Just a few observations... I can't find anything in-game that indicates where the Black and White Materia come from. However, I can't see anything that prevents them from being made the same way any other materia is made. That is, some dead Cetran memories crystallizing to make a materia that can do a certain thing. Both of them aren't that hard to think of what kind of memories could be used either. The Black Materia is probably the easiest to think about as natural meteorites are a thing, if rare. The White Materia is a bit harder, but given the Cetra could talk to the Planet even without the White Materia, I'm thinking the memories that went into it were probably based on something like that.
Incidentally, the Black Materia being where it is (a transformed Temple of the Ancients) is rather weird. You'd think that if the Cetra really didn't want anyone to use it, they could have just dropped it into a mako fissue in Mideel or the Northern Crater and have it be lost in the Lifestream. That it's possible to get and use at all (if very difficult to do so) leads me to think that the Cetra wanted it around for some reason. Probably as a last resort, but still. I would not be surprised to find out that the Black Materia was something the Cetra were considering to use against Jenova if binding her in the ice didn't end up working.
What both the White and Black Materia have in common is that the user probably can only make either of them work with the Planet's aid. The White Maeteria is literally giving the Planet the go-ahead to cause whatever is bothering it to disappear. The Black Materia physically smashes something into the Planet. Both of them are... honestly described in terms that are pretty destructive. One is just more of a scalpel (White Materia), the other is a wrecking ball (Black Materia).
There's nothing that's technically preventing them from being made like other materia when you're just looking at what we know about the game's world. What's important to consider about them is
how they are exceptional isn't ever explained in the context of the game anywhere. So, there isn't any explicit information in order to understand how & why they're different than all of the other materia in the game.
This is why I make a big point about looking at the Sefirot, because that system very clearly provides all of the information about how & why those materia are exceptional compared to everything else, as well as gives more context about why certain things take place in the story the way that they do with those two Materia. That's why you use the information that you have established about them from the Sefirot's guidelines, and then look back at what rules we know apply to them.
The same thing comes to everything that we learn about the Cetra in
Remake as well, and this is another example where the game gives us a mystery, and then the Sefirot outlines all of the rules for how and why those things exist in the story in the way that they're set up. So, let me just break one of those things down that directly covers how normal Materia are created by the Cetra:
"Somehow they learned of the great reservoir of energy pulsing beneath their feet"
The Sefirot is in balance when Mortals & Divine are in harmony, because the final Sefirah needed to bring things into balance is Malkhut which represents the role of Humans being able to influence divine actions (why God can't control Man's free will despite being omniscient & omnipotent). In the case of ancient
Final Fantasy VII is how they establish the initial harmonious state between the Cetra & the Planet.
When that occurs, the Sefirah of Da'at – the uncounted "eleventh Sefirot" which serves as a representation of the ten Sefirot in balance and represents "Knowledge" is present. Da'at also represents the awakening of superconscious awareness because there is a shared one-ness between the mortals and the divine. This is how the Cetra "somehow" discovered the wellspring of metaphysical spiritual energy in the Planet that was the Lifestream of Knowledge itself.
"And once they had, the Ancients developed the means to harness this bountiful energy and bend it to their will. The fruits of their labouts have survived to this very day in the form of certain kinds of materia." (Or in the Cetra's own words)
"We who are born of the planet, with her we speak, her flesh we shape."
This is because, when the last Sefirah Malkhut comes into balance, the Divine Light of Creation can be reflected out from it to shine through Da'at, allowing them to have a shared will with the Divine & access the power of Divine Creation. This is why the Cetra were able to shape the planet according to their will, but specifically do so in the form of creating Materia from that Knowledge that they they were able observe, interact, and converse with due to their direct connection to the Planet. Those things are human echoes of the process of Divine Creation.
That's what I mean by saying that both the original game &
Remake will establish information without providing the reasons in-world – but all of those reasons and mechanics are actually VERY explicitly detailed and articulated in the rules for how the Sefirot functions.
This is also why when looking at things like Jenova's original arrival & the creation of the White & Black Materia, the most important thing to do
FIRST is look at the Sefirot and how it's been used for those specific things. That's why when we don't have ANY specific information about where those two special Materia came from & how Jenova first arrived – we can actually know SOME of those things with a high degree of certainty, because we know how the Sefirot's rules for those things has been implemented in
Final Fantasy VII. That means that we already know how the existing story choices & design decisions have been constrained to obey the rules within the framework laid out by the Sefirot, so we can use that same set of rules –
to establish constraints about missing information.
Even though we don't know where the Black & White Materia came from or why they're special because we're never told those things – the Sefirot details all of them, and we have a TON of information about the role that both of those materia play. There's the fact that Holy is "useless" as well as the activation criteria, and how those elements are the critical final step for Sephiroth's plans tell us a MASSIVE amount about them, but they also very clearly establish the Sefirot's rules that they follow in the story. Because we know that they follow a set of rules within the story in
Final Fantasy VII and that those rules are also true before our story takes place, we can look at how they'd have to follow those rules, and why they'd be different than other materia.
The White & Black Materia are a complimentary pair that tie into the themes of Creation & Destruction. We know that they're connected to the Sefirot's rules with Malkhut. We also know that in Malkhut exists at the initial moment of creation, and that the Cetra are "born of the planet" and exist in harmony with it – so that they fulfill the role of Malkhut and being in balance with it. Malkhut always has a balance between both its forces: Life & Death, Creation & Destruction, Male & Female, Concealing & Revelation. This rule establishes why Aerith (a half-Cetra) thematically needs to be the one to use the White Materia in the story (which she explicitly states in the original game). That defines that Sephiroth needed to have the power of the Cetra to be able to use the Black Materia (which is something that he can just mimic, thanks to Jenova) and Aerith's needs a complimentary balance in Malkhut, which is we have Cloud with Jenova cells as the one who acts as the Giver to Sephiroth as the Receiver with the Black Materia.
ALL of those rules establish that the White & Black Materia themselves are intrinsically connected to the life & death of the planet itself and everything that exists on it. The materia represent creation & destruction, and those things don't come after-the-fact. They are a simultaneous part of the act of Creation itself, and they along with the Cetra are the emergence of Malkhut. It's why those two materia are special, they have special activations, and they don't have the same properties as all of the other thousands of materia that the Cetra created.
Everything in the original game VERY rigidly adheres to the Sefirot's structure for the rules that they have about them that are explicitly stated in-game, as well as the rules that they follow without ANY explanation as well. Even when it involves literally "defying fate" in
Remake – everything that's laid out there is still following those same pre-set rules that the Sefirot has in place. That's why I can say with pretty near certainty that the Black Materia was used to cause that meteor crash 2000 years ago that wiped out the Cetra. The Black Materia is the complimentary opposite of the White Materia. The complimentary opposite of the Divine Light of Creation (Holy) is the Black Materia's source of destruction in Meteor & Jenova. All of those themes are always perfectly adhered to within the original story's structure regarding all of those things.
So, despite not knowing literally anything about that event originally transpiring, everything that the Sefirot details about Creation, Destruction, & Malkhut points to all of those things existing
BEFORE the Calamity from the Skies occurred. Additionally, all of those things directly interact with & control with those exact same literal elements within the story, as well as those thematic elements in the narrative. That means that it follows the same rules now that it would have to have still followed back then. Those two Materia are an intrinsic part of the Planet's act of Creation itself to bring about the Cetra. Additionally,
Dirge of Cerberus explicitly established with the "Ancient Materia" that the Planet is capable of creating materia on its own that correspond to the forces of the planetary lifecycle (in that case representing Order vs. Chaos which aren't a part of the Sefirot, but rather were a response to the calamity). So, there's also in-game context that the Planet can generate its own unique & special materia that correspond to things associated with its own macro-scale lifecycle – which also matches what the White & Black Materia are. The only difference being that those two are also a very clearly defined part of the Sefirot.
As far as Jenova goes... part of what makes her work is that she's alien to the Planet. If her origin is something "of" the Planet, her trying to destory the Cetra takes on a very different meaning. Since Jenova is now something the Planet (or even the Cetra) is ultimately doing to itself. So the story would know have this weird aspect to it where the Planet is both trying to destroy the Cetra with Jenova and trying to warn them of the danger she puts them in. Or itself for that matter with Sephiroth. It makes the Planet out to be it's own worst enemy as Jenova is the worst threat to the Planet in the game.
The Qliphoth isn't "of" the Sefirot – it just exists in its shadow.
Destruction isn't "of" Creation – on just exists because of mortality.
Jenova isn't "of" the Planet – it just exists somewhere as the opposite of the Planet's creation.
Death is completely and totally alien to Life.
Life just establishes all the rules & Death exists as the spaces of what life isn't.
There is an ever-present connection between them though – because they
ALWAYS exist together. Buddhism is especially
HUGE on these sorts of truths around
nondualism in consciousness. This is where you see the most Japanese interpretative perspective applied to the rules of the Sefirot. It's why the dualities of Divine (Keter & Da'at), between Divine & Mortals (Da'at & Malkhut), and within mortals themselves (Malkhut) are the bulk of what
Final Fantasy VII explores in the most extreme detail. This is where you get everything about the White & Black Materia REALLY starting to hit at the center of everything thematically that it explores with the idea of Life & Death, Creation & Destruction, as well as the two interpretations of the spiritual vs the literal concepts of the "Promised Land" being applied.
One gives a path of a natural lifecycle of growth, death, & rebirth, where after death you live only in the memories of the people you love. It's made of the real world struggles that the living have to face, and it's what
Remake is pouring a huge amount of effort into depicting as being "reunited" and using a complimentary concept of reunion to more clearly outline what the Planet's path represents.
The other gives a part that is an unnatural cycle, where after death the spiritual energy of the people that you love can just be reconnected to cells, and then the cells reform themselves into a new shape that matches those memories, and then brings those people back to you again. That's Jenova's Reunion. It spreads and infects all life of the planet, and turns them into monsters. All of the energy gets drawn out of the Sefirot, and becomes a massive shape-shifting one-ness where nothing ever dies, but nothing ever really lives either. It's a moment where eventually there is nothing else to be created at all. The duality between life & death is destroyed. Death's only identity is an opposing mirror of life, because it wasn't ever explicitly created. It just exists as an opposite to whatever form creation takes. It is the shadow that's cast purely because there is light at all. That's how Jenova represents Destruction, and why the concept is a totally alien one that
The Thing was perfect to embody.
Remake is INCREDIBLY more specific about all those points than the original game was, and it's going to great lengths to set up even more questions around them as well. But hopefully that clarified things about HOW I'm approaching things in this article when I'm talking about elements in the story that we aren't ever told.
I do plan on actually discussing more of that sort of dichotomy & duality, but there's a shitton of Buddhism layered in to those bits, and I'm saving more of those things for my analysis on the Whispers, since they have a ton more overly Buddhist inspired concepts connected with them, since they're more about how things in the Planet work, and they represent where the thematic departure in the Sefirot exists, since they're not established to have an understanding of an Abrahamic God so much as they are a fusion of those two spiritual frameworks to more broadly discuss concepts around Life & Death at both a literal and a metaphysical level.
(Also, apologies that discussing all of this stuff with me is like attempting to take a nice refreshing drink from a firehose)
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