Soulcalibur V

Alex Strife

Ex-SOLDIER
Damn now that sparked doubts within me.

Meh, I may wait until my brother gets it and ask him to let me use it for a while.
 

Sprites

Waiting for something
AKA
Gems
You know what after seeing reviews and seeing stuff on youtube...I've decided not to go for this. I'm disappointed, IV was fantastic, great customization and great story lines for each character and to hear they don't get individual ones in arcade mode disappoints me.

One of the things that I love about the Soul Series is it's always very story focused, even the original game had Edge Master Mode which expanded on the arcade story for each character, so if there's no explanation for the Veteran characters and what's happened to them, or even for the new characters to have individual endings then I'm not interested. If I want a fighting game that doesn't have such an intense story or very character driven story then I'll play Tekken which although has a story is more focused on Fighting.

What's interesting about those two original games is they were both released around the same time as each other by the same company and you couldn't get two completely different fighting games, you still couldn't. Sounds to me like things have gotten lazy...
 

X-SOLDIER

Harbinger O Great Justice
AKA
X
I played multiplayer with some friends this weekend, and it's a lot of fun, but that's just mostly because it's a Soul Calibur game. Not having something like story to keep me hooked into it means that I'm pretty sure that times like this are going to become the only time I'll actually be playing it.

I know who all the characters are, but without some intrinsic motivation to finding out something about them, why they're here, what they're gaining, Arcade mode seems like an absolute waste. Not being able to explore their story this time around, I just can't really make myself play to really get anything. There aren't really even any unlockables that feel worth getting, I don't care about unlocking Algol & Kilik, since I'm not really even using the characters that I have already. Especially after Mortal Kombat's story mode & Krypt, this really feels lacking.

Hell, I haven't even messed around with the character creator at all, since I just don't really have the motivation to make a character for a game, I'm probably not even gonna play, since I'm not that interesting in playing against people online, or just hammering through legendary souls mode or other offline settings without any real payoff.

So, yeah. Unless you've got some people to play with, or just really dig Soul Calibur, I'd skip it and save your cash for something better. :\



X :neo:
 

Masamune

Fiat Lux
AKA
Masa
So I've been playing this for a couple of weeks and I'm just about ready to trade it in. Or rather, sell it on eBay, since the local Gamestation wanted to screw me over and take it for £20. Shysters.

I've recently found out that Namco were preparing to can the series until they made a sudden U-turn and announced a fifth title. That certainly goes some way to explaining why the game feels flat and rushed. In fairness, seeing as Namco gave Project Soul only a year to produce the game, you can't fault the developers themselves. No, the blame lies squarely with Namco for failing to give this title the care and attention it deserved.

What really lets SCV down is the terribly unbalanced learning curve. Seriously, when I got to Nightmare in story mode, I would as good as capitulate the fight the moment he knocked me down, cause by the time you get back up he'd have shaved off half your health. If you thought he was a cheap-ass fighter in previous SC games, you ain't seen nothing. Some Quick Battles are just IMPOSSIBLE - unless you use a certain character and learn to spam one move. Gee... Awesome.

And as some of you have already touched upon, there is serious lack of depth to the offline play. Story mode revolves around one character, albeit interspersed with a couple of other playable characters but that's about it. The original Soul Blade had more to it than SCV's story mode, and how long ago did that game come out? Again, this almost certainly would have been improved if the developers had more time.

The new characters are uninspired and leave A LOT to be desired. Patroklos is a bit of a dick. Pyrrha is just....Ugh. The breathless, 'plz don't make me hurt chu!' bimbo. I know Sophitia would apologize when kneeing you in the crotch but this girl's something else. We also have Xiba, the monkey-boy Kilik clone, who's main thing is food. That's it. He just cares about stuffing meat buns. Sheeeeit, even when he loses he cries 'FOOOOOOOOOD!' I mean... Really? We've had a lot of dark, complex characters in the series but now we're resorting to lame lol animu stereotypes? And then there's carbon copies of Xianghua & Taki who bring nothing new to the table.

Any positives?

Character creation is a slight improvement on the previous game but still falls short in certain aspects. While you can now freely equip your characters without fearing for stat penalties, there isn't a great selection of equipment available (they didn't carry over the gear from SCIV for starts), and no amount of pretty patterns (which I guarantee you'll barely even use) can make up for it.

Voice-acting is fairly solid. Probably the first SC in awhile that I've left on the English audio track. Managed to recognize a few established voice-actors, as well. Patroklos = Yuri Lowenthal, Xiba = Johnny Yong Bosch, Pyrrha = Serah's VA.

Ezio from Assassin's Creed is a welcome addition to the character rosta. Especially after fucking Yoda & Darth Vader in the last game, who have NO business being in Soul Calibur.

I don't know if this is it for Soul Calibur. The series is in dire need of a shake-up. The story has become stale and Namco need to invest time and money into any future project if they really want to keep the franchise alive.
 
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