There was some discussion about what the scoring system should be. It was originally one point for each person to get it right, plus a bonus point for the first player to get it right. I upped the bonus to two points in an effort to make everyone submit an answer straight away, rather than waiting for someone else to answer and then copying suit. Not everyone liked the change, though, and it didn't really have the desired effect. It was quite comical sometimes when, for example, one person answered "B" to a question, which made everyone else answer "B" even though they didn't actually know, and then it turned out that "C" was right. So here's what I'm trying now:
- The first person to get it right scores one point for each
incorrect player.
- The second person to get it right scores one point less than the first, and so on.
- Everyone who got it right scores at least one point.
Examples:
Cthulhu, Fangu, PrinceLex, Licorice, Carlie and Aaron are playing. In one question, PrinceLex gets it right, and everyone else gets it wrong. PrinceLex scores 5 points (1 for every incorrect player).
Next, Fangu and Licorice both get a question right, in that order, and everyone else gets it wrong. Fangu scores 4 points (1 for every incorrect player) and Licorice scores 3 points (1 less than Fangu).
Finally, Cthulhu, Carlie and Aaron get a question right, in that order, PrinceLex and Licorice get it wrong, and Fangu doesn't answer. Cthulhu scores 2 points (1 for every incorrect player - Fangu doesn't count), and Carlie and Aaron score 1 point each (minimum).
Here's why I went for that system:
- It gives greater rewards to players who are able to answer the most difficult questions.
- It gives greater rewards when there are lots of players taking part (so you can't get a new high score if the only players are you and your dog).
- It increases the strategic element of the game. If you have no idea of the answer to a question, it might be worth not answering at all, so you don't increase the score of those who do get it right. If you jump on a bandwagon (like the example I described above), you risk letting one player score very heavily if you are all wrong. And if you're pretty sure everyone else is going to copy your answer, you might want to wait as long as possible before giving it, tempting other players into answering incorrectly first - it's a risky play, but could pay off if it's the final question of the round and you need X points to win...
I'll also make it so that any channel @op can start/stop the trivia. I'll post a full list of commands for it sometime soon. Looking forward to the next session