I can't wait for Remake Part 2. But I think they should take their time, to make it as good as possible. I really don't want it to be inferior(in any way) to Part 1. But because of the pandemic, I fear that this could end up happening. That Square could decide to sacrifice some thing or another, take some shortcut, due to the circunstances we are all living in.
I read an article about this recently. A Sony dev talking about it:
"Perhaps the biggest challenge has been when we need specialist locations, often physical locations. Primarily performance capture, audio work. We’ve come up with some really clever solutions to some of this, we built tiny recording studios in people’s houses.
But when you’re doing performance capture for a lot of cinematics, with multiple actors — that’s not so simple to solve. So you’ve got a choice. You could do it later in the schedule, which could cause you problems. Or you could risk the final quality by doing it in a different way. But I can tell you, we’re not going to risk the quality. We want to ship extremely high-quality games, finished games, and we have to do that obviously without pushing our teams to the breaking point."
And yes, I know, it's a completely different studio. But all game studios work in the same industry, doing practically the same things. So I believe what this dev said, is true to other studios.
So what do you guys think? Are you worried, like me, that Square could "risk the final quality by doing it in a different way"?
And don't get me wrong, this is not a jab against Square. It's just something that could happen, because of the shitty situation we are living in. It's like, "Let's work the best way we can in the current situation, even though the final product won't be as good as it could be, because we have no other choice".
I read an article about this recently. A Sony dev talking about it:
"Perhaps the biggest challenge has been when we need specialist locations, often physical locations. Primarily performance capture, audio work. We’ve come up with some really clever solutions to some of this, we built tiny recording studios in people’s houses.
But when you’re doing performance capture for a lot of cinematics, with multiple actors — that’s not so simple to solve. So you’ve got a choice. You could do it later in the schedule, which could cause you problems. Or you could risk the final quality by doing it in a different way. But I can tell you, we’re not going to risk the quality. We want to ship extremely high-quality games, finished games, and we have to do that obviously without pushing our teams to the breaking point."
And yes, I know, it's a completely different studio. But all game studios work in the same industry, doing practically the same things. So I believe what this dev said, is true to other studios.
So what do you guys think? Are you worried, like me, that Square could "risk the final quality by doing it in a different way"?
And don't get me wrong, this is not a jab against Square. It's just something that could happen, because of the shitty situation we are living in. It's like, "Let's work the best way we can in the current situation, even though the final product won't be as good as it could be, because we have no other choice".