Shademp
420
An intentionally broad topic, inspired by the awesome Extra Credits team who analyze and pick apart both the video game industry and the design that make up games both good and bad.
When did the developers succeed to enhance an emotion or theme via the gameplay and when did they fail to do so? What small touches made a gaming experience feel so much richer versus where did the game design fall short?
Feel free to analyze the moment even if you can't decide for yourself if the moment is good or bad. If you know a good article or video about game design that you wish to share you can post that here as well.
EDIT: For more of this type of content I also recommend...
- "Errant Signal"
- Egoraptor's Sequelitis series
- DNSQ: The Hidden Tutorial in Super Metroid
When did the developers succeed to enhance an emotion or theme via the gameplay and when did they fail to do so? What small touches made a gaming experience feel so much richer versus where did the game design fall short?
Feel free to analyze the moment even if you can't decide for yourself if the moment is good or bad. If you know a good article or video about game design that you wish to share you can post that here as well.
EDIT: For more of this type of content I also recommend...
- "Errant Signal"
- Egoraptor's Sequelitis series
- DNSQ: The Hidden Tutorial in Super Metroid
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