NERV Agent
Eva Unit 01
I ripped this with Tim2View from the PSX version from the file "OPENING_21.data" contained within "MOVIE/OPENING.BIN".
As you can see, the image is chopped up and rearranged differently when compared to the way it is seen in game.
I am trying to do an analysis on how this is arranged exactly, down to the very pixel.
My plans for this analysis is to do the following:
1.) Draw “border lines” on the separate the chopped up pieces into marked sections.
2.) Reinsert this into the ISO.
3.) Make a 320 x 240 screenshot of this running, to see where the sections really do wind up.
I intend on making a sort of "input"/"output" template to see where exactly everything matches up (right down to pixel accuracy) so anyone wishing to change the logo with something else will know how to chop up and rearrange their custom image.
Today, after a couple hours of comparing the ripped image from "OPENING_21.data" and a screenshot from the PSX game, and keeping in mind that computers like multiples of 8, these are the borders that I think separate the different chunks.
As you can see, I'm not done. I'm still not sure where one section ends and another begins.
Also, what's up with "© 1997 SQUARE" being duplicated in the ".PNG" I ripped from "OPENING_21.data"?
And is the middle "SQUARESOFT" the same logo that appears after "Sony Computer Entertainment America Presents"?
Any help would be appreciated.