Portal 2

Max Payne

Banned
AKA
Leon S. Kennedy,Terry Bogard, The Dark Knight, Dacon, John Marston, Teal'c
Posted this in what makes your day, figured it should go here too



This is pretty awesome, ignore the squealing bitches though,
 

Dana Scully

Special Agent
AKA
YACCBS, Legato Bluesummers, Daenaerys Targaryen, Revy, Kate Beckett, Samantha Carter, Matsumoto Rangiku
Beat the single player for this game on Saturday.

And now I really want to buy either a Portal related tshirt or poster. gj, valve, creating this black hole of awesome that will suck more of my money away. Anyways, fucking loved it. <3

though the sheer amount of loading screens was ridiculous but at least they were quick and the game's sheer awesomeness more than made up for them

Edit: also, have been listening to the ending song on repeat for like 2 and a half hours now :awesome:
 

Dana Scully

Special Agent
AKA
YACCBS, Legato Bluesummers, Daenaerys Targaryen, Revy, Kate Beckett, Samantha Carter, Matsumoto Rangiku
Honestly, I have no idea either. By all logic it should drive me batshit or I should get sick of it, but I do it all the time with whatever song is my latest obsession and it never bugs me, I just eventually feel like listening to something else. Current record is listening to the same song on repeat for a week.
 

ForceStealer

Double Growth
I don't think I've ever listened to the same song more than twice in a row. (Unless I'm trying to learn how to play it, but that usually doesn't involve listening to it the whole way through anyway.)
 

Octo

KULT OF KERMITU
AKA
Octo, Octorawk, Clarky Cat, Kissmammal2000
An amusing little vid about the "Perpetual Testing Initiative"

 

Cthulhu

Administrator
AKA
Yop
I really like Valve's approach of bringing out a simple game editor to make games, despite the fact Portal 2 has been out for like a year+ already, :monster:.
 

Joe

I KEEP MY IDEALS
AKA
Joe, Arcana
I was trying out making some at work today. Gotta admit the level creator is bloody easy to use, and yet you can make such complicated levels. Good job Valve!
 

Obsidian Fire

Ahk Morn!
AKA
The Engineer
Finally played Portal 1 and 2! Thoughts and Commentary...

--love how the design changes from Portal 1 to Portal 2 and throughout the different companies in Portal 2. It matches the minds of the people/AIs building the tests.

--GLaDOS/Caroline's character is awesome. She goes through a lot of character development (more then Chell does). I think part of me died a little when GLaDOS deletes Caroline at the end. But then the Companion Cube from Portal 1 comes up the elevator after you and GLaDOS says "Now little Caroline is in here too" in "Want You Gone" so maybe Caroline isn't completely gone yet?!

--Wheatly... wow. I think his freakiest line is the, "You don't think you're the only person I've woken up and put through this?" line. The implications of that... yeah. What makes him different the GLaDOS is that he lies to Chell while GLaDOS at least tells her what's going on.

--I liked both "Still Alive" and "Want You Gone". "Still Alive" suggests that Chell's going to deal with GLaDOS again (Portal 2). "Want You Gone" seems to indicate that GLaDOS is done with Chell, so if there is a next game, she won't be her main adversary. Actually, she'd probably tell whoever Chell's next adversary is to leave her alone unless they want to get killed.

--I really liked all the hints regarding the moon throughout the game. Though you have to wonder how much moon-dust Aperature got it's hand on to make all that White Goo and Portalable tiles.

--Reguarding the end: Chell better have the portal gun; she just isn't Chell without it. I now have an image in my head of Chell hitchhiking with the portal gun in one hand while she's sitting on the Companion Cube. Also thought it was funny that the entrance to all three companies is located in a shack in the middle of a field of gran.

-- Obligatory Portal Picture
fit_515.jpg
 
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Hisako

&#28040;&#12360;&#12394;&#12356;&#12402;&#12373;&#
AKA
Satsu, BRIAN BLESSED, MIGHTY AND WISE Junpei Iori: Ace Detective, Maccaffrickstonson von Lichtenstafford Frabenschnaben, Polite Krogan, Robert Baratheon
Seemed like a pretty definitive ending to me, though, Chell finally making her way out of the labs, cutting all ties (besides companion cube, <3) and making her way out into the real world again.

And I'd certainly be disappointed if they had a sequel involving Chell in the works.

The only negative thing that I could mention about the story mode (besides the head-scratchingly obtuse level designs with absolutely gigantic rooms) was that the climb back up from the bottom might have taken a tad too long. Don't get me wrong, though, I liked the way Aperture's history is explained, and Cave Johnson makes for brilliant commentary, but there are a couple of levels that offer absolutely nothing besides another 10 minutes of jumping around and firing portals and mucking about with gel.

And I don't mind that, except that the first Portal game was short and sweet enough to get away with that, while the second game is so big that it becomes more obvious when there are levels that exist solely to add more hours to the game, because they stand out so much from the levels that teach you something, or the levels that further the plot, etc.

The sizes of the levels do probably contribute to the feeling I have about that, of course: the first Portal's rooms were tiny compared to the majority of rooms in the second game; only perhaps one or two of the last levels were even comparable in size. HUNDRED-FOOT DROPS EVERYWHERE etc. There's a great thing about the tangible bigness of the Portal 2 levels, but when it makes you realise exactly how long it takes to traverse them, well.
 

Ryushikaze

Deus Admiral Parsimonious, PHD, DDS, MD, JD, OBE
AKA
Tim, Ryu
Finally played Portal 1 and 2! Thoughts and Commentary...

--love how the design changes from Portal 1 to Portal 2 and throughout the different companies in Portal 2. It matches the minds of the people/AIs building the tests.

And the different Eras. It goes from the 50s, to the 70s, to the late 80s early 90s and then the GladOS era.


--I really liked all the hints regarding the moon throughout the game. Though you have to wonder how much moon-dust Aperature got it's hand on to make all that White Goo and Portalable tiles.

It's actually just 'the best' portalable surface, and moon rocks and dust can be synthesized on earth, so definitely a significant amount, just not from the moon directly.

--Reguarding the end: Chell better have the portal gun; she just isn't Chell without it. I now have an image in my head of Chell hitchhiking with the portal gun in one hand while she's sitting on the Companion Cube. Also thought it was funny that the entrance to all three companies is located in a shack in the middle of a field of gran.

It's just the one company, and only one entrance/ exit. Remember, they're built in a Sale Mine. Those things stretch all over the place.
 

Joe

I KEEP MY IDEALS
AKA
Joe, Arcana
Relevant:



This is a pretty amazing depiction of what happens to Chell after the events of Portal 2. I urge you all to give it a watch.
 
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