Good things about DoC

ForceStealer

Double Growth
I often feel like I'm the only person on Earth to have enjoyed Dirge of Cerberus. (I'm pretty sure even Raynne didn't finish it, and if the biggest Vincent/Lucrecia fan in the world didn't....) But from talking to people around here, I know everyone didn't hate it. And even those that did could cite some things it did right, or was on the right track about.
Naturally as part of going over the game you may address the things you don't like about it, but try to keep the focus on things it got right.

Me first, of course, in no particular order:

Deepground (at least in concept)
It's hard to pinpoint exactly what mark they missed with Deepground, as every time I try to writeup a description, it sounds pretty cool. And it is, former SOLDIER hospital-turned-experiment lab. The FOXHOUNDish Tsviets weren't bad either.
Its size and scope were a bit inflated, how many injured SOLDIERs were there? I didn't think there were that many normal SOLDIERs...And though it makes sense that there would be a Reactor 0 that they used when constructing Midgar, I'm not sure why there was a whole town down there. Still it was kinda neat. Just absolutely ridiculous that we didn't get the online Deepground backstory. They gave us forty extra challenge missions, why couldn't they have put the online story in there?! lazy bums.

Atmosphere
I know I may take some flak for this one, as its easy to see that the game doesn't really fit with FF7 stuff stylistically. It uses a notably different color palette from the other entries. But the prevailing colors (red and black) are Vincent's colors. AC's blue and gray didn't necessarily "fit" either. And Shelke's feet are far too big to be outside Kingdom Hearts, but from the moment Reeve started talking about Heidegger and Scarlet, I knew I was in one of my favorite worlds. I was downright giddy when I saw the Nibelheim Mansion, and going through the Train Graveyard was also awesome. All the mentions of the goings-on on the Planet, I eagerly talked to every single person on the Shera just to hear stuff. I love what they did with Kalm (the discussion in MOG's topic is was spurred this, actually).
Also, just due to what it is, it really is our best supplier of information about the status of the world post-FF7. (Well, On the Way to a Smile might edge it out, not sure) as AC being unable to be especially informative about the world.
And hey, the game made me care, even a little bit, about Cait Sith, and that's no small feat.

Cloud's back!
I don't mean physically back, but back to being himself. He didn't get much screentime at all, and we would all have liked to have seen more of his fight with Rosso (if indeed there was anymore), but there are a few good indications that Cloud is back to the dorky-but-badass character we remember from the latter half of FF7 which wasn't really present in Advent Children (apart from the incredibly epic "I'm back." -Yes Cloud, that would be why Marlene said 'welcome back').
That phone call with Cloud, Tifa, Barret, and Vincent seriously is in the running for my favorite part of the game. Apart from the absolute badassery of not seeing, but hearing Cloud, Barret, and Tifa fighting as a 3-person party again in Midgar (not to mention kicking ass), Cloud's cocky "What do you think?" was a little unexpected and awesome. Also, even though when I played FF7, I wasn't all that interested in Vincent, I always liked Cloud's and his relationship. Cloud always seemed slightly wary of him and Vincent didn't care about a lot of what they were doing, but they had a good amount in common. Not to mention they're the two most powerful Avalanche members.

Cid's back!
Hell yeah Cid. Though him snapping at Barret was funny in AC, DC is the closest we've seen him to form since FF7. From absent-mindedly releasing the helm of the Shera when he sees Vincent, to his "pep-talk" before the Midgar battle ("If any of you die, I'll drag you back from hell and kill ya again!!"), to other great FF7-referencing lines ("So about Cait-I mean Reeve, when the hell did he get so important?" and "Shera's been worried about ya, and you know how she gets") he is in top form and even lit up at the end. Say what you want about his southern accent, I had some doubts myself when Advent Children first came out, but Dirge completely sold me on it. He was awesome.

That's all for now, I might write more if I think of them, as I even liked the gameplay, but I don't feel like getting stoned to death for that just yet. Really I think its biggest problems were pacing and Yuffie. Freaking Yuffie. I didn't like her in FF7, and "That Cloud's a royal pain in the ass...like always" almost redeemed her for me in AC, but then in DoC they more than made up for it. Why is she so annoying?
More importantly, why is she so klutzy? She's a freaking ninja! Look at her fighting Bahamut in AC. She runs up the side of a building! Then proceeds to land on Bahamuts arm, bounces to a railing, pushes up like a story off of her arms and catches her shuriken. And then in DC she can't get out a sentence without making herself look like an ass.

But anyway, I'm breaking my own parameters, so what do you guys think. Is there anything you liked about it?
 
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Strangelove

AI Researcher
AKA
hitoshura
That it eventually ended :awesome:

...And though it makes sense that there would be a Reactor 0 that they used when constructing Midgar, I'm not sure why there was a whole town down there. Still it was kinda neat.
I liked the city underground (or that Midgar had just been built over?). For no story related reason or anything, I just like old abandoned underground cities as an element in stories :awesome:

And Tsviets for the same reason (ensemble villains).

I did like visiting old FFVII locations as well.

That's all I can come up with at the moment :monster:
 
More importantly, why is she so klutzy? She's a freaking ninja! Look at her fighting Bahamut in AC. She runs up the side of a building! Then proceeds to land on Bahamuts arm, bounces to a railing, pushes up like a story off of her arms and catches her shuriken. And then in DC she can't get out a sentence without making herself look like an ass.
Vincent makes her go all flustered.
 

Cannon_Fodder

Pro Adventurer
Well, you mentioned all my favourite parts so I guess I'll just rephrase them and more than likely sound like a fool in doing so.

A World Beyond the Main Characters:
I liked AC, and love ACC, but it was pretty much Cloud's show. Near the end the other party members make cameo appearances, but beyond that... there's nothing. DC on the other hand at least tried to show the world beyond the characters that we played as in the original. They're great characters, but the world they lived in was great too. The references you mentioned Force are exactly what I'm talking about. When Reeve mentioned Scarlet and Heidegger I did a double take. Right, they mattered at one point. It was nice to be reminded of them again.

Happy for Fuck's Sake:
Again, I have to mention AC/ACC first. Enjoyable movies, but AC was not at all flattering for Cloud's character. ACC, though, made his sadness reasonable and also showed him rising above it and turning back to his old self as the credits rolled. DC proved what I had been hoping, Cloud had resolved his issues, at least enough so that he could be the person he's meant to be. His showing in DC was a nice and subtle denouement to his character arc, and was immensely appreciated.

AVALANCHE vs. SOLDIER vs. other random capitalizations:
You touched on this Force, but I liked something else about the quotes you used when talking about Cloud. The phone call with Barret, Tifa, and Cloud was good for the ole protagonist, but it also reminded me of the beginning of the original where it was only those three in AVALANCHE as they worked against Shinra. I loved their dynamic back then, and I loved it again now. All three of them have changed drastically, but still you could tell that they are practically family, and maybe more importantly, they are one hell of a force on the battlefield. The three starters from FFVII were back, and they were better than ever.

Making This Look Easy:
One thing I liked about the gameplay was how effortless every action of Vincent's was. I've never particularly liked him, still don't, but he is cool under pressure and he showed that here. Back-flipping while shooting your assault rifle at a giant monstrosity is pretty impressive.

That's all I can think of right now... All in all I liked DC, and while its not my favourite in the Compilation, its not as bad as some say. The voice acting continued to be great, at least I think so, and each character has a fitting voice. Now if they'd just let Nanaki do something other than be petted by clown shoes...
 

Loxetta

Pro Adventurer
My favorite part of the game is that it approaches the FF7 universe with this attitude:

"So, a giant space rock nearly obliterated the largest city on the planet. And yea, then supernatural-AIDS cut a swath from one end of the map to the other. ...What's that? Now a band of super-soldiers are kidnapping thousands of people and sacrificing them to a would-be cosmic horror? Well, go take care of it and don't forget to pick up some milk on the way home."

This is emphasized in the ending, by Shelke having tea and sending a txt message while Tifa does dishes in the background. A week after a giant biomechanical monster nearly sucks all life into outer space. It felt very real to me (and I'm not being sarcastic). Life goes on :monster:

It also made me a Cid fangirl. And Cid/Vin enthusiast.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Great points brought up so far and a great idea for a thread.

For my things I liked about DC, I'll just quote myself from my FFVII Plot Analysis FAQ:

I said:
As far as it goes, I *like* Dirge of Cerberus. I enjoyed it a whole hell of a lot. I think parts of it are terribly written and more than a few are nonsensical, but I like that game. I liked the new characters, adored the characterization of old ones, and appreciated the overall story as well.

I also loved the levels, the voice acting, the music, and pretty much the whole of the presentation.

That cutscene of the battle between Deepground and the WRO outside Midgar is one of the coolest battle sequences in any Final Fantasy, and the game's ending is beautifully executed on every level. Vincent seemingly sacrificing himself followed by that amazing credits sequence was fantastic.

I'll also admit upfront that Shelke's among my top favorite Final Fantasy characters. She is simply made of win.

Even the gameplay was pretty awesome, with the exception of the right button on the d-pad activating items instead of scrolling right. Bad, SE! Counterintuitive controls are no beuno!

Heck, I actually finished all of the game's extra missions. Yes, all of them. Even "Cait Versus the World" and "Missilebreaker Deathmatch."

So you know there had to be some measure of passion there.

Actually, I enjoyed most of the extra missions. "Rains of Gehenna," "Stygian Sewers," "Vincent the Beast," "Gatling Shower," "One-Handed," "Unlimited DG," "Two-Handed," "Deepground" and "Stronghold Impervious" are all great stuff. I even played around with the missions enough that I discovered you can actually kill enemies with magic in the "Messenger from Hell" mission if you blast them enough.

ForceStealer said:
And it is, former SOLDIER hospital-turned-experiment lab. The FOXHOUNDish Tsviets weren't bad either.
Its size and scope were a bit inflated, how many injured SOLDIERs were there?

If I remember right, it started out as a hospital but turned into something else altogether later. People -- Shelke, for example -- were selected specifically for Deepground after a certain point.


ForceStealer said:
... (apart from the incredibly epic "I'm back." -Yes Cloud, that would be why Marlene said 'welcome back') ...

In fairness, that's a Japanese thing. "Okaerinasai" ("Welcome home/back") followed by "tadaima" ("I'm home/back"). You can also reverse the order.

Though I agree that it sounded odd in English. I would have preferred "Welcome home" followed by "I am home" -- an affirmation of what Cloud had come to understand.


ForceStealer said:
Say what you want about his southern accent ...

Oh, I will. I have a lot to say about that horseshit. That Gary Sinise wasn't selected to be his voice actor is the single greatest mistake Square has ever made.

Anyway, I agree with your other points regarding Cid.


Cannon_Fodder said:
When Reeve mentioned Scarlet and Heidegger I did a double take. Right, they mattered at one point. It was nice to be reminded of them again.

That was pretty sweet.

My favorite part of the game is that it approaches the FF7 universe with this attitude:

"So, a giant space rock nearly obliterated the largest city on the planet. And yea, then supernatural-AIDS cut a swath from one end of the map to the other. ...What's that? Now a band of super-soldiers are kidnapping thousands of people and sacrificing them to a would-be cosmic horror? Well, go take care of it and don't forget to pick up some milk on the way home."

This is emphasized in the ending, by Shelke having tea and sending a txt message while Tifa does dishes in the background. A week after a giant biomechanical monster nearly sucks all life into outer space. It felt very real to me (and I'm not being sarcastic). Life goes on :monster:

Great observation. It's pretty much like the X-Men's life -- a giant robot/alien/villainous mutant just blew up the front lawn? Took off the roof of the house? Well, it's not really a big deal. Hadn't even gotten the previous repairs underway yet.
 

Super Mario

IT'S A ME!
AKA
Jesse McCree. I feel like a New Man
They story was alright with me, I just didn't like Lucrecia's characterization and the somewhat dissappointing gameplay (I expected it to be better, not KH mediocre). the colourful guys of FOXH- I mean the Tsviets are also appealing enough to kick their ass. Shelke, Nero and Weiss I really enjoyed fighting against.
 

Homura Akemi

Just a lurker now ;3
AKA
Black★Rock Shooter, Hatsune Miku, Rin, Rin Okumura, Zack Fair.
the good things about Doc is that you get to run around edge, kalm est. and some of the places are different... and the mystery that genesis "still has much work to do"...plus we get to learn about Vincent...to tell you the truth it kinda tells you about the characters that were not seen in FF7 a lot (lucrecia, vincent, yuffie, reeve...kinda hojo)
 

ForceStealer

Double Growth
In fairness, that's a Japanese thing. "Okaerinasai" ("Welcome home/back") followed by "tadaima" ("I'm home/back"). You can also reverse the order.

Though I agree that it sounded odd in English. I would have preferred "Welcome home" followed by "I am home" -- an affirmation of what Cloud had come to understand.

Yeah I know where it comes from, and I actually like it. It's a bit odd, but so is a lot of what Cloud says, so it works.

TresDias said:
Oh, I will. I have a lot to say about that horseshit. That Gary Sinise wasn't selected to be his voice actor is the single greatest mistake Square has ever made.

Well that's also largely a japanese thing too. Cid's dialect is very frequently made into a southern accent in English.

TresDias said:
Even the gameplay was pretty awesome, with the exception of the right button on the d-pad activating items instead of scrolling right. Bad, SE! Counterintuitive controls are no beuno!

Holy crap yes. What the hell were they thinking. That took me SO DAMN LONG to get used to. Why wasn't it down? I know up was the map, was down anything?

And yes, I found the gameplay to be a lot of fun. Simplistic? Absolutely, but there isn't really anything wrong with that. Simplistic gameplay can make for some awesome games. The customizable guns were fun to play around with all the attachments and such. Upgrading them was also fun to do. I very frequently find the urge to play a level, and especially after this discussion, I'm really mad that I didn't bring it home with me...
And Vincent's cape looks really ethereal and awesome as you run.

You know I never did get through many of the extra missions. As I said I was really miffed that we didn't get the online story, I figured that was what our extra missions would be for. And when I got to Cait Sith fighting Rosso I just got pissed and stopped. But you know I think I'll go back and try to beat those one of these days.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
The best thing about DC was shooting that mako sucking slut Rosso the Crimson in the face, repeatedly.
 

ForceStealer

Double Growth
How do you beat Rosso with Cait Sith? She gave me troubkle when I was Vincent...I was never able to beat her with 300HP and that stupid claw attack. Granted, I didn't try very many times.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
How do you beat Rosso with Cait Sith? She gave me troubkle when I was Vincent...I was never able to beat her with 300HP and that stupid claw attack. Granted, I didn't try very many times.

It takes...a lot of effort. But its possible. You just can't get hit, and must have a lot of patience.

Beating 300 enemies or whatever with Cait Sith was the real challenge. OMFG, that makes me want to play that game again now.

The US versions' extra missions were fun, I have to say. I did enjoy their inclusion.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Rosso was extremely easy to beat with Cait Sith in my opinion. Just run to the right or left and dodge her attacks -- but not the kicking attack, because she has a fast recovery time with that one -- and then hit her once as her attack finishes.

Then quickly run to the right or left again to get the hell out of the way of her next attack. Rinse and repeat.

Azul was easy as pie too using the same tactic. Even his Behemoth form.

Now Weiss, that could be a pain in the ass, but still wasn't too bad. "Cait Versus the World" is where the pain comes. I hated that bullshit.

It was a great idea for a genuine challenge, though. The relief that came with finally winning that mission was something on the same level of finally beating Ozma.

I think that mission was the worst. "Missilebreaker Deathmatch" was almost as absurd, but at least it didn't last very long, whether you won or lost. You could be going at "Cait Versus the World" for half an hour and lose.
 

Neutron Ronnie

From The Front of Armament
AKA
Powerslave
After my last post, I have discovered my next favorite thing about this game. It has this.

Epic.

Good things about the game:

1. It fleshed out Vincent's past and Sephiroth's origins. Might not have been done very well, but it did answer some questions.

2. It brought Cait Sith out of the shadows. Was I the only one who felt that he had a tacked-on kind of feel in Final Fantasy VII? I know he was important in the story, perhaps it's because I didn't use him much in actual gameplay, so I almost forgot he existed.

3. The idea of being able to play a Final Fantasy shooter made me happy. Diversity isn't a bad thing, and there was definitely potential.
 

Ryushikaze

Deus Admiral Parsimonious, PHD, DDS, MD, JD, OBE
AKA
Tim, Ryu
The engine and the look of the levels weren't bad. I really did like the way the game looked.

The story was ill paced, and didn't adequately use a lot of its elements, indicative of a very rushed game- Vincent finishing off all the Tsviets when he's arguably in a hurry was meh. Should have had several 'simultaneous' levels as the rest of AVALANCHE, Red included, took out the Tsviets guarding the Mako Reactors. Cloud v Crimson is a must. Tifa v Azul? Yuffie v Nero, and the rest v the Tsviets who were randomly killed at the end of Online.
 

Makoeyes987

Listen closely, there is meaning in my words.
AKA
Smooth Criminal
I think that mission was the worst. "Missilebreaker Deathmatch" was almost as absurd, but at least it didn't last very long, whether you won or lost. You could be going at "Cait Versus the World" for half an hour and lose.

I lost an hour and a half of my life because of that mission. I want it back. Right fucking now. God I fucking hated that mission. I wanted to kill whoever thought that was a good idea for a mission. That fucking mission was hell.
 

Strangelove

AI Researcher
AKA
hitoshura
Atsuko Tanaka >>>>> Strange and random Russian accent

Scientific fact that makes up for everything else.
 
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