XxREUNIONxX
Rookie Adventurer
First of all, FF7:R and it's multi-part structure will obviously take quite a bit of development time before we see it completed. Because of the massive amount of resources it will take, FF16 may be much further down the pipeline than it may have been without it. However, that's not really what I'd like to discuss here.
Ever since FF12, the mainline games have been met with increasingly mixed reception. Each individual player has thier own idea of what makes a good Final Fantasy. Many of us prioritize certain elements of the games and base certain perceptions around them. However, I believe that a good FF game is more a sum of it's parts.
Some base thier opinions on different games in the series in different ways: best battle system, best characters, best plot, etc.. However, I believe that the success of the best games in the franchise boil down to how all of these elements come together.
I feel that, with the more recent titles, there are multiple reasons they haven't been received as favorably. It seems, to me, that all of the elements aren't aligning to create a final package that is as satisfying. I enjoy many aspects of the more recent titles, but none of them have reached a top spot in my favorite list.
FF12 through 15 all went through some very troubled development cycles. I believe that many of the reasons they didn't come together as pleasingly were because of these issues. Based on statements from SE (and other industry insider statements, rumors, and speculation), many changes were made to these games over thier lengthy development cycles. It seems that, somewhere down the line, the core vision of these games were compromised in the process. That's not to mention all of the technological hurdles that they were dealing with.
To it's benefit, FF7:R is being developed with Unreal Engine. This will be the first FF game in ages not to be developed with SE's own, notoriously problematic, in house engines. KH3 is just around the corner, also developed with Unreal Engine. So far, it seems that they will be releasing a high quality title with it's release. By the time KH3 comes out, SE and it's developers should have a solid grasp on creating games with Unreal.
My hope us that, in re-visiting one of the most beloved and well received titles in the franchise, they will be able to re-capture what makes FF so special in the first place. Not only are they re-visiting the title, they are re-building the game from the ground up for a modern audience. With most of the technological hurdles out of the way, they should be able to focus more heavily on the core game experience.
If the developers are successful in this new endeavor, hopefully it will change thier approach for future games. Though there are many ways in which they can fail, they have the guideline of the original to help direct them. SE has stated that they intend to stay as close to the original framework as possible while simultaneously remaking it for the modern day (with additions, of course). The "bones" of the original game should give them some much needed guidance as to how the package comes together.
To sum things up, my hope is that thier experience in developing FF7:R will be a valuable lesson in moving forward for the franchise. Sometimes the best lessons we can learn are from the past. It seems SE is trying to tighten up thier strategy and I'm looking forward to how it will all turn out.
Ever since FF12, the mainline games have been met with increasingly mixed reception. Each individual player has thier own idea of what makes a good Final Fantasy. Many of us prioritize certain elements of the games and base certain perceptions around them. However, I believe that a good FF game is more a sum of it's parts.
Some base thier opinions on different games in the series in different ways: best battle system, best characters, best plot, etc.. However, I believe that the success of the best games in the franchise boil down to how all of these elements come together.
I feel that, with the more recent titles, there are multiple reasons they haven't been received as favorably. It seems, to me, that all of the elements aren't aligning to create a final package that is as satisfying. I enjoy many aspects of the more recent titles, but none of them have reached a top spot in my favorite list.
FF12 through 15 all went through some very troubled development cycles. I believe that many of the reasons they didn't come together as pleasingly were because of these issues. Based on statements from SE (and other industry insider statements, rumors, and speculation), many changes were made to these games over thier lengthy development cycles. It seems that, somewhere down the line, the core vision of these games were compromised in the process. That's not to mention all of the technological hurdles that they were dealing with.
To it's benefit, FF7:R is being developed with Unreal Engine. This will be the first FF game in ages not to be developed with SE's own, notoriously problematic, in house engines. KH3 is just around the corner, also developed with Unreal Engine. So far, it seems that they will be releasing a high quality title with it's release. By the time KH3 comes out, SE and it's developers should have a solid grasp on creating games with Unreal.
My hope us that, in re-visiting one of the most beloved and well received titles in the franchise, they will be able to re-capture what makes FF so special in the first place. Not only are they re-visiting the title, they are re-building the game from the ground up for a modern audience. With most of the technological hurdles out of the way, they should be able to focus more heavily on the core game experience.
If the developers are successful in this new endeavor, hopefully it will change thier approach for future games. Though there are many ways in which they can fail, they have the guideline of the original to help direct them. SE has stated that they intend to stay as close to the original framework as possible while simultaneously remaking it for the modern day (with additions, of course). The "bones" of the original game should give them some much needed guidance as to how the package comes together.
To sum things up, my hope is that thier experience in developing FF7:R will be a valuable lesson in moving forward for the franchise. Sometimes the best lessons we can learn are from the past. It seems SE is trying to tighten up thier strategy and I'm looking forward to how it will all turn out.