Metal Gear Solid Film

X-SOLDIER

Harbinger O Great Justice
AKA
X
Jordan Vogt-Roberts (director of Kong: Skull Island) is still very passionately working on directing the Metal Gear Solid film, and he personally commissioned a bunch of artists for a 31 days of Metal Gear art for the 31st anniversary. Not only is it something that he wanted to show publicly (since last month, he released one every day on Twitter that is VERY much worth looking at), but it was apparently also to help the writing process, to help so that some of the writers less intimately familiar with the games would have strong anchor points to the overall mood and tone he was looks for as well as some specific scenes he wants to include. Kotaku also did an article that recaps this and most of the art.

Here're a few of them:

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Throughout his Twitter thread, in addition to talking about each piece as he shares it, there're also several different Codec messages from a number of the voice actors from the games, and some other little thanks and shoutouts to all of the concept artists involved. He also released this semi-update in Codec form about everything once his 31 days wrapped up:

Overall, it really seems that he's definitely passionate about the source material, and wants to do the very best by this, and it's not just some cash-grab by a big studio. Hopefully it all works out well and it happens, so that Rampage will no longer be the most critically successful film adaptation of a video game.



X :neo:
 

Ghost X

Moderator
Curious whether they are sticking to the storyline, given a lot of the the fan art certainly doesn't. Also, re: "...writers less intimately familiar..." Fire them :awesome:.
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
By "fan art" I'm assuming that you're referring to the concept art he commissioned for the film. :mon:

Given the way that he talks about it on Twitter, I'd bet that they won't stick to a specific story from the game, but likely adapt something that takes the core beats of one of the games, but adapts other elements in from others. While it's probably not the best example since opinions on the film were rather mixed to say the least, the live-action Ghost in the Shell did that, using the first film as its basis, but telling a story that was different by integrating elements from SAC and other things to make it still feel very much like GitS, but also having new things in it and giving long-time fans even more little elements to look at and dissect. If you haven't done, it's very much worth going through his Twitter thread where he delivers all the content and gives details and context for what each piece of art was about and why.

I'd assume that people who're extremely intimately familiar with the source material are also the main writers, like Phillipa Boyens was for the LotR films. I'm not sure if it directly refers to their core writing team, since the actual quote from him in the Kotaku article is a little bit more open-ended in how it's being used during the planning / writing process:

Kotaku said:
“I wanted cinematic key frames to express the world so people could reference the script and understand the world of the film without having to be knowledgeable with the game’s cut scenes, characters or environments” He also did it to help get the film written, as art can help influence the direction the script takes as much as the script dictates what’s getting drawn. “I brought on many artists I worked with on Kong: Skull Island, as well as other titans of concept art who wanted to work on this; we bonded over our excitement for the movie and love of this franchise. Metal Gear Solid inspired many of these guys to enter the industry. It was an amazing experience getting into the visual trenches of this film, and this art just scratches the surface.” Note that while some of this art is referencing scenes and moments Vogt-Roberts has in mind for the actual film’s script, others are simply “an exploration of mood and tone”



X :neo:
 

Cthulhu

Administrator
AKA
Yop
It's a game movie, so statistically seeing it's going to be bad :closedmonster:. I mean with this franchise that would actually be hard to do because especially MGS3 is already a movie. Just condense the gameplay parts a bit and for the love of fuck avoid adding more characters like most video game movies seem to do because reasons (usually stupid comic relief or love interest or politics or all of the above).
 

Keveh Kins

Pun Enthusiast
I remember back when they first announced a Castlevania animation back in 2006 or something, and then absolutely nothing materialised until the Netflix show about 10 years later.

Feel like this film is following a similar trajectory :sigh:
 

Prism

Pro Adventurer
AKA
pikpixelart
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If this unofficial photoshop looks remotely close to what the real thing ends up being, I think the choice is good - especially if he can act the part. When it comes to Snake, I can’t think of any one actor who would really knock it out of the park in every single avenue (looks, demeanor) so Oscar Isaac is a fine pick, IMO.

The thing that makes me the most optimistic is Jordan’s clear understanding of what makes the games tick. If that gets transferred over to the big screen, I think we’ll be in for a good time.
 
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