, I'd just like three separate opinions. I imagine most of us think the same things are awesome and the same things are pretty weak but similar perspective can be just as telling as conflicting perspective.
So... any takers to write up, say like a 750 world review?
I plan to do my own review of course. I'd like to get a second and third opinion but rather than a "good" "middle" and "bad" review, I'd just like three separate opinions. I imagine most of us think the same things are awesome and the same things are pretty weak but similar perspective can be just as telling as conflicting perspective.
So... any takers to write up, say like a 750 world review?
A Game Worth Replaying, A Story Worth Revising
By: Micah Rodney
Final Fantasy XV was definitely worth the ten year wait. They spent that time well creating a battle system that is fresh and exciting, an open-world that is rich, full and engaging and a brotherhood that feels uniquely human in a way no other Final Fantasy has before. It’s just a shame they didn’t bother to show the same love and attention to the story. Kingsglaive isn’t optional - it’s mandatory if you want to have any idea what the hell is going on. And Brotherhood doesn’t go amiss either. Because even with the last third of the game being a massive info dump, the tale of Final Fantasy XV feels incredibly amateur and obscenely rushed.
The positive first though - this is absolutely the most fun you will have with a Final Fantasy game to date. It feels like you’re taking a vacation in a Final Fantasy world, backpacking with your bros across the open world. The game is almost based around side diversions - whether you like to go out fishing with Noct, partake in Chocobo Races, or join the Hunt to tackle some of the most ferocious Final Fantasy beasties ever seen, including some old favorites.
And then there’s the Regalia, your personal chariot, which comes outfitted with a collection of road tunes from classic Final Fantasy games. Visiting each town has the added benefit of finding new decals for your car, as well new soundtracks to purchase. While some soundtracks feel a little light (Final Fantasy XIV being particularly shafted here with about eight tracks) they are still a wonderful nod to the fans. One of my pleasures was listening to Archylte Steppe or Movement in Green while cruising through the scenery of Eos.
The game’s combat is also top notch, providing the delicate balance between quick cathartic beat-em-up goodness and the tactics you’ve come to expect from Final Fantasy. Elemental and weapon-type resistances are crucial, and knowing when to safely use magic (this being key since, as a first in the series, magic is an area of effect that can harm your allies as well) are all part and parcel of the combat experience. It’s a rich, refreshing system that made every fight I got into an absolute joy.
And the main four bros are a great group. While some argue that they are a bit shallower than your usual band of Final Fantasy characters, they are also a lot more genuine. The banter in this game is where most of the humor and heart comes from and you genuinely feel connected to your allies in this game. One particularly fascinating touch was Prompto taking photos of the adventure, some of which are stock and others which are uniquely yours based on your combat exploits. The ability to share these directly to Facebook is also a great touch.
But I have to talk now about the major misfire of the game - the storyline. First off, the main plot is so much of a backseat that it’s absent until about Chapter 9, which depending upon your play-style may be anywhere from 20 to 40 hours into the game. Then, things begin to happen so quickly that it’s really hard to keep track of character motivations. Side characters flit in and out of the story completely at random and while the game does have some powerful moments, particularly it’s grippingly dark, if somewhat overplayed Chapter 13, it all feels like we’re being dragged along by the story rather than experiencing it naturally.
Not enough time is spent on character development where it is needed in the side characters. The main plot is paper thin, with a predictable twist. In many cases some of the decisions feel like they were added not because they belonged in the story being told, but rather because they needed to be in a Final Fantasy game - a rare care of Square-Enix pandering too much to the fans. One particular Chapter 13 revelation was a complete nonstarter, going absolutely nowhere, making no sense and leaving me feeling almost betrayed at how such a sloppy bit of writing could have been ham-fisted into this game so close to the finale.
The story isn’t what you’re here for though. Or if it is then you will probably be very disappointed. The game is otherwise a masterpiece, with great visuals, an incredible score and insanely fun gameplay. This is an open world that you really have to experience, let’s just hope that next time the writers spend a bit more time in editing.
By: Micah Rodney
Final Fantasy XV was definitely worth the ten year wait. They spent that time well creating a battle system that is fresh and exciting, an open-world that is rich, full and engaging and a brotherhood that feels uniquely human in a way no other Final Fantasy has before. It’s just a shame they didn’t bother to show the same love and attention to the story. Kingsglaive isn’t optional - it’s mandatory if you want to have any idea what the hell is going on. And Brotherhood doesn’t go amiss either. Because even with the last third of the game being a massive info dump, the tale of Final Fantasy XV feels incredibly amateur and obscenely rushed.
The positive first though - this is absolutely the most fun you will have with a Final Fantasy game to date. It feels like you’re taking a vacation in a Final Fantasy world, backpacking with your bros across the open world. The game is almost based around side diversions - whether you like to go out fishing with Noct, partake in Chocobo Races, or join the Hunt to tackle some of the most ferocious Final Fantasy beasties ever seen, including some old favorites.
And then there’s the Regalia, your personal chariot, which comes outfitted with a collection of road tunes from classic Final Fantasy games. Visiting each town has the added benefit of finding new decals for your car, as well new soundtracks to purchase. While some soundtracks feel a little light (Final Fantasy XIV being particularly shafted here with about eight tracks) they are still a wonderful nod to the fans. One of my pleasures was listening to Archylte Steppe or Movement in Green while cruising through the scenery of Eos.
The game’s combat is also top notch, providing the delicate balance between quick cathartic beat-em-up goodness and the tactics you’ve come to expect from Final Fantasy. Elemental and weapon-type resistances are crucial, and knowing when to safely use magic (this being key since, as a first in the series, magic is an area of effect that can harm your allies as well) are all part and parcel of the combat experience. It’s a rich, refreshing system that made every fight I got into an absolute joy.
And the main four bros are a great group. While some argue that they are a bit shallower than your usual band of Final Fantasy characters, they are also a lot more genuine. The banter in this game is where most of the humor and heart comes from and you genuinely feel connected to your allies in this game. One particularly fascinating touch was Prompto taking photos of the adventure, some of which are stock and others which are uniquely yours based on your combat exploits. The ability to share these directly to Facebook is also a great touch.
But I have to talk now about the major misfire of the game - the storyline. First off, the main plot is so much of a backseat that it’s absent until about Chapter 9, which depending upon your play-style may be anywhere from 20 to 40 hours into the game. Then, things begin to happen so quickly that it’s really hard to keep track of character motivations. Side characters flit in and out of the story completely at random and while the game does have some powerful moments, particularly it’s grippingly dark, if somewhat overplayed Chapter 13, it all feels like we’re being dragged along by the story rather than experiencing it naturally.
Not enough time is spent on character development where it is needed in the side characters. The main plot is paper thin, with a predictable twist. In many cases some of the decisions feel like they were added not because they belonged in the story being told, but rather because they needed to be in a Final Fantasy game - a rare care of Square-Enix pandering too much to the fans. One particular Chapter 13 revelation was a complete nonstarter, going absolutely nowhere, making no sense and leaving me feeling almost betrayed at how such a sloppy bit of writing could have been ham-fisted into this game so close to the finale.
The story isn’t what you’re here for though. Or if it is then you will probably be very disappointed. The game is otherwise a masterpiece, with great visuals, an incredible score and insanely fun gameplay. This is an open world that you really have to experience, let’s just hope that next time the writers spend a bit more time in editing.
Last edited: