So, given that we've seen CGI cutscenes already, I still want them to do their FMV-type moments in full glory and not worry about doing everything in-game. I don't need to be able to play every little moment. Likewise, if this is a framing device, I'd like it to be clear about when and where Advent Children occurs in terms of fitting everything solidly into the Compilation's timeline -- even for people who don't obsess over every little detail like us.
I'm also hoping that we get some really good delivery of how mindfucked Cloud is, and how his memory gets crossed with Zack's persona earlier in the game. The creepy way they delivered those little mental twitchy moments of his always stood out to me in the original game, and I want to see him really struggling with the little illusions of himself still. Aside from the fact that Zack's my favourite, Crisis Core established Zack's story for the Compilation and having the lingering parts of that come through solidly is important. I also hope that they keep the, "return to the basement for the full flashback" scene redone.
On that note, I want to keep the fucked up and terrifying things as such - the blood trail through Hojo's lab, the Midgar Zolom impaled on the tree, faux Nibelheim after the fire, Gi Nattak, etc. Just like the more mature and humorous things like Wall Market & Gold Saucer should stay true to how they were. The fact that the world had such a diverse range of tonal content is important, and I'm also pretty excited that they could deliver on that feeling. As much as I liked Crisis Core, sometimes things felt slightly sterilized despite it still getting into some of the same territory (better than the rest of the Compilation).
I'm also wanting a bunch of the 4th disc type details to make it in to the game itself, as that would give a lot of nods to the original in ways for little bits and pieces of the game that would benefit from being fleshed out. I'm hoping that we get full and glorious versions of all the Summons, complete with warping away cutscene and all -- Supernova included, and Fat Chocobo should be occasional like before.
Insofar as combat is concerned, I want Materia, and I want to be able to customize everyone close to the original. Also, while I yearn for something like turn-based combat, I'm not sure about it in practice. I also want the battles with bosses like Jenova and ESPECIALLY with the Weapons to feel fucking phenomenally epic and be more interactive than how the patterned attacks work with turn-based battle. It'd be fine for normal random encounters, but I want more than that for the fights that matter.
I also want an explanation about what was up with the red Lifestream when Sephiroth was finally defeated.
Oh- and the ability to choose gameplay audio language. I want to be able to play through with both the Japanese and NA voice cast without needing to play different versions. (Because certain things like the end of Crisis Core will NEVER match the Japanese voice acting, and I want to be able to have either when playing through).
That's just off the top of my head.
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