Prism
Pro Adventurer
- AKA
- pikpixelart
I’m honored to hear it, thank you Ryvius.Your art is just so awesome.
It’s a shader which is made of two parts. The first part distorts the things underneath the “surface” of the water - it makes it wavy based on a Perlin noise pattern that’s hidden from view.Is that animated water an effect filter, or did you hand draw all the frames? Either way, it looks great.
The second layer is the glistening on top, which is done by taking the highlights of two overlaid, scrolling textures in opposite directions and only showing the brightest spots. Because they’re overlaid and scrolling, the brightest spots keep changing, making the glistening dynamic. Thanks!
This probably doesn’t make sense without a visual representation. I’m on my phone, but can provide visuals tomorrow if you want.