Hopes for Remake & Rebirth (gameplay/combat)

pxp

Pro Adventurer
Do you guys think Aerith can hit short range as well as long range? I suppose it wouldn’t make sense not to, though clearly she’s encouraged to be in the “back line.”
 

ChipNoir

Pro Adventurer
Do you guys think Aerith can hit short range as well as long range? I suppose it wouldn’t make sense not to, though clearly she’s encouraged to be in the “back line.”

I think that's gonna be what her combat his built around: Stay mid to far away from enemies, and if they get up in her face, she can use Tempest or whatever other special ability to punish them for getting too close. The way the animation looks, she seems to be at the epicenter of the lightning storm, and it fully staggers the enemy, which would give her a chance to avoid damage and gain distance again.
 

Ite

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Ite
I think she might have modes that make her front line or back line respectively. I think that “modes” might be a spiritual successor to “change” from the OG. Sometimes in the combat footage you see Cloud’s AI holding a defensive stance, and sometimes you see him whacking away — is this Punisher mode? In the State of Play trailer, you saw Aeris AI gettin up close and pokin sahuagin, but she uses ranged attacks on the new footage vs. Aps.
 

pxp

Pro Adventurer
I think she might have modes that make her front line or back line respectively. I think that “modes” might be a spiritual successor to “change” from the OG. Sometimes in the combat footage you see Cloud’s AI holding a defensive stance, and sometimes you see him whacking away — is this Punisher mode? In the State of Play trailer, you saw Aeris AI gettin up close and pokin sahuagin, but she uses ranged attacks on the new footage vs. Aps.
I'm pretty sure she was flinging projectiles at the Sahuagin in the State of Play coverage; I don't think I've seen her staff physically connect with an enemy yet (though someone feel free to correct me).
 

Ite

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Ite
I'm pretty sure she was flinging projectiles at the Sahuagin in the State of Play coverage; I don't think I've seen her staff physically connect with an enemy yet (though someone feel free to correct me).

Hmmm... it’s hard to tell because the sahuagin is between her and the camera, but she looks like she’s twirling her staff.

I mean, if she uses her staff to *only* make ranged attacks, I would be like wut
 

ChipNoir

Pro Adventurer
I'm pretty sure she was flinging projectiles at the Sahuagin in the State of Play coverage; I don't think I've seen her staff physically connect with an enemy yet (though someone feel free to correct me).

I meant Tempest, her triangle ability. She uses it against Aps, and it seems to surround her in a column of intense lightning/wind magic.
 

Cannon_Fodder

Pro Adventurer
I'm pretty sure Punisher Mode is something you activate for Cloud to swing his sword faster, doing more damage to enemies (maybe all the way around him). Like the combo he uses here. You can then press triangle to go back to Operator Mode, his default stance with slower swings.

I think Aerith is casting magic there, not using Tempest. It doesn't look like triangle was pressed anyway.
 

pxp

Pro Adventurer
Hold on, I think we're talking at cross-purposes here:

@Mr. Ite - you're right that she's close to the Sahuagin in that footage but if you look closely, there's still a gap between her and it, and the projectiles are flying out of her staff. When Cloud finishes his combo the enemy is pushed (or jumps) back, so it's basically next to/in front of her, but then the video cuts immediately to the next scene so we don't get to see if she hits it physically. I do think she will be able to however; I mean it wouldn't make sense for her to swing her weapon at close-quarters and for nothing to connect.

@ChipNoir - if you're talking at c. 2:47-48 vs Aps, to me it looks like she's just use Bolt 1 rather than Tempest. But who knows tbf - I was mainly just talking about her standard melee attacks in any case. Though surely that doesn't negate your speculation.
 
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pxp

Pro Adventurer
Bolt 1 looks really unstable lol. It’s not so much “hit the target with the magic spell” and more “activate materia to KKKGGHHHH”
Damn, I had to edit to Bolt 1 - how embarrassing!

This depends on a few things I guess - firstly whether it IS indeed Bolt 1. It may well be Tempest as Chip says, hence why it might look more unstable/powerful. Though personally I think Tempest would indicate some storm clouds and possibly rain/water on top of electricity?

Or maybe, if it is Bolt 1, perhaps Aerith's use of magic produces a greater visual effect or something, given her "Mage" status? I dunno, it's just that compared to Cloud's use of Fire 1 in the other trailer it certainly seems much more - again - unstable, as you put it.
 

Ite

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Ite
When Barret uses it vs Guard Scorpion, it‘s similarly frenetic iirc. Sadly I can’t reference the video to compare the two right now. Also I recall they’ve changed the name, maybe to thunder (in keeping with other FFs)
 

Cannon_Fodder

Pro Adventurer
Damn, I had to edit to Bolt 1 - how embarrassing!

This depends on a few things I guess - firstly whether it IS indeed Bolt 1. It may well be Tempest as Chip says, hence why it might look more unstable/powerful. Though personally I think Tempest would indicate some storm clouds and possibly rain/water on top of electricity?

Or maybe, if it is Bolt 1, perhaps Aerith's use of magic produces a greater visual effect or something, given her "Mage" status? I dunno, it's just that compared to Cloud's use of Fire 1 in the other trailer it certainly seems much more - again - unstable, as you put it.
As Mr. Ite says, Barret used it against the scorpion boss (technically, he used Thunder, but same deal). I'm guessing Aerith used Thundara or maybe even Thundaga, maybe with some kind of support materia equipped. Maybe instead of just "all" materia, there's a type that concentrates a spell's effect around you like a shield or something.
 

pxp

Pro Adventurer
When Barret uses it vs Guard Scorpion, it‘s similarly frenetic iirc. Sadly I can’t reference the video to compare the two right now. Also I recall they’ve changed the name, maybe to thunder (in keeping with other FFs)
Oh yeh, I just put that down to it having a stronger effect on mechanical enemies at the time. But I guess they just enjoy implementing the electrical FX lol.

And I still got it wrong then as I wrote lightning! -_- I blame this on still not catching up on sleep after last night ...

@Cannon_Fodder - Thundara or Thundaga this early in the game? Or just for trailer purposes?
 

FFShinra

Sharp Shinra Shill
Got a question. Any idea how the transition from exploring to battle works? We only see Cloud while just walking about, but the party is around during battle. Assuming the combat doesn't transition from the main environment to a battle environment, how is that supposed to actually work....
 

pxp

Pro Adventurer
Got a question. Any idea how the transition from exploring to battle works? We only see Cloud while just walking about, but the party is around during battle. Assuming the combat doesn't transition from the main environment to a battle environment, how is that supposed to actually work....
I guess this depends on whether or not the other two party members join you on the field. Which is a question I’ve asked on here and elsewhere many a time, but to no avail.
 

Ite

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Ite
Got a question. Any idea how the transition from exploring to battle works? We only see Cloud while just walking about, but the party is around during battle. Assuming the combat doesn't transition from the main environment to a battle environment, how is that supposed to actually work....

Looks like your party will flush to just you pretty frequently.
 

Cannon_Fodder

Pro Adventurer
Oh yeh, I just put that down to it having a stronger effect on mechanical enemies at the time. But I guess they just enjoy implementing the electrical FX lol.

And I still got it wrong then as I wrote lightning! -_- I blame this on still not catching up on sleep after last night ...

@Cannon_Fodder - Thundara or Thundaga this early in the game? Or just for trailer purposes?
I was running on the assumption that the Aps fight is now midgame, since the game ends with the escape from Midgar. I don't think they can keep the gameplay progression the same as the OG--if you only get access to powerful magic in the second or third game, then magic use in the first game is gonna be really boring. Getting new spells is half the fun, right?
 

ChipNoir

Pro Adventurer
I was running on the assumption that the Aps fight is now midgame, since the game ends with the escape from Midgar. I don't think they can keep the gameplay progression the same as the OG--if you only get access to powerful magic in the second or third game, then magic use in the first game is gonna be really boring. Getting new spells is half the fun, right?

Three levels per materia? Fire 1, fire 2, fire 3, fira 1, fira 2, fira 3? Or blue materia that changes their behaviors?
 

pxp

Pro Adventurer
I was running on the assumption that the Aps fight is now midgame, since the game ends with the escape from Midgar. I don't think they can keep the gameplay progression the same as the OG--if you only get access to powerful magic in the second or third game, then magic use in the first game is gonna be really boring. Getting new spells is half the fun, right?
One way around this is for materia to level up in the same way, or almost in the same increments, as the characters. Somehow. Like Thunder Levels 1-20; Thundaga Levels 21-40, etc. Just for argument's sake.

Edit: Yeah what Chip said basically.
 

Ite

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Ite
I‘m so much more of a story-whore than I am progression, it’s the same way in tabletop games for me. Level up? Don’t care. I could easily play D&D for years without gaining a single XP point, and I would happily play FF7 part 1 with xp/materia/weapon gain that was 1:1 with the OG. I’m more excited about Hardedge being in the cutscenes than actually equipped lol

Edit: after posting this I went to go find the gameplay/combat thread and this is it XD. What I came to say: why are old school fans upset by the new combat? On the discord someone was like “isn’t attacking to fill the gauge bar gonna feel like a chore?” Like bruh it’s a video game? You push buttons to make the thing go. Also, it looks like it only takes one or two attacks to help the timer along, and you look like a badass while doing it! What’s not to like?

Another complaint I hear is that it’s basically Zelda now. What?? It’s tactical af, why are people still calling it an action rpg?? It’s as ARPG as the OG was, has a Wait mode and everything.
 
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Ryuman

Pro Adventurer
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Pointlessname, Pointer
I'm pretty sure Punisher Mode is something you activate for Cloud to swing his sword faster, doing more damage to enemies (maybe all the way around him). Like the combo he uses here. You can then press triangle to go back to Operator Mode, his default stance with slower swings.

I think Aerith is casting magic there, not using Tempest. It doesn't look like triangle was pressed anyway.
It's the other way around. Operator Mode is default, press triangle to switch to the slower, more powerful Punisher Mode. It is Cloud's unique ability activated by the triangle button.

Every character has a unique ability i.e. Barret will has overcharge, turning his continuous bullet stream into one powerful blast. Details like that and more from this Gameinformer piece https://www.gameinformer.com/preview/2019/06/11/28-random-things-i-learned-from-playing
 
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