X-SOLDIER
Harbinger O Great Justice
- AKA
- X
So, I thought about adding this to a number of different threads, but it kind of felt like it needed its own space because I want to dig a little deeper than I could otherwise. We already know that they're changing how we perceive Cloud's hallucinations in the Remake with the ways that Cloud's experiencing minor Flashbacks to things, and he's even fumbling and dealing with things that he knows aren't real, and or they're making him fumble because of his reactions to them:
As well known as the Hot Tub scene is, I still vastly prefer this version of the Honeybee Inn scene because of it being one of my favourite music tracks and also it shows Cloud confronting the sort of persona of himself vs. his real self as a foreshadowing to the things that're going on with him:
This is one of those scenes that like the, "This isn't just a reactor" I'd expect it to be changed, but I'm very interested in HOW it's gonna be changed, and if it'll be our first hint about something to do with Zack, since it's likely that we won't cover him directly in this game, or even potentially in the next game either (since even part 2 could likely end around Meteofall). This is one of those interactions that with the reinterpretation of how straightforward they're being with certain things like Cloud seeing Sephiroth long before we actually encounter him in the OG, I'm wondering if this would be a hint to Cloud hallucinating Zack long before we actually find out who he really is in the Remake.
Because there's so much dialogue in this exchange, and while it won't be in this game (and maybe not even in the next one), I still wanted to bring up that I really have my fingers crossed for the new voice actors' deliveries of the Zack & Cloud's interactions. Since I'm really looking forward to the way that that crossover is all messed around with in Cloud's brain and memories and how we unpack that, having those interactions feel a lot more natural and human (both in the dialogue translations that they choose and the delivery of said lines) feels hyper important. After the way that they really nailed the Chocobros feeling a really close-knit group of friends that you care for who are actually more like real people than characters in FFXV, this part of the game's story has SO much possibility.
For me, the sort of pièce de résistance of that all is that I have a mighty mighty need to have the Cloud Scream come to be close as humanly possible to the Japanese Crisis Core version. The old English Crisis Core version is just, "crying from deep sadness" which isn't technically bad, but it doesn't even hold a damn candle to the blazing supernova of the Japanese Crisis Core version which is, "the most unparalleled deeply-harrowing, gut-wrenching, heart-rending, soul-shattering, sudden-confused-realization, anxiety-attack-triggering, panicked-helplessness scream ever recorded" I still remember the moment I heard it when I played through Crisis Core on release, and the way that when playing through it again in English I actually felt robbed of the gravity of the moment that Cloud really genuinely s h a t t e r s especially because of how that moment really sets up the vulnerability of all of the moments of loss that come to injure and haunt Cloud throughout the game.
The OG gives us a sort of The Last Jedi Holdo maneuver moment of absolute silence as we see what just transpired. This worked fantastically in a textbox game of not seeing Cloud's scream, but just f e e l i n g it when it happens instead. I think that Crisis Core (feel good Why flashback moments to make it feel more like a happy and optimistic ending notwithstanding) really set the bar for how Cloud's Mako-poisoned/addicted brain goes from being spaced out, and then his pupils dilate and then he snaps into pure 100% awareness, and just absolutely LOSES. HIS. MIND. followed by the carefully focused camerawork for that slow pan up shot and reveal that he also realized that they're literally JUST outside of Midgar as the final sickening kick to the guts of how it all fell apart so close to their goal. The execution of this is much more like the way that Mad Max Fury Road does this kind of scene with Furiosa when she meets the many mothers and learns the truth about the green place that they've just made this entire journey to reach.
Do me a favor and just watch through those moments:
OG cinematic delivery:
Remake cinematic delivery:
Now after that Fury Road one, go watch the Original Game clip again.
In Fury Road you have the normal music cut. You get silence of the real spoken interaction for a moment or two. Then the voices start to get distorted, they don't come from the right distances, they're too close as well as both muted & a little too loud – like they're closing in all around her. The dialogue almost runs over the top of itself, but there's no focus on anything else but her, and you get that rising musical cue that changes the tone as you realize that it's all been for nothing. You're watching the shock set in, and that moment just lingers on her, and we watch her shutting down and screaming helplessly into the abyss of the land itself that they fought so hard against and failed, and then it fades to black, and the scene intentionally cuts to and end. That's like the delivery of the OG scene to a T.
Now THAT is the kind of thing that I'm hoping for in the Remake. There are all sorts of little cues with the dialogue audio, cinematic framing, score, and performances that all make that scene what it is, and those little pieces are things that I'm expecting Cloud's hallucinations to start to establish to come in and REALLY deliver on them later on. While I've really liked the way that Maximillian Dood has been using cinematic language for talking about the end of the first part of the Remake as the end of Fellowship of the Ring, and the potential end of the second part of the Remake as The Empire Strikes Back, I think that looking at these kinda of subtle cinematic techniques of how they're tackling Cloud's mental state with little audio cues already is setting up for something like this. We know that they designed the entire battle system in Crisis Core all around eliciting the most emotional investment possible into Zack's death, and I have a feeling that the planning and groundwork for how we see this scene being delivered is being done in a similar way with what we're getting from Cloud in the Remake.
Anyhow, feel free to discuss any other sort of things about how the Remake is handling those sort of things, and not just all my tl;dr but yeah!
X
As well known as the Hot Tub scene is, I still vastly prefer this version of the Honeybee Inn scene because of it being one of my favourite music tracks and also it shows Cloud confronting the sort of persona of himself vs. his real self as a foreshadowing to the things that're going on with him:
This is one of those scenes that like the, "This isn't just a reactor" I'd expect it to be changed, but I'm very interested in HOW it's gonna be changed, and if it'll be our first hint about something to do with Zack, since it's likely that we won't cover him directly in this game, or even potentially in the next game either (since even part 2 could likely end around Meteofall). This is one of those interactions that with the reinterpretation of how straightforward they're being with certain things like Cloud seeing Sephiroth long before we actually encounter him in the OG, I'm wondering if this would be a hint to Cloud hallucinating Zack long before we actually find out who he really is in the Remake.
Because there's so much dialogue in this exchange, and while it won't be in this game (and maybe not even in the next one), I still wanted to bring up that I really have my fingers crossed for the new voice actors' deliveries of the Zack & Cloud's interactions. Since I'm really looking forward to the way that that crossover is all messed around with in Cloud's brain and memories and how we unpack that, having those interactions feel a lot more natural and human (both in the dialogue translations that they choose and the delivery of said lines) feels hyper important. After the way that they really nailed the Chocobros feeling a really close-knit group of friends that you care for who are actually more like real people than characters in FFXV, this part of the game's story has SO much possibility.
For me, the sort of pièce de résistance of that all is that I have a mighty mighty need to have the Cloud Scream come to be close as humanly possible to the Japanese Crisis Core version. The old English Crisis Core version is just, "crying from deep sadness" which isn't technically bad, but it doesn't even hold a damn candle to the blazing supernova of the Japanese Crisis Core version which is, "the most unparalleled deeply-harrowing, gut-wrenching, heart-rending, soul-shattering, sudden-confused-realization, anxiety-attack-triggering, panicked-helplessness scream ever recorded" I still remember the moment I heard it when I played through Crisis Core on release, and the way that when playing through it again in English I actually felt robbed of the gravity of the moment that Cloud really genuinely s h a t t e r s especially because of how that moment really sets up the vulnerability of all of the moments of loss that come to injure and haunt Cloud throughout the game.
The OG gives us a sort of The Last Jedi Holdo maneuver moment of absolute silence as we see what just transpired. This worked fantastically in a textbox game of not seeing Cloud's scream, but just f e e l i n g it when it happens instead. I think that Crisis Core (feel good Why flashback moments to make it feel more like a happy and optimistic ending notwithstanding) really set the bar for how Cloud's Mako-poisoned/addicted brain goes from being spaced out, and then his pupils dilate and then he snaps into pure 100% awareness, and just absolutely LOSES. HIS. MIND. followed by the carefully focused camerawork for that slow pan up shot and reveal that he also realized that they're literally JUST outside of Midgar as the final sickening kick to the guts of how it all fell apart so close to their goal. The execution of this is much more like the way that Mad Max Fury Road does this kind of scene with Furiosa when she meets the many mothers and learns the truth about the green place that they've just made this entire journey to reach.
Do me a favor and just watch through those moments:
OG cinematic delivery:
Remake cinematic delivery:
Now after that Fury Road one, go watch the Original Game clip again.
In Fury Road you have the normal music cut. You get silence of the real spoken interaction for a moment or two. Then the voices start to get distorted, they don't come from the right distances, they're too close as well as both muted & a little too loud – like they're closing in all around her. The dialogue almost runs over the top of itself, but there's no focus on anything else but her, and you get that rising musical cue that changes the tone as you realize that it's all been for nothing. You're watching the shock set in, and that moment just lingers on her, and we watch her shutting down and screaming helplessly into the abyss of the land itself that they fought so hard against and failed, and then it fades to black, and the scene intentionally cuts to and end. That's like the delivery of the OG scene to a T.
Now THAT is the kind of thing that I'm hoping for in the Remake. There are all sorts of little cues with the dialogue audio, cinematic framing, score, and performances that all make that scene what it is, and those little pieces are things that I'm expecting Cloud's hallucinations to start to establish to come in and REALLY deliver on them later on. While I've really liked the way that Maximillian Dood has been using cinematic language for talking about the end of the first part of the Remake as the end of Fellowship of the Ring, and the potential end of the second part of the Remake as The Empire Strikes Back, I think that looking at these kinda of subtle cinematic techniques of how they're tackling Cloud's mental state with little audio cues already is setting up for something like this. We know that they designed the entire battle system in Crisis Core all around eliciting the most emotional investment possible into Zack's death, and I have a feeling that the planning and groundwork for how we see this scene being delivered is being done in a similar way with what we're getting from Cloud in the Remake.
Anyhow, feel free to discuss any other sort of things about how the Remake is handling those sort of things, and not just all my tl;dr but yeah!
X