I’m rather hopeful that we’ll get a nice steel case and an art book...and possibly the OST. I don’t want to have to purchase a set with a play arts figure to get the best preorrder goodies.
I'm fine with collector's stuff, preorder bonuses are s little more annoying, but the parts thing does make me wary of this. How many different versions will there be of each part? And then you know there will be a release of both parts together, will that get exclusive stuff? Could be a pain. Normally I'm not really lured into buying a bunch of useless stuff, but my will be weaker regarding FF7.
My will will be non-existent. I intend to buy whatever insanely priced garbage they bundle the game up with, and to double purchase so I can digitally access it the minute it becomes available at midnight. I'm horrified at myself for even admitting this in a post which is a paper-trail, but I didn't end up spending most of my internet time here for 10 years for nothing lol. what have i become
That would work too. Nice and simple. I guess I'm just wary of it being some super model shot of the protagonist(s) and thus turning the cover into an Abercrombie & Fitch ad....
Speaking of Abercrombie and Fitch, any of you think SE will try a commercial tie up like they did with some previous entries and announce it in June? I hope not....and yet am amused at the possibility......
I have my preorder since 2015. I'll stick with that, don't need Collector's garbage. The few CEs I have take up space and collect dust and I kinda wanna throw them away
I never have a problem not spending hundreds of dollars for the edition with the figure. I don't have room for the figure, so I'm not gonna pay the giant premium for that. But the artbooks and soundtracks I'm in for.
And yes, the covers we've talked about before. And I won't fight the Europeans on most of them, but FF7's NA cover is fantastic. I would love if maybe one of the covers was a recreation of that.
Grain of salt as usual, but just gonna leave this here. It does tie in to several rumours that a playable demo of the game will be made available at both E3 and to users of PS+ shortly afterwards.
The first part covering scenes and characters, probably by next weekend, hopefully Friday evening. I started working on the visual part of the video today.
The battle and UI analysis follows after, hopefully a few days before SE's E3 showcase.
The first part covering scenes and characters, probably by next weekend, hopefully Friday evening. I started working on the visual part of the video today.
The battle and UI analysis follows after, hopefully a few days before SE's E3 showcase.
Apparently a supposed leak from someone in localization was posted yesterday regarding the status and content of the game. As usual, take supposed leaks with a grain of salt. Fakers will do this type of shit for attention.
However, what merits at least posting about it is it reveals some interesting information on the gameplay and priorities the development has focused on and if true... Inspires confidence. I'd recommend seeing how much of this comes to fruition and of these aspects are revealed true as info is released, well this may be real.
This will not have ALL the information as this is a publishing /localization branch and as the source in Shibuya who works at Shinjuku Division 1 will have the most info, but will share what there is. This is for PART 1 in no particular order.
-Game is in fact 2 parts. Part 1 ends exactly as Aerith is let down into the water after her death and a fade to black.
-Materia is shown in ALMOST all weapons. They do not appear in accessories nor do accessories appear on your character model. Different weapons will however appear on your model for example Rune Blade will be on Cloud's back if equipped and exploring.
-Different weapons have different triangle heavy hits (does not cost an ATB charge) Buster Sword has Punisher Rune Blade for for example has Cleave. You use these heavy hits after a string of regular hits. Regular hits are chip damage and the main damage will be from heavy combo finishers and the of course the massive LIMIT BREAKs.
-Using Magic will consume ATB along with MP. You get more bars as the game progresses.
-Summons will work for the most part as cut scenes like the original, they do not fight with you on the field. There is 1 new Summon Amarok and appears to be a wolf and causes darkness in addition to damage.
-Over-world map is almostseamless. There are some "zones." There will be roads and methods of transportation. It is open world. Vehicles like the Tiny Bronco work almost exactly the same only being able to go in lighter water. There will be items available occasionally on the field. Chocobos will of course be obtainable after the farm.
-They have really made an effort to make each town feel lived in, and feel like there is a reason why each place is like the way it is. Each town is very unique from the last. Cosmo Canyon and its occasional dust storms are a stark contrast to the streets of Midgar. Upper Junon feels very much more like a military installation than Midgar as well.
-Sephiroth is very limited in what is shown of him until the Kalm flashback. Before this you only hear his voice or see glimpses of him during Clouds breakdowns.
-The HP shown during the state of play is not indicative of what their HP should/would be normally during those times. Simply for Dev showcasing.
-There will be demos on the game floor with PSN demo following shortly after for people at home directly after E3.(Playstation Plus required)
-Monster redesigns for a lot of the enemies but most will remain recognizable. Some do not make an appearance. For example there was no ghost enemies in the train yard.
-Shin-ra HQ wont have quite as many floors to explore but MORE to do on the floors you do go to so it still feels like your fighting through a lot to get to the top.
-The design for Tifa is also true to the original outfit, her face appears to be mostly similar to her Advent Children design but slightly more western. Materia also shows up on her gloves.
-Cait Sith seems to be pronounced "Ket" Sith but has undergone no major design overhaul. His fighting style is more close up, and does have his BARS for a LIMIT BREAK.
-Golden Saucer will have some games that are not playable(yet) because they are essentially replaying a part of a later story mission. Some will be playable right when you arrive. They want it to feel more grand and provide a break from the main story beats while still eventually having to incorporate the story into it later.
-Red XIII has clones Cobalt XIV and Indigo XV you must fight before he joins your party in Shin-ra HQ
-Cid does not appear to be smoking but you see evidence that he does. He is clearly upset with Shera but toned down the aggressiveness as they felt it was unnecessary.
-Yuffie and Vincent are no longer optional. You can miss them up until a certain point where they then become mandatory to get. You automatically get Yuffie if you have not gotten her before Rocket Town for example.
-Cloud will have a dress and wig in one particular scene. But its fade to black getting in/out of it.
-Honey Bee in requires GIL to get into instead of a membership card.
-Squatting mini-game returns.
-As these are FULL games each will be in fact priced at 59.99 USD
-Signals have gone out to retailers to prepare for pre-orders.
Regarding the world map and towns, I *really* hope that's true. And if this leak is legit, what I figured would happen in this game looks to be true.
Expect unused ideas from FFVII to be brought to life here. Cause yeah, that Red XIII plot is straight up from the many discarded remnants from FFVII's development.
This all sounds interesting in a good way... If true.
Grain of salt as usual, but just gonna leave this here. It does tie in to several rumours that a playable demo of the game will be made available at both E3 and to users of PS+ shortly afterwards.
This appears to be legit btw, having listened to the podcast now and read through the comments. So there's officially a demo out there somewhere (at least a dev one, anyway).