Please explain to me why FFX is so great *spoilers*

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
Oh, and the whole Sending Seymour thing..guards shouldn't been an excuse even back in the Macalania temple. Those guards weren't all that tough to be honest, and all of her Guardians were right there, so given all of that? There's no excuse.

At that time, Yuna and her guardians likely had no idea that Seymour hadn't been acting alone, so they had no need to kill more Guado just to get a chance to send him. Plus, they'd just offed one of the maesters and put themselves in a bit of a pickle, so killing more people associated with the temples wouldn't have helped their situation.

For that matter, they couldn't have known Seymour would come back as an unsent. Most people don't.
 

Joker

We have come to terms
AKA
Godot
STOP ALL DIS DISCUSSION AND SAVE IT FOR THE LP

when I can find a place to host :sadpanda:
 

Flowing Ice

Pro Adventurer
At that time, Yuna and her guardians likely had no idea that Seymour hadn't been acting alone, so they had no need to kill more Guado just to get a chance to send him. Plus, they'd just offed one of the maesters and put themselves in a bit of a pickle, so killing more people associated with the temples wouldn't have helped their situation.

For that matter, they couldn't have known Seymour would come back as an unsent. Most people don't.

I'm not saying they would of had to kill the guards, just knock them all out. As for whether or not they thought of the unsent thing, well..performing a Sending is a natural thing to do either way, hence why it should have taken place irregardless.

Edit - You can always put it up on YT.
 
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ForceStealer

Double Growth
I didn't actually know I killed him when I was playing the first time. I just assumed we knocked him out/defeated him/whatever. I was kinda surprised when I learned that he had been killed in the first battle.
 

Flowing Ice

Pro Adventurer
Yeah...I can understand that actually.

Ok, how about this. He should of been sent after they defeated his 2nd form. I'm sure the battle may of tired them out to an extent, but they're a still a nice amount stronger then they were back at the Macalania Temple, not to mention Yuna having Bahamut now.
 

Joker

We have come to terms
AKA
Godot
I didn't actually know I killed him when I was playing the first time. I just assumed we knocked him out/defeated him/whatever. I was kinda surprised when I learned that he had been killed in the first battle.
This right here.

Though once he's dead, there's no point in trying to send him like that, since, like the other maesters, you KNOW he's not going to be able to be sent that easily. As an example, think of how many Kinoc has been near/around/part of since he died - or, better yet, Auron.
 

The Twilight Mexican

Ex-SeeD-ingly good
AKA
TresDias
STOP ALL DIS DISCUSSION AND SAVE IT FOR THE LP

when I can find a place to host :sadpanda:
Would you hurry up and settle for YouTube, goddammit? D=

I'm not saying they would of had to kill the guards, just knock them all out.

Well, just replace "kill" in my other post with "fight." It wouldn't have improved their situation. Not to mention that when you're using weapons like swords, you can't really count on being able to knock out instead of kill enemies who very much want to kill you.

Flowing Ice said:
As for whether or not they thought of the unsent thing, well..performing a Sending is a natural thing to do either way, hence why it should have taken place irregardless.

Yuna and her guardians didn't have more authority there than the Guado, though. They couldn't pull rank or anything, even if the organization hadn't been crooked.

Ok, how about this. He should of been sent after they defeated his 2nd form. I'm sure the battle may of tired them out to an extent, but they're a still a nice amount stronger then they were back at the Macalania Temple, not to mention Yuna having Bahamut now.

In that circumstance, they were trying to escape. Also, it didn't look like Seymour hung around long enough to be sent anyway. He was out of there before they were.

I didn't actually know I killed him when I was playing the first time. I just assumed we knocked him out/defeated him/whatever. I was kinda surprised when I learned that he had been killed in the first battle.

Seymour asked Yuna if she pittied him before collapsing, and then Auron told Yuna to send him. I always thought it was very clear.
 

ForceStealer

Double Growth
Yes but usually, in an RPG, if an enemy is still there after you leave the battle screen, he's usually still alive. It's very rare that you kill an enemy, AND he remains on the field. I just figured he passed out and Auron was overexcited :monster: By the second time you fight him I figured it out, but not after the first battle.

Ariadne said:
Would you hurry up and settle for YouTube, goddammit?

^This.
 

Ite

Save your valediction (she/her)
AKA
Ite
With Rikku, my problem is that the screentime spent on her could be spent fleshing out other characters or adding more welcome levity from less annoying characters.

And yeah, there's something to be said about party unity. There's a definite place for that in fantasy storytelling, a very different place from say KOTOR II or FFXIII. The advantages to having party unity are (among others) moving on with the story without gratuitous inter-party scenes and dialogue. FFX doesn't do that at all, it creates small little melodramas in almost every dungeon that become like marathoning episodes of The Honeymooners.
 

Joker

We have come to terms
AKA
Godot
maybe they're just that pro at leveling

btw this is a pointed comment because ffx is probably my favorite ff game

also, your comments on the open nature of the Sphere Grid are a classic example of "grass is always greener", because you're complaining that there is TOO MUCH potential for diversification of characters in battle, and that you'd prefer a straight "this character does this", which seems to be due to general laziness on your part. If you don't go to the menu to use the Grid, A) what's the point in having a leveling system, and B) how are you going to learn any new skills anyway?

You also seem to lack understanding of the story, as "the meisters" are not a secondary plot contrivance. Yes, Seymour is the secondary VILLAIN, but the fact is that they are an integral part of the plot because the game is about how badly Yevon IS FUCKING EVERYONE ON THE ENTIRE PLANET OVER.
 

Username

Banned
I also didn't like the sphere grid that much; I mean the concept was good but it took up too much of the game. 5 steps, get into a battle, win the battle, go to the menu, update your sphere grid for every single character. walk 5 steps again, repeat the whole process. It really did my head in. I think it would have been a better system if at the start you can pre-select a route for each character and the game sends you down that route as soon as you have the xp and spheres.

No, the sphere grid was one of the best systems created, and it makes me sad that you think this of it. Like Force said, you don't need to update it all the time ffs.

The system was just right for pure customization of any character, not much was wrong with the sphere grid system at all! god sake.
 

Username

Banned
The Materia system was my favourite of the three I've played. I didn't like the sphere grid, as I said, it took too much time for me for something that doesn't advance the story and is repetitive, and isn't even designed into the plot that well (it's been a while though so if I'm forgetting some explanation at the start then sorry :loopy:); Materia was integrated into the story perfectly. Yeah, okay maybe I don't have to do it all the time, but that means the sphere movements build up, and at least on my first play through I had no way of knowing if I would trigger a cutscene that would lead to a boss, and I would have to do it eventually anyway. I don't see why the system I said wouldn't be better? pre-select a route through the grid as long or short as you want that would cause the spheres to be placed automatically down that route as you accumulate sphere-movements, until the route you set out is completed or you run out of spheres, in which case the movements stack up as they do now, and you could then just get the spheres you need for the computer to continue down the route or you manually extend the route; all this considering you could change the route at any point if you feel like it. My issue is with having to place every sphere manually. What I said would have allowed all the customization/freedom you could want and all the automation to keep it flowing.

Man I see where your coming from about the whole pre-set the sphere grid idea. In a way, I agree, this would have been a hell of a lot more useful for those who wanted to get on with the game and battle etc..

But in a way, this was an enjoyable part of the game for me, and many others I'm sure, to be able to go back to the grid and see whats going on and see how your character is developing. It took 3 secs at the most to advance a sphere grid, so it was no bother really.
 

ForceStealer

Double Growth
I was never actually all that crazy about the way the weapon customization was implemented myself. But, as you say, it wasn't really mandatory and I only used it when I was really having trouble with something. (Although Wakka's petrifying ball was freaking awesome.)

But, generally, I only went to the Sphere Grid at save points. Occasionally even longer than that. Anything would get annoying if you had to do it after every battle, but you don't, and I'm not sure why you would. The benefits would be negligible, if at all present.
 

Lumina

a pokémon.
AKA
Bayleef, Jessica
Ok, so I'll write why this game is my favorite to ME. Firstly it was the first Final Fantasy I ever played which hold a place dear in my heart next to Tales Of Destiny. Secondly, I loved the story. Yeah, Yuna was really annoying and I wanted to punch Tidus every five minutes but still each character had something that I like. I liked the fight battle system (But so far FFXIII and Kingdom Hearts are my favorite), where they told you how the turns were going to get dispersed. It helped me to decide which move to take in a difficult monster. I looovveed the chemistry between the characters Jecht, Braska & Auron. It was really funny. And the Aeons. Call me stupid but I loved the way Yuna call upon them. Didn't like the weapon customization though. I hated it, and I barely upgraded any weapon.

But then again this is for me, I am not necesarilly trying to tell everyone this are the reasons they should love FFX. Is like I don't see the Compilation as greatness (I love the forums, but not a big fan of the game...Such is irony) but a lot of people have greater reasons to why they love the game.
 

Tennyo

Higher Further Faster
Tidus is proof that even the worst design imaginable doesn't ruin a character.

I <3 him.
 

Kobato

Pro Adventurer
Noel basically mentioned everything that I was going to say about why I think Final Fantasy X is a good game, expect the first Final Fantasy bit, mine was FF VII xD

But I also like FFX because of the dramatic storyline, at Zanakand things just get..so dramatic, but in a good way, and so emotional. I love how Tidus wants to be Yuna's bodyguard and protect her from anything and how he wants to try and stop her from doing her sacrifice. Also the music is so peaceful, somber and it adds to the tragedy and pain of Spira and what the main characters are feeling. The relationship between Tidus and Yuna is really romantic, and you see how they change throughout the game, to a couple of young teenagers pretending to be happy and hide their emotions, to a serious and longing relationship to be with each other, and Yuna's choice to give up everything she has, so others can be happy.

FFX is like a sad book, but the emotions that you feel for the characters makes it really good.

I watched Spoony's review on FFX and I thought that his jokes were mostly immature, but I cheered everytime he made fun of Tidus and told him to shut up. I can't stand Tidus, he just really does stupid things sometimes, and says stupid things out loud. xD
 

Cookie Monster

NOM NOM NOM
Ya know, the joke wasn't funny
Code:
when Spoony made it, even less funny when you do it.

Lol, who the hell is Spoony? And, I'm not joking. I've said it many times before. The only character I actually liked in the game was the makeshift Beast. I've forgotten his name now. :/

EDIT: Just to give credit where it's due, I also really enjoyed using the summons. But, that was about as far as my interest in the game went. Also I should note I never finished FFX due to the problem stated above. :monster:
 
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