X-SOLDIER
Harbinger O Great Justice
- AKA
- X
Official "I Am Alive" Site
This article on Joystiq is how I found out about the game, and got me really interested in it. Here's a few excerpts from it.
Any game that's willing to explore the more shady aspects of an apocalypse scenario, like basic survival tactics of scavenging, and the moral tightrope over whether or not to resort to cannibalism to survive has me thoroughly intrigued. It'll be interesting to see if any of these decisions affect how his wife/child feels about him if/when he ever finds them. Also the intimidation-based combat where you can use an unloaded gun to dissuade some people from attacking you is incredibly interesting and quite realistic. Here's to hoping that they manage to pull it off properly.
X
This article on Joystiq is how I found out about the game, and got me really interested in it. Here's a few excerpts from it.
I Am Alive remains an exercise in moment-to-moment survival by all appearances. While the climbing and traversal of various surfaces is reminiscent of Ubisoft flagships like Prince of Persia and Assassin's Creed, Adam is no superhero. A stamina meter decreases as Adam runs, climbs, or jumps, or even holds on to a ledge unsupported. If he doesn't find a place to rest by the time the meter runs out, he'll have to continue on through sheer force of will – which means you'll be hammering on the right trigger until you can find a place to rest. It's a disconcertingly contrived mechanic, sure. But it hammered the point home, no pun intended, that Adam is a more human, fragile protagonist than we're accustomed to seeing. He's not weak, and he's got skills, as belied by his climbing gear and form. But he's at the mercy of the crumbling world around him.
The equalizer in I Am Alive, and the thing that makes it really interesting, is that aforementioned fragility. While Adam is at the mercy of a world where death hangs over everything, NPCs behave as if they're in the same situation. That unloaded gun doesn't have a sign on it that says as much, and NPCs are more likely than not to fear the potential of violence as much as violence.
There's an opportunity for I Am Alive to explore darker questions of the will to live. Food is important to maintaining your stamina – if you push yourself too hard, it won't all recharge automatically. But are you willing to eat meat, when I Am Alive all but tells you that it used to walk, and talk, and have a family? And are you going to lash out at the people you see eating that meat? How much are you willing to sacrifice to feel better about the nightmare scenarios around you? You might use a bullet to shoot a lock off a cage, or the chain on a handcuff, in order to save someone else, but that's one less bullet (out of the one or two you might be carrying at any given time) that you might not have when you encounter someone that doesn't back down when you point your gun at them.
Any game that's willing to explore the more shady aspects of an apocalypse scenario, like basic survival tactics of scavenging, and the moral tightrope over whether or not to resort to cannibalism to survive has me thoroughly intrigued. It'll be interesting to see if any of these decisions affect how his wife/child feels about him if/when he ever finds them. Also the intimidation-based combat where you can use an unloaded gun to dissuade some people from attacking you is incredibly interesting and quite realistic. Here's to hoping that they manage to pull it off properly.
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