Too many fetch quests that don't leave me feeling gratified. For example, there is a quest in which a girl wants more adornments in order to find her style, and you have to run around buying and picking up adornments for this chick you really don’t care about.
Did you really think so? I found Hope (puppet or not) to be very present in this game - the banter between him and Lightning was one of my favourite things about the game.On a personal note, it bugs me even more that Hope is technically in this game about as much as Sazh. What horseshit, Toriyama -- you really were threatened by him as competition for Light, weren't you?
This is kind of my problem too. There's not enough meat on the bones. It's not impossible to make a open world plot, but imo, it makes it more difficult. And it's Toriyama, while I love the story he's never been able to make the writing tight enough. And by not tight enough I mean I could drive the entire army of pulse through its plot holes.What plot?
Disagree. Masa made a similar comment, and I felt somewhat the same way, but it also made me sit and listen to the whole ost.3. The Music
Too much of it is recycled.
Agreed. Hope was ever present in the game. Their banter was really fun and did a lot to humanize them both.Did you really think so? I found Hope (puppet or not) to be very present in this game - the banter between him and Lightning was one of my favourite things about the game.
SAZH saZh SazH why???????????he finale
Everything would play out the same except Sazh & Daijh would be in Noel's place and would be present to encourage Vanille not to go through with her plan.
I think this is just one aspect to it, but a very important one. I believe the story of XII wasn't what turned the Western audience off XII, it was the lack of story (story vs gameplay) and the battle system (Gambits/Licence Points). Western gamers tend to overall expect a much 'dumber' game than Asians, but that doesn't mean we can't understand the complete complexity if presented in layers. There's a reason I go to Asian/Japanese games. I do so when I want something intelligent, something more profound that takes a while to understand. Sometimes you don't want shit just slapped on the table in front of you, you want to explore, to pause the game to think.I think mostly it's a question of subtlety. The localization of FFXIII was good - it translated the essence of scenes and for the most part wasn't just flat and boring. But it was very heavy on explanation and exposition, so that each character's motivations and thoughts were telegraphed and spoken outright. It made scenes like Lightning and Hope traveling together just painful to sit through as they exposited upon each other instead of growing naturally in their development. Sazh's character arc when he's traveling with Vanille - what should have been powerful and evocative - is cheapened when we're robbed of just experiencing his pain and loss and are instead subjected to a lot of talking.
This is endemic to a lot of Japanese media, and to American media as well. It assumes the audience can't figure out this simple, obvious stuff on their own. They aren't trusted to come to the right conclusion, so all the good character and story development are shoved down our throats instead of developing naturally. It's like watching a show made for young kids versus a show made for teenagers, or adults. Especially as regards Final Fantasy, the core audience isn't the preteen/teenager anymore outside of Japan. The gamers that make up the core fanbase all grew up with the franchise, and they have matured while the franchise continues to stagnate. More recent attempts (FFXII) to tell a more mature, complex story were met with limited success for a variety of reasons, but I think Square Enix took the wrong lesson from its less-than-blockbuster reception: gamers wanted simple fantasy, not high fantasy. I think the inverse is true: we want more complex themes, less explanation.
Final Fantasy VII and VIII were blockbusters, but they were clear departures from the simplistic stories of the SNES era prior. Final Fantasy X had at its core some pretty bad storytelling and dialogue, but the themes that the characters struggled with were complex. It went from "good vs. evil" in the days of Final Fantasy IV, V, and VI (with a hat tip to some of the characters in VI dealing with some interesting stuff, a clear precursor for things to come), to meditations on existence and belonging, explorations of identity, ethical and moral questions. Going forward from Final Fantasy XII, the trend has been to simplify, to explain, and that's not what we want.
If the stories you tell in Japan require a lot of overt explanation, consider that localizations into English might be better served by altering the screenplay to better match not just the cultural aspects (changing jokes and references), but to reflect the growing maturity and intellect of the core Final Fantasy (and RPG) fan.
I liked Noel/Yeul in this game, but I kind of laugh of how intense it was compared to the earlier game. Reading the novels and the info from the ultis made me prepared for it by telling me they were in a relationship so I had a buffer, but it was amazing how single focused he was.Him and Serah traveled the world, and LR he completely forgets her and becomes obsessed with Yeul? (that pairing squicks me out so bad stop).
What baby should I sacrifice to get Caius in the next Dissidia?I'm praying for Snow/Serah in the next Dissidia so they can interact with Lightning.
All the relationships were passed over unless they dealt directly with Lightning, or Fang/Vanille. Which I still think why ME style loyalty missions with the old cast would be perfect, it expands their character and maybe they could have something to deal with their friendship together. It would have been nice to see Sazh and Vanille mention each other, or Hope or Noel, and definitely Serah and Noel that goes beyond a hand wave.
What baby should I sacrifice to get Caius in the next Dissidia?
I liked Noel/Yeul in this game, but I kind of laugh of how intense it was compared to the earlier game. Reading the novels and the info from the ultis made me prepared for it by telling me they were in a relationship so I had a buffer, but it was amazing how single focused he was.
All the relationships were passed over unless they dealt directly with Lightning, or Fang/Vanille. Which I still think why ME style loyalty missions with the old cast would be perfect, it expands their character and maybe they could have something to deal with their friendship together. It would have been nice to see Sazh and Vanille mention each other, or Hope or Noel, and definitely Serah and Noel that goes beyond a hand wave.
What baby should I sacrifice to get Caius in the next Dissidia?
That's a good way to put it, alienated.1. That sparked my oil today which started an intense fire. My man Sazh & Snow were just treated wrong during the ending. The crew is supposed to be a family, in each title everything that happened good or bad, happened as a group & this crappy secret ending lacked that. I feel like I as a fan was alienated.
There might be a sort of identity crisis if Kain and Caius meet (same va's), but I think he would be a great addition to the villain side.2. That would've been amazing.
She's fifteen I think? The only way I remember this is because the four characters (Yeul, Noel, Serah, and Snow) are all three years apart for my convenience. Yeah, she looks young though, a lot of the girls did actually. I thought Serah and Vanille were about sixteen tbh.I know she's ~supposed~ to be 11 or something but it's still not my thing, she looks like shes 8 (body and her face) ew ew ew NOpe. So his obsession with her in LR made it all the more yucky for me. I heard about that in the novels (were they ever fully translated? I read some but couldn't find the rest) but in XIII-2 it just seemed like a family relationship between him, Yeul and Caius to me..eh.
IMO Yuusan was definitely the liveliest of the cities. And were the ones that really kind of brought out Lightning, and wished we saw her grill behemoth steak in the first game.
oh I forgot to mention that in terms of favorite areas/favorite sidequests my number one would be Yusnaan.
YES. A lot of the sidequests just felt like there was too much text, but then suddenly pull out something sweet at the very end. I think this being Lightning's favorite song does more for her character than a dozen repeated "I will get Serah back."CRIED AT LIGHT'S 'FAVORITE SONG'.
I'm pretty fond of all the areas actually. Luxerion has the best music imo, Fang linked to the jazz piece and it was awesome. It was a great starting area once you get use to it, and some of the quests are interesting (the girl and the phone ringing). Only thing I wished happened was to do more with the Warren, even if they are only accessible sometimes.The rest would be... Wildlands -> Dead Dunes -> Luxerion. I did like Luxerion a lot though, and I finally memorized where everything was. But Dead Dunes surprisingly was awesome (I hate desert areas normally lol).
Me too T___T it's so nice to have a good community to talk to about XIII, it's hard as hell to find.ogm I missed talking about XIII with you splinty.