cold_spirit
he/him
- AKA
- Alex T
It’s been one year since the release of Final Fantasy VII Remake. One year since its ending sent shockwaves through the community. I can recall a post from the time: “I feel bad for those still playing through the game. They’re having so much fun. They don’t know the train wreck waiting for them”. I love this.
I’m not going to mince words here. Final Fantasy VII is better for having the Whispers. They are good actually.
Since first completing Remake, I’ve continued to process its message and look over my shoulder at how everyone else is doing. Gotta say, there’s been no shortage of Nomura jokes or Kingdom Hearts comparisons (seriously, please think of some new material). This day, however, is mine.
Aerith, at the end of the Midgar expressway, delivers a speech on destiny. Fearful at first, the tone of her voice shifts. She's in awe of the potential freedom in front of them. A famous FFVII melody begins to play. That melody’s name? Opening. This is the start of a new story. Aerith then asks the main cast (and by extension, the player) to help her, but the speech is more than a plot point. It’s a plea from the developers. Anticipating the vast differences between people that will play and scrutinize Remake, the developers are stating their case. "Let us create." "Let us surprise you." This is the beating heart of Remake.
Final fantasy VII has always been a playground of tropes to convey a message. The Whispers add a possible multiverse element, but they’re ultimately just another plot device. Their purpose is to expand one of the original game's core themes: memories. Our real world memories specifically. And I've heard it said from all around the web: “Meta commentary has no place in FFVII.” Yet we admit our memories of the original game, our passion to revisit this world and its characters, are what pushed Remake into existence. Of course the developers have something to say about that.
Remake is quite possibly the most requested remake of all time. To live up to that anticipation, every plot point from the original game has been expanded. The unused Honeybee Inn lobby? Reinserted. The summon Leviathan? Included as a reference to the original game’s demo. However, never ones to play it safe, the developers have taken it a step further. They've chosen to expand the original game’s themes as well. In Remake, memories of the original story are pushing the characters forward. In that sense the main cast is like us, re-experiencing events with nostalgia. Remake is a meditation on FFVII, more so than any straightforward remake could ever hope to be.
Without the Whispers, what more does Remake say that isn’t already covered by the original game? What further insight do we gain on anything? There's new events, like visiting Sector 7’s plateside, but does that really deepen the story's meaning? What's more interesting is truly new content that pushes the boundaries of FFVII. That's what keeps us thinking. I've read critiques that the Whispers are bad because they don't fit the source material. I mean, Spider-Man certainly didn’t start with the Spider-Verse. The One Ring had no corrupting powers originally. But now? We can’t imagine those stories without those elements. FFVII needs to be given its chance to push its boundaries as well.
The Whispers have given us disagreements, new appreciations, and ongoing debates. They've given us discussion, the most important component of any online forum.
It had to be this way. The collective fandom wasn’t going to let Square Enix create anything but a remake of FFVII. For years the message we were sending was clear: “We're not interested in progressing the story. Give us what we know.” No one looked forward. We only looked back. We focused on the idea of a perfect remake, on resurrecting the past. We stagnated ourselves. Remake is the antithesis of that sentiment. Remake looks forward for us.
I know this group in particular has vivid memories of the original game. Some go all the way back to '97. Those memories connect us to our past selves, to each other in the fandom, and to the creators themselves. We share the experience of having been changed by FFVII. But time marches forward. We grow. We change some more. We may even outgrow FFVII. But the memory persists. Each memory its own revelation, whispering to us from the past. Perhaps it’s time to let FFVII outgrow itself.
I’m not going to mince words here. Final Fantasy VII is better for having the Whispers. They are good actually.
Since first completing Remake, I’ve continued to process its message and look over my shoulder at how everyone else is doing. Gotta say, there’s been no shortage of Nomura jokes or Kingdom Hearts comparisons (seriously, please think of some new material). This day, however, is mine.
Aerith, at the end of the Midgar expressway, delivers a speech on destiny. Fearful at first, the tone of her voice shifts. She's in awe of the potential freedom in front of them. A famous FFVII melody begins to play. That melody’s name? Opening. This is the start of a new story. Aerith then asks the main cast (and by extension, the player) to help her, but the speech is more than a plot point. It’s a plea from the developers. Anticipating the vast differences between people that will play and scrutinize Remake, the developers are stating their case. "Let us create." "Let us surprise you." This is the beating heart of Remake.
Final fantasy VII has always been a playground of tropes to convey a message. The Whispers add a possible multiverse element, but they’re ultimately just another plot device. Their purpose is to expand one of the original game's core themes: memories. Our real world memories specifically. And I've heard it said from all around the web: “Meta commentary has no place in FFVII.” Yet we admit our memories of the original game, our passion to revisit this world and its characters, are what pushed Remake into existence. Of course the developers have something to say about that.
Remake is quite possibly the most requested remake of all time. To live up to that anticipation, every plot point from the original game has been expanded. The unused Honeybee Inn lobby? Reinserted. The summon Leviathan? Included as a reference to the original game’s demo. However, never ones to play it safe, the developers have taken it a step further. They've chosen to expand the original game’s themes as well. In Remake, memories of the original story are pushing the characters forward. In that sense the main cast is like us, re-experiencing events with nostalgia. Remake is a meditation on FFVII, more so than any straightforward remake could ever hope to be.
Without the Whispers, what more does Remake say that isn’t already covered by the original game? What further insight do we gain on anything? There's new events, like visiting Sector 7’s plateside, but does that really deepen the story's meaning? What's more interesting is truly new content that pushes the boundaries of FFVII. That's what keeps us thinking. I've read critiques that the Whispers are bad because they don't fit the source material. I mean, Spider-Man certainly didn’t start with the Spider-Verse. The One Ring had no corrupting powers originally. But now? We can’t imagine those stories without those elements. FFVII needs to be given its chance to push its boundaries as well.
The Whispers have given us disagreements, new appreciations, and ongoing debates. They've given us discussion, the most important component of any online forum.
It had to be this way. The collective fandom wasn’t going to let Square Enix create anything but a remake of FFVII. For years the message we were sending was clear: “We're not interested in progressing the story. Give us what we know.” No one looked forward. We only looked back. We focused on the idea of a perfect remake, on resurrecting the past. We stagnated ourselves. Remake is the antithesis of that sentiment. Remake looks forward for us.
I know this group in particular has vivid memories of the original game. Some go all the way back to '97. Those memories connect us to our past selves, to each other in the fandom, and to the creators themselves. We share the experience of having been changed by FFVII. But time marches forward. We grow. We change some more. We may even outgrow FFVII. But the memory persists. Each memory its own revelation, whispering to us from the past. Perhaps it’s time to let FFVII outgrow itself.
Last edited: