Ite
Save your valediction (she/her)
- AKA
- Ite
It's the first direct encounter with Sephiroth, yes, but it doesn't resolve anything, it doesn't conclude anything set up prior, it only confirms Sephiroth's existence and spurs the group on even more, seeing Cloud's Nemesis and the carnage he left behind. In short, that climax (both story- and gameplay-wise) feels much more like the end of an episode instead of a season. Nothing leads to the upcoming Jenova fight. It comes out of left field. If I remember correctly, Rufus wants to travel to the other continent because of intel of Sephiroth heading there. Nobody knew he was a stowaway. Compare that to Midgar where the Group sets out to rescue Aerith while the big goal is still to stop Shinra from sucking the Planet dry. In the end, they succeed, just not the way they imagined.
As for the Jenova end boss parallel, while cool in its own right, I think it doesn't warrant breaking up the story violating storytelling structure.
Furthermore, the start of part 2 needs to set the mood, set the stage, introduce the villain (not necessarily the ultimate one) and generally introduce the player to what's to come. The Nibelheim Flashback in Kalm does that beautifully. Costa Del Sol? Not at all, unfortunately. It also need the player to know what happened before as to not lose the connection to the story. Starting at Kalm is way less problematic in that sense, since it marks the beginning of a new arc and introduces the new villain. Moreover, the beginning has to set up the ending in some way. Midgar: Shinra sucks the life out of the Planet > President Shinra dies. Reunion: Sephiroth sets out to finish "Mother's" work > Receives the Black Materia, the last big step before succeeding. Meteor: Meteor looms threateningly in the sky > Save the Planet from Meteor (and Sephiroth).
Exactly, and in my opinion, the pacing between the escape from Midgar and Junon is not a good choice for the last 25% of a game. It introduces things that either don't receive closure or have too little room to breath (Chocobos, Enemy Skill, Fort Condor, Sephiroth's Arc, the Reunion etc.) and proceeds on a pretty low note between Kalm and Junon. Even Junon feels much more like just some other major station on the way to the real goal. And it's VERY silly. In general, the segment between Kalm and Junon has a vastly different vibe and mood than the whole Midgar segment. It therefore fits much better in part 2, which gets gradually worse until Northern Crater happens. That's much better pacing in my opinion.
Another argument for part 1 being Midgar only: The trailers have only shown Midgar scenes thus far and not even that much into the Midgar segment (up until the sewers). There's plenty more to reveal. Also, from a project and resource planning standpoint, it's much easier and more efficient to handle Midgar as one unit. Extending part 1 to Junon would implicate the creation of many more new assets and systems which youls be better relegated to the next part which can make better use of that work. I don't know how to describe this properly in brevity. I hope you know what I mean.
Could not have said it better myself. 1000000% agreed.